Search found 8 matches
- Wed Jul 12, 2006 9:53 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: sea war: zone- or hex based?
- Replies: 10
- Views: 7699
2x60 units: That means quite a low unit density altogether, compared with your huge map. So every single unit destroyed will be a big pain. Plus: Not many options for players to build Schwerpunkte or reserves, when units just are sufficent to hold the front line. So the repertoire of command options...
- Wed Jul 12, 2006 7:46 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: sea war: zone- or hex based?
- Replies: 10
- Views: 7699
Hex based naval is a bad mistake IMO for this scale - unless there's a radical new system in the works it simply doesn't reflect naval warfare properly - it's a failure in SC2 for example. Yep, I think so too. But for other reasons: With a map of this scale, hex-based naval and air war, will result...
- Tue Jul 11, 2006 1:50 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: unit size/composition/commands ?
- Replies: 2
- Views: 3907
- Tue Jul 11, 2006 12:34 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: unit size/composition/commands ?
- Replies: 2
- Views: 3907
unit size/composition/commands ?
As far I read, units will be corps sized tank-, infantry etc. land units, fighter, bomber air units. What about sea units? Do they represent multi class vessel fleets? (Cruiser, destroyer etc ) squadrons? Is there any chance that the units will be formed out of strength points? Or even better: Divis...
- Tue Jul 11, 2006 11:44 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: air war: zone or hex based?
- Replies: 12
- Views: 7977
air war: zone or hex based?
Next question:
What about air war:
will it be
zone based?
hex based?
(where I have to move around the units)
range based?
(Where I point out the targets for strat/tactical bombing and the air2air combat is abstracted, like in War in the Pacific, The operational Art of war)
regards
What about air war:
will it be
zone based?
hex based?
(where I have to move around the units)
range based?
(Where I point out the targets for strat/tactical bombing and the air2air combat is abstracted, like in War in the Pacific, The operational Art of war)
regards
- Tue Jul 11, 2006 11:39 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: sea war: zone- or hex based?
- Replies: 10
- Views: 7699
sea war: zone- or hex based?
next question:
will the sea war be zone-/box- or hex based?
First would be like in clash of steel, World in Flames: Sea boxes represent left-over movement/action capacity (WIF) or combat stance (COS)
2nd one would be like in War in the pacific.
Regards
will the sea war be zone-/box- or hex based?
First would be like in clash of steel, World in Flames: Sea boxes represent left-over movement/action capacity (WIF) or combat stance (COS)
2nd one would be like in War in the pacific.
Regards
- Tue Jul 11, 2006 11:32 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Damage/casuality model?
- Replies: 1
- Views: 2774
Damage/casuality model?
Next question:
How will the damage/casuality model be handeld?
Do the corps sized units get damage points? Or is the option: destroyed/intact units?
Is there a difference for damaged land-, sea-, air units?
regards
How will the damage/casuality model be handeld?
Do the corps sized units get damage points? Or is the option: destroyed/intact units?
Is there a difference for damaged land-, sea-, air units?
regards
- Tue Jul 11, 2006 11:28 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Turn length?
- Replies: 24
- Views: 16005
Turn length?
Hi,
first visit to this forum.
Game Idea sounds intresting (although I'd perfer a WW2 Staretgy game as global game, with PTO, China ...)
Esp. i like it to be turn based and not RT.
How long a turn will be in-game. Does it represent 1 week? 1 month? 1 abstract time length?
Regards
first visit to this forum.
Game Idea sounds intresting (although I'd perfer a WW2 Staretgy game as global game, with PTO, China ...)
Esp. i like it to be turn based and not RT.
How long a turn will be in-game. Does it represent 1 week? 1 month? 1 abstract time length?
Regards