Search found 15 matches
- Tue Jun 20, 2017 6:07 pm
- Forum: Panzer Corps 2
- Topic: Suggestion
- Replies: 5
- Views: 2642
Re: Suggestion
"complex and detailed graphics not always will fit well into a game" --> i don't agree. If you make a beautiful game u will attract a lot of players. If U want to keep no detailed graphics, u will keep also your game from a lot of players who don't even try to play it just because of poor...
- Thu Jun 15, 2017 5:09 pm
- Forum: Panzer Corps 2
- Topic: Suggestion
- Replies: 5
- Views: 2642
Re: Suggestion
Yeah, large tactical maps.
- Thu Jun 15, 2017 3:00 pm
- Forum: Panzer Corps 2
- Topic: Suggestion
- Replies: 5
- Views: 2642
Suggestion
Hello everyone! Being a big fan of the first game of the Panzer General series as I am, is a great honor for me to give any kind of help in the development of its sequels and the inspired games sequels like Panzer Corps 2. As it is, Panzer Corps 1 somehow looks much more similar to the old Panzer Ge...
- Thu Jun 15, 2017 2:59 pm
- Forum: Panzer Corps 2
- Topic: Suggestion
- Replies: 0
- Views: 1181
Suggestion
Hello everyone! Being a big fan of the first game of the Panzer General series as I am, is a great honor for me to give any kind of help in the development of its sequels and the inspired games sequels like Panzer Corps 2. As it is, Panzer Corps 1 somehow looks much more similar to the old Panzer Ge...
- Sat Jun 03, 2017 11:50 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3863
- Views: 1160293
Re: Battlefield: Europe MOD v1.8
Still thinking wheter to reduce the -5 fuel penalty at all. The loss of the Ploiesti oil fields in late August 1944 proved to be decisive. The failure of the two last German offensives, the Ardennes and Spring Awakening, were both largely due to the lack of fuel, and interestingly, both were aimed ...
- Sat Jun 03, 2017 2:52 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3863
- Views: 1160293
Re: Battlefield: Europe MOD v1.8
Awesome, McGuba! So, aiming to Stalingrad directly in the beginning of the campaign have more relevance now? But, let me ask you, the problem with changing the AI zones is that the enemy can't coordenate their strategic movements? By the way, I don't know very well what AI zones are, I guess. They a...
- Mon May 29, 2017 6:19 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3863
- Views: 1160293
Re: Battlefield: Europe MOD v1.8
If I could give you a suggestion, I don't know if it's possible to do in the current state without changing the scenario balance, is to take off the AI zone of Moscow and give it to Stalingrad, since Stalingrad was much more important strategicly than Moscow in the war. Even if the Germans were abl...
- Sun May 14, 2017 3:23 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3863
- Views: 1160293
Re: Battlefield: Europe MOD v1.8
Oh, McGuba, now I understand the matter of Stalingrad. It's a pity the game having this limitation. If I could give you a suggestion, I don't know if it's possible to do in the current state without changing the scenario balance, is to take off the AI zone of Moscow and give it to Stalingrad, since ...
- Sat May 13, 2017 8:49 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3863
- Views: 1160293
Re: Battlefield: Europe MOD v1.8
Oh, now I understand the Malta question. It makes much sence to me now. I'll begin a new campaign looking for the help of the German aviation. I think the message box informing this would be a good idea to help. About the Soviet oil, isn't it possible to just weak the Soviets a little bit more if th...
- Fri May 12, 2017 9:58 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3863
- Views: 1160293
Re: Battlefield: Europe MOD v1.8
Hi McGuba! Let me ask you, is it possible to create a mod version where we can deploy our forces or part of them before the action? I was trying a different approach in the Russia invasion (Trying to send my main forces south, instead), but from the way the forces are inicially deployed, it is a bit...
- Sat Nov 26, 2016 8:55 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3863
- Views: 1160293
Re: Battlefield: Europe MOD v1.8
But I want to pick the oil fields first to see what happens, Uhu. I'll sacrifice the other fronts.
- Sat Nov 26, 2016 5:32 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3863
- Views: 1160293
Re: Battlefield: Europe MOD v1.8
Guys, could you give some hints to get better results in my campaign? I'm trying to take Malta, but it's very hard to do it, I manage to get the entire Italian fleet there for bombardment, but the island stills holding on. I started the game at Barbarossa, I'm trying to send all my forces right into...
- Thu Nov 24, 2016 1:46 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3863
- Views: 1160293
Re: Battlefield: Europe MOD v1.7
McGuba, I got the mod working! I did something wrong in the installation process. Now is ok!
- Mon Nov 21, 2016 10:37 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3863
- Views: 1160293
Re: Battlefield: Europe MOD v1.7
oh, ok! I'm not an expert in computing, if you could made us a easy tutorial for noobs it would be awesome. I'll wait for the new version.
Thanks for the answer!
Thanks for the answer!
- Mon Nov 14, 2016 3:40 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3863
- Views: 1160293
Re: Battlefield: Europe MOD v1.7
Guys, I just bought Panzer Corps on Steam and when I saw the mod I was very interested, but I can't install it on my pc. I just followed the steps in the "readme" file but it didn't worked. I have to buy the DLCs as well to make it work? If someone could help get this working I would be ve...