Search found 8 matches
- Wed Jul 12, 2006 9:53 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: sea war: zone- or hex based?
- Replies: 10
- Views: 8109
2x60 units: That means quite a low unit density altogether, compared with your huge map. So every single unit destroyed will be a big pain. Plus: Not many options for players to build Schwerpunkte or reserves, when units just are sufficent to hold the front line. So the repertoire of command options ...
- Wed Jul 12, 2006 7:46 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: sea war: zone- or hex based?
- Replies: 10
- Views: 8109
- Tue Jul 11, 2006 1:50 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: unit size/composition/commands ?
- Replies: 2
- Views: 4261
- Tue Jul 11, 2006 12:34 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: unit size/composition/commands ?
- Replies: 2
- Views: 4261
unit size/composition/commands ?
As far I read, units will be corps sized tank-, infantry etc. land units, fighter, bomber air units.
What about sea units? Do they represent multi class vessel fleets? (Cruiser, destroyer etc ) squadrons?
Is there any chance that the units will be formed out of strength points? Or even better ...
What about sea units? Do they represent multi class vessel fleets? (Cruiser, destroyer etc ) squadrons?
Is there any chance that the units will be formed out of strength points? Or even better ...
- Tue Jul 11, 2006 11:44 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: air war: zone or hex based?
- Replies: 12
- Views: 9481
air war: zone or hex based?
Next question:
What about air war:
will it be
zone based?
hex based?
(where I have to move around the units)
range based?
(Where I point out the targets for strat/tactical bombing and the air2air combat is abstracted, like in War in the Pacific, The operational Art of war)
regards
What about air war:
will it be
zone based?
hex based?
(where I have to move around the units)
range based?
(Where I point out the targets for strat/tactical bombing and the air2air combat is abstracted, like in War in the Pacific, The operational Art of war)
regards
- Tue Jul 11, 2006 11:39 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: sea war: zone- or hex based?
- Replies: 10
- Views: 8109
sea war: zone- or hex based?
next question:
will the sea war be zone-/box- or hex based?
First would be like in clash of steel, World in Flames: Sea boxes represent left-over movement/action capacity (WIF) or combat stance (COS)
2nd one would be like in War in the pacific.
Regards
will the sea war be zone-/box- or hex based?
First would be like in clash of steel, World in Flames: Sea boxes represent left-over movement/action capacity (WIF) or combat stance (COS)
2nd one would be like in War in the pacific.
Regards
- Tue Jul 11, 2006 11:32 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Damage/casuality model?
- Replies: 1
- Views: 3047
Damage/casuality model?
Next question:
How will the damage/casuality model be handeld?
Do the corps sized units get damage points? Or is the option: destroyed/intact units?
Is there a difference for damaged land-, sea-, air units?
regards
How will the damage/casuality model be handeld?
Do the corps sized units get damage points? Or is the option: destroyed/intact units?
Is there a difference for damaged land-, sea-, air units?
regards
- Tue Jul 11, 2006 11:28 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Turn length?
- Replies: 24
- Views: 16821
Turn length?
Hi,
first visit to this forum.
Game Idea sounds intresting (although I'd perfer a WW2 Staretgy game as global game, with PTO, China ...)
Esp. i like it to be turn based and not RT.
How long a turn will be in-game. Does it represent 1 week? 1 month? 1 abstract time length?
Regards
first visit to this forum.
Game Idea sounds intresting (although I'd perfer a WW2 Staretgy game as global game, with PTO, China ...)
Esp. i like it to be turn based and not RT.
How long a turn will be in-game. Does it represent 1 week? 1 month? 1 abstract time length?
Regards