Search found 21 matches
- Fri May 20, 2016 1:12 pm
- Forum: Polaris Sector
- Topic: General questions
- Replies: 120
- Views: 37589
Re: General questions
I think different formations do not have an intrinsic difference in performance, but rather can and will have differences in how battles resolve just because different fighter loadouts and designs will have more or less effective formations. This is just a guess but a proper one I think. Now waits f...
- Fri May 20, 2016 1:09 pm
- Forum: Polaris Sector
- Topic: Probable Bug: Tac Combat becoming unplayable
- Replies: 8
- Views: 2744
Re: Probable Bug: Tac Combat becoming unplayable
Thanks again! I haven't had a problem with it before except having to hit shift-tab when I start a game, but I will turn that off!
- Fri May 20, 2016 12:56 am
- Forum: Polaris Sector
- Topic: Probable Bug: Tac Combat becoming unplayable
- Replies: 8
- Views: 2744
Re: Probable Bug: Tac Combat becoming unplayable
Hitting shift fixed it. Thanks!
- Fri May 20, 2016 12:41 am
- Forum: Polaris Sector
- Topic: Probable Bug: Tac Combat becoming unplayable
- Replies: 8
- Views: 2744
Re: Probable Bug: Tac Combat becoming unplayable
Here is my dxdiag
- Thu May 19, 2016 7:59 pm
- Forum: Polaris Sector
- Topic: Probable Bug: Tac Combat becoming unplayable
- Replies: 8
- Views: 2744
Re: Probable Bug: Tac Combat becoming unplayable
I will try that. I have wondered if it might be because of the Steam Overlay. I do the shift tab to get the annoying steam visual out of the lower right corner.... hrrrmmm I will try that! Thanks for that idea
- Thu May 19, 2016 3:25 pm
- Forum: Polaris Sector
- Topic: Probable Bug: Tac Combat becoming unplayable
- Replies: 8
- Views: 2744
Re: Probable Bug: Tac Combat becoming unplayable
Unfortunately at work, so I won't have the DXDiag file till sometime tomorrow (or later tonight). Steam Version I should be on the latest released patch that is delivered through steam as I have not done anything to get any of the beta patches. It seems to have gotten worse with the latest patch BUT...
- Thu May 19, 2016 2:23 pm
- Forum: Polaris Sector
- Topic: Probable Bug: Tac Combat becoming unplayable
- Replies: 8
- Views: 2744
Probable Bug: Tac Combat becoming unplayable
It used to just be very occasionally but now it seems to be happening more often than not. When I start a tactical combat my mousewheel won't zoom in and out as it usually does, this is just the hallmark though. I can give units orders but the moment I unpause they stop doing anything. I end up havi...
- Tue May 10, 2016 7:39 pm
- Forum: Polaris Sector
- Topic: Doggone Urgans!
- Replies: 15
- Views: 5833
Re: Doggone Urgans!
I haven't tried this. But if you put camo mods on the corvette bomber you would be able to steal fuel from the worlds you bomb.. at least I think
- Thu May 05, 2016 8:59 pm
- Forum: Polaris Sector
- Topic: deposit/stockpile
- Replies: 11
- Views: 3747
Re: deposit/stockpile
and logically it makes sense. One assumes the storage facilities are close to whatever mine is producing. So that each mine built has so much storage capacity makes sense. Although a building that increases this might be good.
- Thu May 05, 2016 2:09 pm
- Forum: Polaris Sector
- Topic: Mid- to Late-Game Blahs?
- Replies: 18
- Views: 5523
Re: Mid- to Late-Game Blahs?
Ideally. The garrison troop ships are usually ones I build early and do not bother upgrading. And often I do not have the full complement of fast reinforcing transports. But once I have decided "I am going to eliminate this player" that is what I try and have so that I can take defended wo...
- Wed May 04, 2016 9:25 pm
- Forum: Polaris Sector
- Topic: Mid- to Late-Game Blahs?
- Replies: 18
- Views: 5523
Re: Mid- to Late-Game Blahs?
Perhaps my experience is not typical. But I usually have between 8-12 troop ships on an assault that each have capacity 10k-12k (5000-6000 marines) I assault with Marines Fighters and Ground Attack only, and I drop about 30k Marines and 500-600 each of fighters and ground attack craft. I follow this...
- Wed May 04, 2016 9:11 pm
- Forum: Polaris Sector
- Topic: deposit/stockpile
- Replies: 11
- Views: 3747
Re: deposit/stockpile
Yep I believe your right... should have actually really looked at the screenshot
- Wed May 04, 2016 6:17 pm
- Forum: Polaris Sector
- Topic: Mid- to Late-Game Blahs?
- Replies: 18
- Views: 5523
Re: Mid- to Late-Game Blahs?
1-If you bring any not-stealthed ship in orbit of enemy systems, the planets will instantly switch to full land defense mod, spamming dfenses and troops. So only sensible way is to coordinate very tightly space attack and ground invasion. I almost always have ground troops right behind the fleet. B...
- Wed May 04, 2016 6:07 pm
- Forum: Polaris Sector
- Topic: deposit/stockpile
- Replies: 11
- Views: 3747
Re: deposit/stockpile
Take this with a grain of salt, but as I understand it. Deposit Places where you can have that sort of mining facility (some planets have a certain number of deposits of a given mineral) Stockpile How much of a given mineral you have sitting around ready and available for use in construction and upk...
- Wed Apr 27, 2016 9:15 pm
- Forum: Polaris Sector
- Topic: Farm diversity
- Replies: 6
- Views: 3285
Re: Farm diversity
I farm Planetoids all the time once I have Hydroponics. I end up colonizing Planetoids early as fuel spots, then later I switch em from micro to agriculture and they make a good food surplus which I can then use to switch other planets from Agri to Innovation.
- Tue Apr 26, 2016 6:15 pm
- Forum: Polaris Sector
- Topic: Colonial module
- Replies: 8
- Views: 4137
Re: Colonial module
I do not believe this is AI cheating, I believe its a bug in the bombarding code that allows the colony module to be destroyed. I would guess it should not be destroyed, or rather if it IS destroyed its destroyed with the last building and pop on the planet so the planet has to be re-colonized. Not ...
- Thu Apr 21, 2016 9:25 pm
- Forum: Polaris Sector
- Topic: Ship design: Quantity vs quality
- Replies: 12
- Views: 6072
Re: Ship design: Quantity vs quality
Poppycock!Flef wrote:TheFlemishDuck wrote:
Agreed. The ressources are the key factor in the design.
Its the amount of Chrome on the sides, and the sleek fins on the back. You want to impress your opponent with the sheer audacity of your design.. it matters not if your outnumbered 10-1!
- Mon Apr 18, 2016 9:20 pm
- Forum: Polaris Sector
- Topic: Colonizing Question
- Replies: 2
- Views: 1538
Re: Colonizing Question
Research 'Marine Farms' for oceanic planets
- Mon Apr 18, 2016 3:03 pm
- Forum: Polaris Sector
- Topic: I hate to bring up tankers again, but...
- Replies: 14
- Views: 5511
Re: I hate to bring up tankers again, but...
Tankers really are seriously hindered if they cannot extend the range of a fleet. Tankers travelling with a fleet in being should be able to keep those ships flying. You still will in general sacrifice fleet speed for range. Right now I rarely use them Tankers operating with fleets work precisely a...
- Fri Apr 15, 2016 8:22 pm
- Forum: Polaris Sector
- Topic: I hate to bring up tankers again, but...
- Replies: 14
- Views: 5511
Re: I hate to bring up tankers again, but...
Tankers really are seriously hindered if they cannot extend the range of a fleet. Tankers travelling with a fleet in being should be able to keep those ships flying. You still will in general sacrifice fleet speed for range. Right now I rarely use them