What happens when you go above 99 turns? It is possible in the editor, but it shows red, though that happens when you set experience in a unit above a certain point, but it still keeps that amount of experience.
No one has made a scenario with more than 99 turns that I can see, but I would like to ...
Search found 7 matches
- Tue May 09, 2017 2:05 am
- Forum: Panzer Corps : Scenario Design
- Topic: Amount of turns
- Replies: 3
- Views: 1546
- Wed May 03, 2017 11:08 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Fuel
- Replies: 1
- Views: 1170
Fuel
I am currently trying to change the fuel stats of some (Perhaps many) units, and I seem to have run into some problems.
I do not completely understand the fuel system within the game.
I understand that, for land/navy, that you consume 1 fuel per hex you move in clear weather, however, in non-clear ...
I do not completely understand the fuel system within the game.
I understand that, for land/navy, that you consume 1 fuel per hex you move in clear weather, however, in non-clear ...
- Thu Sep 29, 2016 6:59 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Editor Questions
- Replies: 5
- Views: 1805
Re: Editor Questions
Tabbing, that was my problem, because I counted the number from Target Type to Usable Transports and there wasn't enough spaces to get to that column, so there wasn't anything there in the first place.
Also I never looked right of Series :roll:
I need to stop asking questions
Edit: Added to first ...
Also I never looked right of Series :roll:
I need to stop asking questions
Edit: Added to first ...
- Tue Sep 27, 2016 10:37 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Editor Questions
- Replies: 5
- Views: 1805
How to remove the buyable transports from the menu
How do you remove transports from being able to go on certain units? Is there a file for that?
I don't want my industry unit to have transports on it.
Also I'm going to stop posting new threads.
Edit: I looked at terminator's German horse transport mod (As I thought it was the most focused example ...
I don't want my industry unit to have transports on it.
Also I'm going to stop posting new threads.
Edit: I looked at terminator's German horse transport mod (As I thought it was the most focused example ...
- Mon Sep 26, 2016 9:23 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Editor Questions
- Replies: 5
- Views: 1805
Re: New unit class
I got it to work!!
But perhaps it worked a little too well...
(Note that that is the bottom of my purchase screen, and I'll get the pictures and names working)
But perhaps it worked a little too well...
(Note that that is the bottom of my purchase screen, and I'll get the pictures and names working)
- Sun Sep 25, 2016 8:30 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Editor Questions
- Replies: 5
- Views: 1805
Editor Questions
I have been tearing my hair out as I can't get my new unit class "Industry" to work!!
I set one of my unit's class to 20 (Industry), but in the bio for the unit, it just says German Industry/, instead of German Industry/Industry
I require a new unit class for the production system that I found in ...
I set one of my unit's class to 20 (Industry), but in the bio for the unit, it just says German Industry/, instead of German Industry/Industry
I require a new unit class for the production system that I found in ...
- Sat Sep 24, 2016 7:03 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Run/Skip Count
- Replies: 4
- Views: 1715
Run/Skip Count
What is run count? Is it how many times the outcome can happen (For instance, something that has a run count of 2 can happen twice)? and what about skip count? Does it skip that many times before it actually does anything?
Thanks in advance.
Thanks in advance.