Search found 18 matches

by Teppic
Thu Aug 24, 2023 7:01 pm
Forum: Ancient Arenas: Chariots
Topic: How different from Quadriga?
Replies: 6
Views: 3795

Re: How different from Quadriga?

One thing is always missed in Q is that you could not push another chariot to a side and that it is very rigid with the lines: A chriot is like a single rigit pixel. A track line is also one pixel wide. A simple idea could have been that a chariot would not be like a single "pixel" but mor...
by Teppic
Mon Jun 06, 2022 12:03 pm
Forum: News & Announcements
Topic: Master of Magic: Development Diary #11 - June 2022
Replies: 5
Views: 11812

Re: Master of Magic: Development Diary #11 - June 2022

Interesting the battle help. thx! You talk about more ressources, I think that will impact the balance on the map. In other games there is a possibility to change the amount of ressources on the map. As there is no options menu for the world generation where players can manipulate the world at the s...
by Teppic
Thu May 19, 2022 8:10 am
Forum: Master of Magic
Topic: Dev Diary #10 - April 2022
Replies: 11
Views: 2058

Re: Dev Diary #10 - April 2022

The City Screen seen at yt - sliterine Games channel #HowLive2022 Gameplay - Master of Magic https://www.youtube.com/watch?v=ArRk3tfe_cA 0:30+ I was pretty keen to see how you managed this. Not to get excited too much this is not the final version! Start. Ohhh -kay. I can see the city like on the st...
by Teppic
Wed May 18, 2022 7:49 am
Forum: Master of Magic
Topic: Dev Diary #10 - April 2022
Replies: 11
Views: 2058

Re: Dev Diary #10 - April 2022

:?: I am just curious. Did you change wraiths in any sort? In the original MoM there were Wraiths as a Unit from the Death realm. It was rare and you needed a lot of death books to be certain to get it, but you could get it right from the start when you dedicated all points to death books. From ther...
by Teppic
Sat May 14, 2022 10:14 am
Forum: Master of Magic
Topic: Dev Diary #10 - April 2022
Replies: 11
Views: 2058

Re: Dev Diary #10 - April 2022

Ah, thank you, Arent. I have no Beta-Version and was referring to the yt-Vid "Home of Wargamers 2022 | Live from Venice" on the slitherine games channel on Minunte 26:45. My bad, I did not specify that. Actually, I do not understand what do you mean with: "(2) There are lots of media ...
by Teppic
Fri May 13, 2022 7:51 am
Forum: Master of Magic
Topic: Dev Diary #10 - April 2022
Replies: 11
Views: 2058

Re: Dev Diary #10 - April 2022

This game has also Mod-Banners integrated
Stellaris_Banner_mod integration.png
Stellaris_Banner_mod integration.png (319.94 KiB) Viewed 1878 times
by Teppic
Fri May 13, 2022 7:41 am
Forum: Master of Magic
Topic: Dev Diary #10 - April 2022
Replies: 11
Views: 2058

Re: Dev Diary #10 - April 2022

After some time - I think you have some potential which is unused. I know it is somewhat late in the work progress. When you look at Banners and Identification you could carve out some benefit here with relativly low work Input. Many games like Battle Brothers and even Stellaris have the option at b...
by Teppic
Wed May 11, 2022 11:25 pm
Forum: Master of Magic
Topic: Dev Diary #10 - April 2022
Replies: 11
Views: 2058

Re: Dev Diary #10 - April 2022

Hello Devs, testers and contributors. I am happy to see MoM again after having it played in the 90thies. From what I have gathered from the tw stream on Tuesday some german communities are aware of your work. I not only wish you luck with this project I will provide you with some detailed feedback o...
by Teppic
Thu Jul 09, 2020 9:26 am
Forum: Astra Exodus
Topic: latest update
Replies: 6
Views: 3377

Re: latest update

In very short? I have fun with game, most of the times. In short: Interface is sufficient, sometimes weak. Game mechanics: Very good, high replayabilty. It is no casual and you need to think about the things you to do and manage in the game. Most of the times it is fair and balanced enough. Grafics ...
by Teppic
Wed May 13, 2020 9:07 pm
Forum: Fantasy General II - Invasion
Topic: Unit Upgrades - Research vs. Scarce Resources
Replies: 3
Views: 1711

Re: Unit Upgrades - Research vs. Scarce Resources

yeah, like this upgrading back then was a no-brainer, now it is something you have to think about...
hmm thinking and gaming I heard that does not match :twisted: :roll:
by Teppic
Sat May 09, 2020 10:16 am
Forum: Astra Exodus
Topic: Game 1 Over: Some observations
Replies: 3
Views: 3060

Re: Game 1 Over: Some observations

I didn’t think researching galactic events, plague and whatnot, was worth it. They seem to last 8 or 10 turns and the one time I did the research it took 5 turns of spending all my resources on research and then it went away anyway 3 turns later. Just grit your teeth and ride it out. Yes and no. I ...
by Teppic
Sat May 09, 2020 8:53 am
Forum: Astra Exodus
Topic: Game 1 Over: Some observations
Replies: 3
Views: 3060

Re: Game 1 Over: Some observations

I just finished my first sandbox game, Version 1.00.06 1. I didn’t meet any other factions until about Turn 70, give or take. Round 70. That is very late imo, for a regular sandbox. I would expect round 20-30 to be regular to meet 1 faction. 1. Ships and ship designs have no shields—to get shields ...
by Teppic
Thu Apr 16, 2020 9:03 am
Forum: Astra Exodus
Topic: Open Borders Treaty and Outposts
Replies: 0
Views: 2625

Open Borders Treaty and Outposts

The topic arose initially from here: http://www.slitherine.com/forum/viewtopic.php?f=589&t=97278&p=835592#p835729 So the only way to prevent them from colonising in "my" systemns is putting an outpost on every colonisable planet. Maybe the AI should be a little bit more reluctant t...
by Teppic
Thu Apr 16, 2020 8:48 am
Forum: Tech Support
Topic: Tech not showing in ship designer
Replies: 7
Views: 3437

Re: Tech not showing in ship designer

Regarding the outposts, I don´t see your problem, well maybe I do, but could it be that it´s you: It seems to me that you won´t commit that much production to outposts and managing placing outpost early on? In other games (with Multiplayer) people do the same thing you complain about - they do it ex...
by Teppic
Mon Mar 02, 2020 9:51 am
Forum: Master of Magic Classic
Topic: Master of Magic Sequel/Remake Wishlist
Replies: 31
Views: 22484

Re: Master of Magic Sequel/Remake Wishlist

I was quite impressed from Stellaris and the gaming-experience progression. There you start with your homeworld and know next-to nothing about the galaxy. Through techs your Galactic empire will be confronted with new tasks and opportunties. Many games back in the 90thies had something "compara...
by Teppic
Mon Mar 02, 2020 9:34 am
Forum: Master of Magic Classic
Topic: MOM future plans
Replies: 4
Views: 5206

Re: MOM future plans

Yip, as I am huge fan of the MoM, I can only second this. The thing is players today know that there are so many features possible today which were not in that game back then, neither were these features in any other game. Which one could be a good addition for a new MoM? F.Exe. A faction which can ...
by Teppic
Mon Mar 02, 2020 9:15 am
Forum: Master of Magic Classic
Topic: Master of Magic is now available on the Slitherine store
Replies: 7
Views: 5557

Re: Master of Magic is now available on the Slitherine store

Yes, great thing Slitherine was able to get the licence.
About DosBox, you were right, the default setup back then was hard to accept, even for someone who played the original.
Well the cycles speed-up was always the first thing I did when I started many games on DosBox.
by Teppic
Fri Feb 07, 2020 3:13 pm
Forum: Astra Exodus
Topic: How is the game?
Replies: 5
Views: 2332

Re: How is the game?

The resources mechanic is interesting, but fundamentally irrelevant. More builders always compensates for lack of resources. Yes and no. Early on, ship constructions does not need many ressources and low build cost can be compensated with construction power. Later on construction power (and polluti...

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