Search found 4 matches

by Elpatriarche
Mon May 26, 2025 12:45 am
Forum: Panzer Corps : Scenario Design
Topic: Preview and modding questions
Replies: 51
Views: 9309

Re:

1. City hexes with flags. No need for AI deployment hexes. 2. Correct. 3. Had an interesting thought that I haven't tried but might. Use zones and the scenario AI trigger to set all of the AI at once. e.g. Zone 1 units = Hold, Passive; Zone 2 = Hold, Active and on Turn 1 they have their AI setting ...
by Elpatriarche
Mon May 12, 2025 12:26 am
Forum: Panzer Corps
Topic: Heroes and their influence
Replies: 28
Views: 21826

Re:

Yes, +1 to attack means that the unit has +1 to all attack ratings (except those which are 0 - a unit that cannot shoot planes does not gain this ability from a hero). Still, if +4 to attack really happened to you, it would be a bug. The game rolls 1...7 and then for 1...4 it gives you +1 bonus, fo...
by Elpatriarche
Thu Mar 13, 2025 11:24 pm
Forum: Panzer Corps : Scenario Design
Topic: Scripting under 1.10 - question
Replies: 11
Views: 2177

Re: Scripting under 1.10 - question

Most of the new options seem easy to figure out, but what do "run count" and "skip count" mean? Is "run count" how often script X is executed during a scenario? Still, I dunno what "skip" is for... I would assume the following: Example Trigger = Turn 3 Run Co...
by Elpatriarche
Thu Mar 13, 2025 11:10 pm
Forum: Panzer Corps : Scenario Design
Topic: [Help]Editor questions.
Replies: 17
Views: 4325

Re: [Help]Editor questions.

Hi Ason, I'm still learning how to use the editor so I can only answer a small part of this. Say you deploy a unit in a hex (Zone 1) with initial orders to Hold (fire). It stays there but fires at anything in range. You also deploy a counter attack force in Zone 2 (10 hexes away). Set a trigger in ...

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