Search found 6 matches

by Ang
Mon Jan 23, 2017 5:03 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Ultrawde and eyefinity support
Replies: 8
Views: 2533

Re: Ultrawde and eyefinity support

I appreciate the response, I am pretty sure there are users who play this game (and games in general) at aspect ratios greater than 16:9 (or less than for that matter). It's why we game on PC! The game works fine for me, and getting response from the devs shows how far gaming has come by acknowledgi...
by Ang
Sun Jan 22, 2017 12:50 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: Ultrawde and eyefinity support
Replies: 8
Views: 2533

Re: Ultrawde and eyefinity support

Hi again guys! I am really enjoying my time with this game, and I love the mega-wide view! it gives me a great view of the battlefield. I have another question, i noticed in "TWEAKS" that there may be a way to scale the "buttons" when mousing over to attack, move etc. I think it ...
by Ang
Fri Jan 20, 2017 8:14 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: Ultrawde and eyefinity support
Replies: 8
Views: 2533

Re: Ultrawde and eyefinity support

@zak

Thanks for the reply, and yes I am happy i got it working too. I play a *bunch* of games using eyefinity. I should recheck armageddon as well as that game had a similar issue of being too zoomed in.

I appreciate the help from you guys!
by Ang
Fri Jan 20, 2017 7:24 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: Ultrawde and eyefinity support
Replies: 8
Views: 2533

Re: Ultrawde and eyefinity support

Not to worry and I really appreciate the help! I took your advice and did some testing and made the changes to the MAPVIEW file in Data. - note you cannot edit and save the file directly to the folder, you'll need to move the file in and out via dragging Here are the contents of the file PITCH 50 <-...
by Ang
Fri Jan 20, 2017 12:41 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: Ultrawde and eyefinity support
Replies: 8
Views: 2533

Re: Ultrawde and eyefinity support

Also certain UI elements are horizontally stretched - this is not a big deal but affects the presentation at wider resolutions. Some examples are the opening GW splash graphic, the opening movie and the title screen space wolves graphic (the menu text and graphic are ok). Others are the Turn change ...
by Ang
Fri Jan 20, 2017 12:10 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: Ultrawde and eyefinity support
Replies: 8
Views: 2533

Ultrawde and eyefinity support

I a running the game at 5760x1080 however the game is not scaled properly. Is there anyway to change the FOV or force the game to scale properly? People using 21:9 monitors maybe noticing this too, but not to the extent that 48:9 users are. I believe this game is in vert-, so the wide I go the verti...

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