Search found 5 matches

by Elpatriarche
Sun Feb 08, 2026 8:06 am
Forum: Panzer Corps : Scenario Design
Topic: Tutorial: How to create a campaign
Replies: 3
Views: 6091

Re: Tutorial: How to create a campaign


How to make a campaign very basically.

1) Prepare your mod with the necessary folders
- Make a folder with the name of your project. For ex. Myproject
- Your mod folder must contain the subfolder Data -> Myproject\Data
- Your data folder should contain the subfolder Briefings -> Myproject\Data ...
by Elpatriarche
Mon May 26, 2025 12:45 am
Forum: Panzer Corps : Scenario Design
Topic: Preview and modding questions
Replies: 51
Views: 14246

Re:


1. City hexes with flags. No need for AI deployment hexes.
2. Correct.
3. Had an interesting thought that I haven't tried but might. Use zones and the scenario AI trigger to set all of the AI at once. e.g. Zone 1 units = Hold, Passive; Zone 2 = Hold, Active and on Turn 1 they have their AI setting ...
by Elpatriarche
Mon May 12, 2025 12:26 am
Forum: Panzer Corps
Topic: Heroes and their influence
Replies: 29
Views: 29851

Re:


Yes, +1 to attack means that the unit has +1 to all attack ratings (except those which are 0 - a unit that cannot shoot planes does not gain this ability from a hero).

Still, if +4 to attack really happened to you, it would be a bug. The game rolls 1...7 and then for 1...4 it gives you +1 bonus ...
by Elpatriarche
Thu Mar 13, 2025 11:24 pm
Forum: Panzer Corps : Scenario Design
Topic: Scripting under 1.10 - question
Replies: 11
Views: 3359

Re: Scripting under 1.10 - question


Most of the new options seem easy to figure out, but what do "run count" and "skip count" mean?
Is "run count" how often script X is executed during a scenario? Still, I dunno what "skip" is for...
I would assume the following:
Example
Trigger = Turn 3
Run Count = 5 < means script to be executed ...
by Elpatriarche
Thu Mar 13, 2025 11:10 pm
Forum: Panzer Corps : Scenario Design
Topic: [Help]Editor questions.
Replies: 17
Views: 5815

Re: [Help]Editor questions.


Hi Ason,

I'm still learning how to use the editor so I can only answer a small part of this.

Say you deploy a unit in a hex (Zone 1) with initial orders to Hold (fire). It stays there but fires at anything in range.
You also deploy a counter attack force in Zone 2 (10 hexes away).

Set a ...

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