Search found 8 matches

by wosung
Wed Jul 12, 2006 9:53 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: sea war: zone- or hex based?
Replies: 10
Views: 7699

2x60 units: That means quite a low unit density altogether, compared with your huge map. So every single unit destroyed will be a big pain. Plus: Not many options for players to build Schwerpunkte or reserves, when units just are sufficent to hold the front line. So the repertoire of command options...
by wosung
Wed Jul 12, 2006 7:46 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: sea war: zone- or hex based?
Replies: 10
Views: 7699

Hex based naval is a bad mistake IMO for this scale - unless there's a radical new system in the works it simply doesn't reflect naval warfare properly - it's a failure in SC2 for example. Yep, I think so too. But for other reasons: With a map of this scale, hex-based naval and air war, will result...
by wosung
Tue Jul 11, 2006 1:50 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: unit size/composition/commands ?
Replies: 2
Views: 3907

Thanx for answering so fast

regards
by wosung
Tue Jul 11, 2006 12:34 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: unit size/composition/commands ?
Replies: 2
Views: 3907

unit size/composition/commands ?

As far I read, units will be corps sized tank-, infantry etc. land units, fighter, bomber air units. What about sea units? Do they represent multi class vessel fleets? (Cruiser, destroyer etc ) squadrons? Is there any chance that the units will be formed out of strength points? Or even better: Divis...
by wosung
Tue Jul 11, 2006 11:44 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: air war: zone or hex based?
Replies: 12
Views: 7977

air war: zone or hex based?

Next question:

What about air war:

will it be

zone based?

hex based?
(where I have to move around the units)

range based?
(Where I point out the targets for strat/tactical bombing and the air2air combat is abstracted, like in War in the Pacific, The operational Art of war)

regards
by wosung
Tue Jul 11, 2006 11:39 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: sea war: zone- or hex based?
Replies: 10
Views: 7699

sea war: zone- or hex based?

next question:

will the sea war be zone-/box- or hex based?

First would be like in clash of steel, World in Flames: Sea boxes represent left-over movement/action capacity (WIF) or combat stance (COS)
2nd one would be like in War in the pacific.

Regards
by wosung
Tue Jul 11, 2006 11:32 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Damage/casuality model?
Replies: 1
Views: 2774

Damage/casuality model?

Next question:

How will the damage/casuality model be handeld?

Do the corps sized units get damage points? Or is the option: destroyed/intact units?

Is there a difference for damaged land-, sea-, air units?

regards
by wosung
Tue Jul 11, 2006 11:28 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Turn length?
Replies: 24
Views: 16005

Turn length?

Hi,
first visit to this forum.

Game Idea sounds intresting (although I'd perfer a WW2 Staretgy game as global game, with PTO, China ...)

Esp. i like it to be turn based and not RT.

How long a turn will be in-game. Does it represent 1 week? 1 month? 1 abstract time length?

Regards

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