Hello,
I have version 1.32 Steam what I see in base game, mod is enabled via GME (295MB), but after launch, I can see only the base game. What did I wrong? Any advice?
Edit: Solved, one more folder used...
My original intention was to face the player with a real choice so that not both of those can be accomplished. It is true that in this latest version it is more emphasized. Although I did not try, I believe it is still possible to capture at least the Kremlin hex by turn 10-11, but only if there is...
in v 1.8 I was able to close Kiev pocket and take Moscow before winter, in v 1.9 able to close Kiev but reached only outskirts of Moscow with view on soviet tanks...
Multiplayer session started, 5th turn, and no problems about enemy movements.
V 1.9 downloaded and enabled via GME,
and there is no Denmark-Norway scenario, and difficulty setting as I can see on your screenshot. Did I miss anything?
Hello, I am waiting with thrill for a new version BGE, especially for multiplayer... And. Great work Mr. McGuba, did they privately ask you with help or ideas for PzC2?
Mr. McGuba, first, I would like to thank you for lot of work on your mod and so much fun for us, players... Second, it is nice to see your effort with AT class and camo, that is the reason, I have joined this topic. And third... I am really waiting for version 1.9, I sense, that it could be breathta...
Yes, you are right, there is problem with transport in camo mode, and with movement zero with retreat, but it was fast idea... Generally I like switched SPAT with movement 1 in camo mode, but probably there is unsolvable problem with towed units, with one big but. Fighter traps, arty traps... In cas...
Hello and support for AT units in battle...
Little idea. Why not make them switchable? Primary versions without camo.
Towed versions: add camo, set movement to 0
Self propelled: add camo, set movement to 1