Search found 71 matches
- Sat Feb 01, 2025 11:45 am
- Forum: Field of Glory II: Modding
- Topic: Equalizing casualty levels
- Replies: 3
- Views: 1594
Re: Equalizing casualty levels
Please correct me if I'm wrong. It seems that larger size units suffer proportionally higher number of casualties from both melee and ranged combat, correct? No. Not if protection, POAs etc. are equal, and the ratio of the TotalMen to UnitSize attributes is the same. Which units are you comparing? ...
- Wed Jan 29, 2025 12:54 pm
- Forum: Field of Glory II: Modding
- Topic: Equalizing casualty levels
- Replies: 3
- Views: 1594
Equalizing casualty levels
Please correct me if I'm wrong. It seems that larger size units suffer proportionally higher number of casualties from both melee and ranged combat, correct? i.e. a large 720 men unit fights multiple rounds of melee with a normal size 480 men unit, results are "draw" for all rounds but cas...
- Thu Jan 09, 2025 3:43 pm
- Forum: Field of Glory II: Modding
- Topic: FOGE battle and squads file edit
- Replies: 1
- Views: 1363
FOGE battle and squads file edit
If I make a global mod with an edited squads file that changes sizes of certain units, say, a normal size 480 men spear unit became a very large 960 men unit, will the exported FOGE battle take the size into consideration and create less units with more men each?
- Mon Aug 12, 2024 3:28 pm
- Forum: Sengoku Jidai: Shadow of the Shogun
- Topic: East vs West Pike and Shot Crossover Mod (Updated to 1.1 9/4/24)
- Replies: 10
- Views: 4003
Re: East vs West Pike and Shot Crossover Mod
Hi, the mod certainly looks interesting. Fingers crossed for Koxinga and VOC armies in the future. For the sake of a little bit of historical accuracy, could you either 1) increase the range of Arquebus to be on par with other ranged weapons (2 tile shortrange, 4 tile longrange), tweaking lethality ...
- Tue Feb 14, 2023 2:15 pm
- Forum: Modders Corner
- Topic: ECW - Modified Rules and Armies + Campaign +MP
- Replies: 18
- Views: 3376
Re: ECW - Modified Rules and Armies + Campaign +MP
Thanks for the update & MP versions although tell me are any modifications you made to Modified rules, Rules and armies for Historical as well as Campaign for bug fixes on the 11th Feb, are these contained in your drive.google.com download sites ?? as I assume ( like the MP review ) such fixes ...
- Sun Feb 12, 2023 4:22 pm
- Forum: Modders Corner
- Topic: modding pursuit
- Replies: 5
- Views: 2107
Re: modding pursuit
Wow, much thanks. Devising such complex set of scripts was beyond my competencies. To add some context, forced pursuit cancellation was a part of a scheme to simulate defeated cavalries reforming behind friendly infantry support. Such behaviors - quick to retreat but also quick to reform - seem to g...
- Sat Feb 11, 2023 2:50 pm
- Forum: Modders Corner
- Topic: ECW - Modified Rules and Armies + Campaign +MP
- Replies: 18
- Views: 3376
Re: ECW - Modified Rules and Armies + Campaign +MP
Shooting pistol value bug fixed.
MP versions added.
Both the bugfix and MP versions are submitted for review.
MP versions added.
Both the bugfix and MP versions are submitted for review.
- Fri Feb 03, 2023 9:54 pm
- Forum: Modders Corner
- Topic: ECW - Modified Rules and Armies + Campaign +MP
- Replies: 18
- Views: 3376
Re: ECW - Modified Rules and Armies
Existing Mods updated and one more Mod added.
No further update is planned for now.
No further update is planned for now.
- Sun Jan 29, 2023 4:32 am
- Forum: Modders Corner
- Topic: ECW - Modified Rules and Armies + Campaign +MP
- Replies: 18
- Views: 3376
Re: ECW - Modified Rules and Armies
The mod needs some balance changes and trimming of unecessary files. After that it should be good for "official release" on the download center.
Soon...
Soon...
- Sun Jan 29, 2023 4:30 am
- Forum: Modders Corner
- Topic: ECW - Modified Rules and Armies + Campaign +MP
- Replies: 18
- Views: 3376
Re: ECW - Modified Rules and Armies
Thanks Companion, downloaded and tried it on Sunday and works a treat. Perhaps my only question is whether I can add the Score_Undo_Melee_PushB_T&S options of Cronos09 to your Mods ? It should, I'll try the combo out this weekend. Ok thanks Companion, let me know how it works out using the Scor...
- Fri Jan 27, 2023 4:42 pm
- Forum: Modders Corner
- Topic: ECW - Modified Rules and Armies + Campaign +MP
- Replies: 18
- Views: 3376
Re: ECW - Modified Rules and Armies
I don't think new weapons are necessary, such ultimately minor differences fall within the broad categories we have. Is the musket in 1600 the same as that in 1700? Maybe not, but close enough. As for 'early arquebus' rather than inventing a new capability it would be easier to simply lower the % a...
- Thu Jan 26, 2023 2:40 pm
- Forum: Modders Corner
- Topic: ECW - Modified Rules and Armies + Campaign +MP
- Replies: 18
- Views: 3376
Re: ECW - Modified Rules and Armies
Thanks Companion, downloaded and tried it on Sunday and works a treat. Perhaps my only question is whether I can add the Score_Undo_Melee_PushB_T&S options of Cronos09 to your Mods ? It should, I'll try the combo out this weekend. Looks great - do you plan to have it added as an official downlo...
- Sat Jan 21, 2023 7:46 pm
- Forum: Modders Corner
- Topic: ECW - Modified Rules and Armies + Campaign +MP
- Replies: 18
- Views: 3376
ECW - Modified Rules and Armies + Campaign +MP
A small mod I've been working on, tweaks some rules here and there and adds units and armies. "Modified Rules" only tweaks rules and some unit costs "Modified Rules and Armies" tweaks units and armies too. Downloads: Modified rules https://drive.google.com/file/d/1lTQiGy0k2i2NPgQ...
- Mon Jan 09, 2023 1:38 pm
- Forum: Modders Corner
- Topic: modding pursuit
- Replies: 5
- Views: 2107
modding pursuit
FUNCTION WillUnitPursue(me, enemy, type) ... if (type > 0) { stopchance = 50; // Foot normally don't pursue mounted if ((IsFoot(me) == 1) && (IsMounted(enemy) == 1)) { stopChance = 80; } // Cavaliers tend to keep pursuing //modded if ((IsMounted (me) == 1) && (GetAttribArray(me, &qu...
- Sun Jan 08, 2023 6:02 pm
- Forum: Modders Corner
- Topic: modding breakoff
- Replies: 9
- Views: 2423
Re: modding breakoff
Thanks for further refinement! Much appreciated.
- Mon Dec 26, 2022 10:52 am
- Forum: Modders Corner
- Topic: modding breakoff
- Replies: 9
- Views: 2423
Re: modding breakoff
So the one of the problems was that a P&S unit will fallback from battle cavalry even when not currently in melee with another unit. if ((GetAttrib (me, "Pike") > 0) && (GetAttrib(me,"MoraleState") == 0) && (NumberOfCloseCombatOpponents (me) > 1)) Using "...
- Tue Dec 20, 2022 5:02 pm
- Forum: Modders Corner
- Topic: modding breakoff
- Replies: 9
- Views: 2423
Re: modding breakoff
Thank you!! It works as intended but there is one unexpected problem: Say, a horse unit A charges a P&S unit B, B wants to fall back according to the script, but cannot because fallback tile is occupied by another unit. In this case, A gets stuck in melee, does not fallback as usual, and get des...
- Sun Dec 11, 2022 9:51 pm
- Forum: Modders Corner
- Topic: modding breakoff
- Replies: 9
- Views: 2423
modding breakoff
I've added following ("//modded" part)to the CheckBreakOff function in CloseCombatLogic.bsf It didn't crash the game but also did not seem to change anything during playtest. if (flanked == 0) // Can't break off if fighting to front and flank/rear { if ((IsFoot(me) == 1) && (all_fo...
- Wed Jun 08, 2022 7:41 am
- Forum: Field of Glory II: Medieval
- Topic: Fiction Book Recommendations
- Replies: 33
- Views: 7144
Re: Fiction Book Recommendations
Any good ones on Hussites or Swiss?
- Wed Jun 08, 2022 7:36 am
- Forum: Field of Glory II: Medieval
- Topic: What exactly were the "archers" in the late medieval French lance?
- Replies: 17
- Views: 2639
Re: What exactly were the "archers" in the late medieval French lance?
Later archers were considered 'light' only because their equipment was lighter than that of men at arms. They were actually quite heavy. Because of their social status and the necessity to have them bolster the line of battle, the extent of their skirmishing duties may have been smaller in scope tha...