Search found 21 matches

by Protagoras01
Fri May 20, 2016 1:12 pm
Forum: Polaris Sector
Topic: General questions
Replies: 120
Views: 37589

Re: General questions

I think different formations do not have an intrinsic difference in performance, but rather can and will have differences in how battles resolve just because different fighter loadouts and designs will have more or less effective formations. This is just a guess but a proper one I think. Now waits f...
by Protagoras01
Fri May 20, 2016 1:09 pm
Forum: Polaris Sector
Topic: Probable Bug: Tac Combat becoming unplayable
Replies: 8
Views: 2744

Re: Probable Bug: Tac Combat becoming unplayable

Thanks again! I haven't had a problem with it before except having to hit shift-tab when I start a game, but I will turn that off!
by Protagoras01
Fri May 20, 2016 12:56 am
Forum: Polaris Sector
Topic: Probable Bug: Tac Combat becoming unplayable
Replies: 8
Views: 2744

Re: Probable Bug: Tac Combat becoming unplayable

Hitting shift fixed it. Thanks!
by Protagoras01
Fri May 20, 2016 12:41 am
Forum: Polaris Sector
Topic: Probable Bug: Tac Combat becoming unplayable
Replies: 8
Views: 2744

Re: Probable Bug: Tac Combat becoming unplayable

Here is my dxdiag
by Protagoras01
Thu May 19, 2016 7:59 pm
Forum: Polaris Sector
Topic: Probable Bug: Tac Combat becoming unplayable
Replies: 8
Views: 2744

Re: Probable Bug: Tac Combat becoming unplayable

I will try that. I have wondered if it might be because of the Steam Overlay. I do the shift tab to get the annoying steam visual out of the lower right corner.... hrrrmmm I will try that! Thanks for that idea
by Protagoras01
Thu May 19, 2016 3:25 pm
Forum: Polaris Sector
Topic: Probable Bug: Tac Combat becoming unplayable
Replies: 8
Views: 2744

Re: Probable Bug: Tac Combat becoming unplayable

Unfortunately at work, so I won't have the DXDiag file till sometime tomorrow (or later tonight). Steam Version I should be on the latest released patch that is delivered through steam as I have not done anything to get any of the beta patches. It seems to have gotten worse with the latest patch BUT...
by Protagoras01
Thu May 19, 2016 2:23 pm
Forum: Polaris Sector
Topic: Probable Bug: Tac Combat becoming unplayable
Replies: 8
Views: 2744

Probable Bug: Tac Combat becoming unplayable

It used to just be very occasionally but now it seems to be happening more often than not. When I start a tactical combat my mousewheel won't zoom in and out as it usually does, this is just the hallmark though. I can give units orders but the moment I unpause they stop doing anything. I end up havi...
by Protagoras01
Tue May 10, 2016 7:39 pm
Forum: Polaris Sector
Topic: Doggone Urgans!
Replies: 15
Views: 5833

Re: Doggone Urgans!

I haven't tried this. But if you put camo mods on the corvette bomber you would be able to steal fuel from the worlds you bomb.. at least I think
by Protagoras01
Thu May 05, 2016 8:59 pm
Forum: Polaris Sector
Topic: deposit/stockpile
Replies: 11
Views: 3747

Re: deposit/stockpile

and logically it makes sense. One assumes the storage facilities are close to whatever mine is producing. So that each mine built has so much storage capacity makes sense. Although a building that increases this might be good.
by Protagoras01
Thu May 05, 2016 2:09 pm
Forum: Polaris Sector
Topic: Mid- to Late-Game Blahs?
Replies: 18
Views: 5523

Re: Mid- to Late-Game Blahs?

Ideally. The garrison troop ships are usually ones I build early and do not bother upgrading. And often I do not have the full complement of fast reinforcing transports. But once I have decided "I am going to eliminate this player" that is what I try and have so that I can take defended wo...
by Protagoras01
Wed May 04, 2016 9:25 pm
Forum: Polaris Sector
Topic: Mid- to Late-Game Blahs?
Replies: 18
Views: 5523

Re: Mid- to Late-Game Blahs?

Perhaps my experience is not typical. But I usually have between 8-12 troop ships on an assault that each have capacity 10k-12k (5000-6000 marines) I assault with Marines Fighters and Ground Attack only, and I drop about 30k Marines and 500-600 each of fighters and ground attack craft. I follow this...
by Protagoras01
Wed May 04, 2016 9:11 pm
Forum: Polaris Sector
Topic: deposit/stockpile
Replies: 11
Views: 3747

Re: deposit/stockpile

Yep I believe your right... should have actually really looked at the screenshot
by Protagoras01
Wed May 04, 2016 6:17 pm
Forum: Polaris Sector
Topic: Mid- to Late-Game Blahs?
Replies: 18
Views: 5523

Re: Mid- to Late-Game Blahs?

1-If you bring any not-stealthed ship in orbit of enemy systems, the planets will instantly switch to full land defense mod, spamming dfenses and troops. So only sensible way is to coordinate very tightly space attack and ground invasion. I almost always have ground troops right behind the fleet. B...
by Protagoras01
Wed May 04, 2016 6:07 pm
Forum: Polaris Sector
Topic: deposit/stockpile
Replies: 11
Views: 3747

Re: deposit/stockpile

Take this with a grain of salt, but as I understand it. Deposit Places where you can have that sort of mining facility (some planets have a certain number of deposits of a given mineral) Stockpile How much of a given mineral you have sitting around ready and available for use in construction and upk...
by Protagoras01
Wed Apr 27, 2016 9:15 pm
Forum: Polaris Sector
Topic: Farm diversity
Replies: 6
Views: 3285

Re: Farm diversity

I farm Planetoids all the time once I have Hydroponics. I end up colonizing Planetoids early as fuel spots, then later I switch em from micro to agriculture and they make a good food surplus which I can then use to switch other planets from Agri to Innovation.
by Protagoras01
Tue Apr 26, 2016 6:15 pm
Forum: Polaris Sector
Topic: Colonial module
Replies: 8
Views: 4137

Re: Colonial module

I do not believe this is AI cheating, I believe its a bug in the bombarding code that allows the colony module to be destroyed. I would guess it should not be destroyed, or rather if it IS destroyed its destroyed with the last building and pop on the planet so the planet has to be re-colonized. Not ...
by Protagoras01
Thu Apr 21, 2016 9:25 pm
Forum: Polaris Sector
Topic: Ship design: Quantity vs quality
Replies: 12
Views: 6072

Re: Ship design: Quantity vs quality

Flef wrote:
TheFlemishDuck wrote:
Agreed. The ressources are the key factor in the design.
Poppycock!

Its the amount of Chrome on the sides, and the sleek fins on the back. You want to impress your opponent with the sheer audacity of your design.. it matters not if your outnumbered 10-1!
;)
by Protagoras01
Mon Apr 18, 2016 9:20 pm
Forum: Polaris Sector
Topic: Colonizing Question
Replies: 2
Views: 1538

Re: Colonizing Question

Research 'Marine Farms' for oceanic planets
by Protagoras01
Mon Apr 18, 2016 3:03 pm
Forum: Polaris Sector
Topic: I hate to bring up tankers again, but...
Replies: 14
Views: 5511

Re: I hate to bring up tankers again, but...

Tankers really are seriously hindered if they cannot extend the range of a fleet. Tankers travelling with a fleet in being should be able to keep those ships flying. You still will in general sacrifice fleet speed for range. Right now I rarely use them Tankers operating with fleets work precisely a...
by Protagoras01
Fri Apr 15, 2016 8:22 pm
Forum: Polaris Sector
Topic: I hate to bring up tankers again, but...
Replies: 14
Views: 5511

Re: I hate to bring up tankers again, but...

Tankers really are seriously hindered if they cannot extend the range of a fleet. Tankers travelling with a fleet in being should be able to keep those ships flying. You still will in general sacrifice fleet speed for range. Right now I rarely use them

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