Search found 10 matches

by BobStClair
Sat Aug 01, 2020 9:12 pm
Forum: Panzer Corps : Scenario Design
Topic: Modern Conflicts 2.15 (RELEASED)
Replies: 2215
Views: 580050

Re: Modern Conflicts (Version 1.2 RELEASED)

Hello,
I have version 1.32 Steam what I see in base game, mod is enabled via GME (295MB), but after launch, I can see only the base game. What did I wrong? Any advice?
Edit: Solved, one more folder used...

Have a nice evening :)
by BobStClair
Sun Oct 01, 2017 3:45 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3847
Views: 1125043

Re: Battlefield: Europe MOD v1.9

My original intention was to face the player with a real choice so that not both of those can be accomplished. It is true that in this latest version it is more emphasized. Although I did not try, I believe it is still possible to capture at least the Kremlin hex by turn 10-11, but only if there is...
by BobStClair
Sun Oct 01, 2017 10:26 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3847
Views: 1125043

Re: Battlefield: Europe MOD v1.9

Little reporting,

in v 1.8 I was able to close Kiev pocket and take Moscow before winter, in v 1.9 able to close Kiev but reached only outskirts of Moscow with view on soviet tanks...
Multiplayer session started, 5th turn, and no problems about enemy movements.
by BobStClair
Fri Sep 22, 2017 11:25 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3847
Views: 1125043

Re: Battlefield: Europe MOD v1.9

And,

I would like to see AAR from multiplayer testing between you as mod author and Intenso82, and I think, I am not alone...
by BobStClair
Fri Sep 22, 2017 7:00 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3847
Views: 1125043

Re: Battlefield: Europe MOD v1.9

Thank you very much for reply,
I did that way, and as usual, my own confusion :)

Have a nice evening

PS: Have to play now :D and as usual edit is underlined....
by BobStClair
Fri Sep 22, 2017 4:53 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3847
Views: 1125043

Re: Battlefield: Europe MOD v1.9

V 1.9 downloaded and enabled via GME,
and there is no Denmark-Norway scenario, and difficulty setting as I can see on your screenshot. Did I miss anything?

Thanks
by BobStClair
Thu Sep 21, 2017 11:46 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3847
Views: 1125043

Re: Battlefield: Europe MOD v1.8

Hello, I am waiting with thrill for a new version BGE, especially for multiplayer... And. Great work Mr. McGuba, did they privately ask you with help or ideas for PzC2?

Edit underlined :wink:
by BobStClair
Sat Sep 02, 2017 9:01 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3847
Views: 1125043

Re: Battlefield: Europe MOD v1.8

Mr. McGuba, first, I would like to thank you for lot of work on your mod and so much fun for us, players... Second, it is nice to see your effort with AT class and camo, that is the reason, I have joined this topic. And third... I am really waiting for version 1.9, I sense, that it could be breathta...
by BobStClair
Fri Sep 01, 2017 7:59 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3847
Views: 1125043

Re: Battlefield: Europe MOD v1.8

Yes, you are right, there is problem with transport in camo mode, and with movement zero with retreat, but it was fast idea... Generally I like switched SPAT with movement 1 in camo mode, but probably there is unsolvable problem with towed units, with one big but. Fighter traps, arty traps... In cas...
by BobStClair
Fri Sep 01, 2017 11:20 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3847
Views: 1125043

Re: Battlefield: Europe MOD v1.8

Hello and support for AT units in battle...
Little idea. Why not make them switchable? Primary versions without camo.
Towed versions: add camo, set movement to 0
Self propelled: add camo, set movement to 1

Bob

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