Search found 48 matches
- Fri Oct 07, 2022 5:55 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3910
- Views: 1220435
Re: Battlefield: Europe MOD v2.4
Thanks for the answer, for some weird reason, answer does not work for me. Good to know about the new situation , and I just have realized that actually in turn 7 some infantry units are moveable, this is good news :) About the previous scenarios: I think I did exactly the same amount of capturing, ...
- Fri Oct 07, 2022 11:25 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3910
- Views: 1220435
Re: Battlefield: Europe MOD v2.4
Damn you Mc Guba you made the already hard scenario even much more harder.... I started playing it 1.5 years ago from 2.0 and i won my first game there on general, after that on FM, but the changes so far were only minimal. However, in 2.4 the damn garrisons are significant one. I didn 't count but ...
- Wed Feb 23, 2022 1:43 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3910
- Views: 1220435
Re: Battlefield: Europe MOD v2.3
Do you mean in single, or multi game? In single game, if you manage your prestige right (for example not waste on AA, Arty upgrades and just limited elite reinforcements for selected units, avoiding heavy losses), you have prestige in 1942-43 to upgrade them on Pz IV. These cheap machines can be el...
- Wed Feb 23, 2022 1:24 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3910
- Views: 1220435
Re: Battlefield: Europe MOD v2.3
What is always a concern for me when i play this game... what to do with my 2 PZIIC tanks... They are too good to be delegated to partizan hunter, too weak to be useful in frontline from 1942 and onwards, and too expensive too be upgraded, because no upgrade path for them, and it s never worth payin...
- Tue Feb 22, 2022 7:52 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3910
- Views: 1220435
Re: Battlefield: Europe MOD v2.3
Exactly. IMHO it would be a total waste of resources to upgrade any AA. Exception only in sepcific situation, that from 1943 you have no free slots and you need movable AA. Even the 88AA is not so much better to have a value of upgrade. It is always better to purchase: - Fighters, because they are ...
- Mon Feb 21, 2022 12:33 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3910
- Views: 1220435
Re: Battlefield: Europe MOD v2.3
Marginaldefeat...what a great name And the origin comes from exactly a Panzer General multiplayer ( hotseat) 20 years ago, first year at University :) We had a bet with my friend ( 5 beers) who wins the scenario ( Battle of Moscow 42) and the result was decided in the very last turn... when my 5 st...
- Mon Feb 21, 2022 12:29 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3910
- Views: 1220435
- Mon Feb 21, 2022 10:46 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3910
- Views: 1220435
Re: Battlefield: Europe MOD v2.3
Marginaldefeat...what a great name And the origin comes from exactly a Panzer General multiplayer ( hotseat) 20 years ago, first year at University :) We had a bet with my friend ( 5 beers) who wins the scenario ( Battle of Moscow 42) and the result was decided in the very last turn... when my 5 st...
- Sun Feb 20, 2022 7:21 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3910
- Views: 1220435
Re: Battlefield: Europe MOD v2.3
After six months pause, I restart a campaign ( Realistic + FIeld Marshall Dice CHess ) This time i want to finish a campaign with a usual decisieve victory where i start Seelion in 41 and end till the very end of 42 by the latest. After I finish ( in a few weeks ) I ll be ready to play a multiplaye...
- Fri Feb 18, 2022 2:38 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3910
- Views: 1220435
Re: Battlefield: Europe MOD v2.3
After six months pause, I restart a campaign ( Realistic + FIeld Marshall Dice CHess ) This time i want to finish a campaign with a usual decisieve victory where i start Seelion in 41 and end till the very end of 42 by the latest. After I finish ( in a few weeks ) I ll be ready to play a multiplayer...
- Thu Nov 04, 2021 9:11 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3910
- Views: 1220435
Re: Battlefield: Europe MOD v2.3
Ok before I detail my positive feedback on the mod. I have a poll question. When I play through next time do you want to see me play through on the McGuba 2.3 or the Locarnus add on playthrough. I only have time for 1 right now and want to be playing the one that has the most interest. Seconded, I ...
- Tue Oct 26, 2021 7:09 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3910
- Views: 1220435
Re: Battlefield: Europe MOD v2.3
I have been reading the recent discussions and I have a question regarding the latest thinking, i.e. in light of version 2.3: Has it now become consensus that it is best to go straight east first, i.e. with as many troops as possible or are people still holding up other alternatives/variations such...
- Fri Sep 24, 2021 7:19 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3910
- Views: 1220435
Re: Battlefield: Europe MOD v2.3
I am still eager to know the answer for my question :) I mean how big force you need to do a successful Sealion in 1941, and is is possible or even worth a try to do it if I want to capture Moscow in early 42 as well, and keep continiue a successful attack in Southern Russia in 1942-43 ? Obviously, ...
- Thu Sep 23, 2021 11:41 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3910
- Views: 1220435
Re: Battlefield: Europe MOD v2.3
- Yes Torch is a US operation, so it will be happen anyway (also, it is almost impossible to conquer England before that). - It is surely worth to make Sealion in 1941-42, because the English are more weak, the Luftwaffe has the superior FW 190A (plus the hero-Bf 109's are also good enough) and the...
- Thu Sep 23, 2021 10:47 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3910
- Views: 1220435
Re: Battlefield: Europe MOD v2.3
Yeah it's hard, but as you wrote, it is essential for a total victory (even without the what-if dimplomatic and geo-military changes). If I have some free time, I will try to search for my replay of v2.2 and record it to video so I can upload it. Does anyone have a Sea Lion video AAR in the winter ...
- Thu Sep 23, 2021 10:42 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3910
- Views: 1220435
Re: Battlefield: Europe MOD v2.3
I will definitely not do another full playthrough right now, but I wanted to test 2.3 :) Settings are the same ( Realistic + Field Marshall Dice chess) I was able to reach Moscow in turn 8 with a scout and capture one hexes from 4, and one more just before the storm. :) So I managed to prevent the s...
- Tue Aug 03, 2021 6:34 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3910
- Views: 1220435
Re: Battlefield: Europe MOD v2.3
In the long term, it helps to upgrade most German tanks to PzIII. A similar argument could be made for the FW 190 series. (different opinions exist on these of course) I highly disagree with the second, in my opinion it s NEVER worth upgrading ME 109 to FW 190 for full money.Even on lover difficult...
- Wed Jul 28, 2021 7:46 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3910
- Views: 1220435
Re: Battlefield: Europe MOD v2.3
DV on Fieldmarschall is really something, impressive! A few questions to everyone: 1. What are your thoughts on unit upgrades and upgrade paths? StratBombers to fighters via scripted event was mentioned. What are your preferences? What are your thoughts on potential cross class upgrades, eg turning...
- Tue Jul 27, 2021 7:19 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3910
- Views: 1220435
Re: Battlefield: Europe MOD v2.3
FInally some posts again :) It was really nice to read them. And yes, I managed to win a Realistic+ Field Marshall TOTAL VICTORY, but that was not my first playthrough. It was the 4. Even I paused the first 2 around turn 40 and 55, They probably would have ended in a draw and Marginal victory, and I...
- Mon Jun 28, 2021 10:03 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3910
- Views: 1220435
Re: Battlefield: Europe MOD v2.3
Makes sense, one advantage of an early Sealion could be that you don't have to deal with Allied air raids on German towns (so you lose less prestige and free up AA/fighters) vs. loss of income from submarine operations on convey routes... Actually I never had a serious problem about Allied air raid...