Search found 18 matches
- Thu Aug 24, 2023 7:01 pm
- Forum: Ancient Arenas: Chariots
- Topic: How different from Quadriga?
- Replies: 6
- Views: 3795
Re: How different from Quadriga?
One thing is always missed in Q is that you could not push another chariot to a side and that it is very rigid with the lines: A chriot is like a single rigit pixel. A track line is also one pixel wide. A simple idea could have been that a chariot would not be like a single "pixel" but mor...
- Mon Jun 06, 2022 12:03 pm
- Forum: News & Announcements
- Topic: Master of Magic: Development Diary #11 - June 2022
- Replies: 5
- Views: 11812
Re: Master of Magic: Development Diary #11 - June 2022
Interesting the battle help. thx! You talk about more ressources, I think that will impact the balance on the map. In other games there is a possibility to change the amount of ressources on the map. As there is no options menu for the world generation where players can manipulate the world at the s...
- Thu May 19, 2022 8:10 am
- Forum: Master of Magic
- Topic: Dev Diary #10 - April 2022
- Replies: 11
- Views: 2058
Re: Dev Diary #10 - April 2022
The City Screen seen at yt - sliterine Games channel #HowLive2022 Gameplay - Master of Magic https://www.youtube.com/watch?v=ArRk3tfe_cA 0:30+ I was pretty keen to see how you managed this. Not to get excited too much this is not the final version! Start. Ohhh -kay. I can see the city like on the st...
- Wed May 18, 2022 7:49 am
- Forum: Master of Magic
- Topic: Dev Diary #10 - April 2022
- Replies: 11
- Views: 2058
Re: Dev Diary #10 - April 2022
:?: I am just curious. Did you change wraiths in any sort? In the original MoM there were Wraiths as a Unit from the Death realm. It was rare and you needed a lot of death books to be certain to get it, but you could get it right from the start when you dedicated all points to death books. From ther...
- Sat May 14, 2022 10:14 am
- Forum: Master of Magic
- Topic: Dev Diary #10 - April 2022
- Replies: 11
- Views: 2058
Re: Dev Diary #10 - April 2022
Ah, thank you, Arent. I have no Beta-Version and was referring to the yt-Vid "Home of Wargamers 2022 | Live from Venice" on the slitherine games channel on Minunte 26:45. My bad, I did not specify that. Actually, I do not understand what do you mean with: "(2) There are lots of media ...
- Fri May 13, 2022 7:51 am
- Forum: Master of Magic
- Topic: Dev Diary #10 - April 2022
- Replies: 11
- Views: 2058
Re: Dev Diary #10 - April 2022
This game has also Mod-Banners integrated
- Fri May 13, 2022 7:41 am
- Forum: Master of Magic
- Topic: Dev Diary #10 - April 2022
- Replies: 11
- Views: 2058
Re: Dev Diary #10 - April 2022
After some time - I think you have some potential which is unused. I know it is somewhat late in the work progress. When you look at Banners and Identification you could carve out some benefit here with relativly low work Input. Many games like Battle Brothers and even Stellaris have the option at b...
- Wed May 11, 2022 11:25 pm
- Forum: Master of Magic
- Topic: Dev Diary #10 - April 2022
- Replies: 11
- Views: 2058
Re: Dev Diary #10 - April 2022
Hello Devs, testers and contributors. I am happy to see MoM again after having it played in the 90thies. From what I have gathered from the tw stream on Tuesday some german communities are aware of your work. I not only wish you luck with this project I will provide you with some detailed feedback o...
- Thu Jul 09, 2020 9:26 am
- Forum: Astra Exodus
- Topic: latest update
- Replies: 6
- Views: 3377
Re: latest update
In very short? I have fun with game, most of the times. In short: Interface is sufficient, sometimes weak. Game mechanics: Very good, high replayabilty. It is no casual and you need to think about the things you to do and manage in the game. Most of the times it is fair and balanced enough. Grafics ...
- Wed May 13, 2020 9:07 pm
- Forum: Fantasy General II - Invasion
- Topic: Unit Upgrades - Research vs. Scarce Resources
- Replies: 3
- Views: 1711
Re: Unit Upgrades - Research vs. Scarce Resources
yeah, like this upgrading back then was a no-brainer, now it is something you have to think about...
hmm thinking and gaming I heard that does not match

hmm thinking and gaming I heard that does not match


- Sat May 09, 2020 10:16 am
- Forum: Astra Exodus
- Topic: Game 1 Over: Some observations
- Replies: 3
- Views: 3060
Re: Game 1 Over: Some observations
I didn’t think researching galactic events, plague and whatnot, was worth it. They seem to last 8 or 10 turns and the one time I did the research it took 5 turns of spending all my resources on research and then it went away anyway 3 turns later. Just grit your teeth and ride it out. Yes and no. I ...
- Sat May 09, 2020 8:53 am
- Forum: Astra Exodus
- Topic: Game 1 Over: Some observations
- Replies: 3
- Views: 3060
Re: Game 1 Over: Some observations
I just finished my first sandbox game, Version 1.00.06 1. I didn’t meet any other factions until about Turn 70, give or take. Round 70. That is very late imo, for a regular sandbox. I would expect round 20-30 to be regular to meet 1 faction. 1. Ships and ship designs have no shields—to get shields ...
- Thu Apr 16, 2020 9:03 am
- Forum: Astra Exodus
- Topic: Open Borders Treaty and Outposts
- Replies: 0
- Views: 2625
Open Borders Treaty and Outposts
The topic arose initially from here: http://www.slitherine.com/forum/viewtopic.php?f=589&t=97278&p=835592#p835729 So the only way to prevent them from colonising in "my" systemns is putting an outpost on every colonisable planet. Maybe the AI should be a little bit more reluctant t...
- Thu Apr 16, 2020 8:48 am
- Forum: Tech Support
- Topic: Tech not showing in ship designer
- Replies: 7
- Views: 3437
Re: Tech not showing in ship designer
Regarding the outposts, I don´t see your problem, well maybe I do, but could it be that it´s you: It seems to me that you won´t commit that much production to outposts and managing placing outpost early on? In other games (with Multiplayer) people do the same thing you complain about - they do it ex...
- Mon Mar 02, 2020 9:51 am
- Forum: Master of Magic Classic
- Topic: Master of Magic Sequel/Remake Wishlist
- Replies: 31
- Views: 22484
Re: Master of Magic Sequel/Remake Wishlist
I was quite impressed from Stellaris and the gaming-experience progression. There you start with your homeworld and know next-to nothing about the galaxy. Through techs your Galactic empire will be confronted with new tasks and opportunties. Many games back in the 90thies had something "compara...
- Mon Mar 02, 2020 9:34 am
- Forum: Master of Magic Classic
- Topic: MOM future plans
- Replies: 4
- Views: 5206
Re: MOM future plans
Yip, as I am huge fan of the MoM, I can only second this. The thing is players today know that there are so many features possible today which were not in that game back then, neither were these features in any other game. Which one could be a good addition for a new MoM? F.Exe. A faction which can ...
- Mon Mar 02, 2020 9:15 am
- Forum: Master of Magic Classic
- Topic: Master of Magic is now available on the Slitherine store
- Replies: 7
- Views: 5557
Re: Master of Magic is now available on the Slitherine store
Yes, great thing Slitherine was able to get the licence.
About DosBox, you were right, the default setup back then was hard to accept, even for someone who played the original.
Well the cycles speed-up was always the first thing I did when I started many games on DosBox.
About DosBox, you were right, the default setup back then was hard to accept, even for someone who played the original.
Well the cycles speed-up was always the first thing I did when I started many games on DosBox.
- Fri Feb 07, 2020 3:13 pm
- Forum: Astra Exodus
- Topic: How is the game?
- Replies: 5
- Views: 2332
Re: How is the game?
The resources mechanic is interesting, but fundamentally irrelevant. More builders always compensates for lack of resources. Yes and no. Early on, ship constructions does not need many ressources and low build cost can be compensated with construction power. Later on construction power (and polluti...