Search found 173 matches
- Wed Nov 17, 2021 7:13 am
 - Forum: Master of Magic
 - Topic: Master of Magic: Development Diary 5 - November 2021
 - Replies: 0
 - Views: 1191
 
Master of Magic: Development Diary 5 - November 2021
We are all waiting for it!
					- Tue Oct 12, 2021 3:38 pm
 - Forum: Master of Magic
 - Topic: Master of Magic: Development Diary 4 - October 2021
 - Replies: 2
 - Views: 1551
 
Re: Master of Magic: Development Diary 4 - October 2021
thanks master!  
  
  
					- Fri Oct 08, 2021 7:26 am
 - Forum: Master of Magic
 - Topic: Master of Magic: Development Diary 4 - October 2021
 - Replies: 2
 - Views: 1551
 
Master of Magic: Development Diary 4 - October 2021
We are all waiting for it!
					- Thu Sep 02, 2021 2:32 pm
 - Forum: Master of Magic
 - Topic: Master of Magic: Development Diary 2 - August 2021
 - Replies: 10
 - Views: 3403
 
Re: Master of Magic: Development Diary 2 - August 2021
what do u mean by educate? personally i am little bit fed up by civilization (i need something fresher in 4x world), and haven't played humanking (even if i read some negative review). i am interested in OLD world that seems to be something different compared to its competitors metioned above. but f...
					- Mon Jun 14, 2021 8:12 am
 - Forum: General Discussion
 - Topic: MOM classic coupon
 - Replies: 1
 - Views: 1956
 
MOM classic coupon
Hi guys,
i redeemed a MOM classic coupon on slith store: where should i find it and i could i use it? sorry for being such a noob, thanks for your help,
ciao, Pietro
					i redeemed a MOM classic coupon on slith store: where should i find it and i could i use it? sorry for being such a noob, thanks for your help,
ciao, Pietro
- Tue May 11, 2021 10:38 am
 - Forum: Panzer Corps 2 Scenario Design
 - Topic: wich is the maximum map size that the game may support?
 - Replies: 11
 - Views: 2709
 
Re: wich is the maximum map size that the game may support?
mmmmh, must see it before i can relly judge your suggestion .... the idea is tempting (not sure if easily feasible) but i fear that the outcome might be terrible
					- Tue May 11, 2021 10:33 am
 - Forum: Panzer Corps 2
 - Topic: Dear developers!
 - Replies: 4
 - Views: 1314
 
Re: Dear developers!
I do really understand your frustration auser (we do even share some need for help!!!! :roll: ). nevetheless i guess Baron is totally right ... i guess developers are fully busy in the developing process and to build up general game patches. i guess they are not able to follow all single trouble but...
					- Thu Apr 22, 2021 10:06 pm
 - Forum: Panzer Corps 2 Scenario Design
 - Topic: help with lua scripts 2
 - Replies: 2
 - Views: 4356
 
Re: help with lua scripts 2
Sorry guys :oops: i have to restate my lua scriptig: one possible correct solution to question: i need a city to start to provide prestige (say 50 every turn) once it is captured by player 0 : is this possible? How do I do that? My solution is the following: count must be set to 0, Action to endturn...
					- Thu Apr 22, 2021 8:34 pm
 - Forum: Panzer Corps 2 Scenario Design
 - Topic: help with lua scripts 2
 - Replies: 2
 - Views: 4356
 
Re: help with lua scripts 2
for the first question i found the following solution: 1) i need a city to start to provide prestige (say 50 every turn) once it is captured by player 1: is this possible? How do I do that? i set Badajos prestige per turn to 50, then i wrote the followiong piece of script where player 1 is the owner...
					- Wed Apr 21, 2021 9:30 pm
 - Forum: Panzer Corps 2 Scenario Design
 - Topic: Lua modules
 - Replies: 11
 - Views: 7008
 
Re: Lua modules
I reread your posts ... luckily i work on a single scenario, so i really don't need any script management. Anyway i find your point very interesting and don't understand current LUA script management by the designer.
					- Tue Apr 13, 2021 11:18 am
 - Forum: Panzer Corps 2 Scenario Design
 - Topic: help with lua scripts 2
 - Replies: 2
 - Views: 4356
 
help with lua scripts 2
Hi guys, two questions: i am working on a player vs player game and need the following settings 1) i need a city to start to provide prestige (say 50 every turn) once it is captured by player 1: is this possible? How do I do that? 2) i have a very busy reinforcement calendar and i set the reinforcem...
					- Sat Apr 10, 2021 1:45 pm
 - Forum: Panzer Corps 2 Scenario Design
 - Topic: Lua modules
 - Replies: 11
 - Views: 7008
 
Re: Lua modules
ah ok  ... didn't know! tks a lot!
					- Fri Apr 09, 2021 3:13 pm
 - Forum: Panzer Corps 2 Scenario Design
 - Topic: give names to reiforcement unit
 - Replies: 4
 - Views: 3672
 
Re: give names to reiforcement unit
gosh! it was as simple as
unit.name = "Corpo Truppe Volontarie"
 
tks guys!
					unit.name = "Corpo Truppe Volontarie"
tks guys!
- Fri Apr 09, 2021 3:04 pm
 - Forum: Panzer Corps 2 Scenario Design
 - Topic: Lua modules
 - Replies: 11
 - Views: 7008
 
Re: Lua modules
Not sure if i understood your post so maybe my answer might be silly ... :oops: . If you want to implement a LUA script for your scenario scenario it must be named as the current scenario and included in the scenario directory. you may use functions from different scenarios as long as u paste and co...
					- Thu Apr 08, 2021 1:44 pm
 - Forum: Panzer Corps 2 Scenario Design
 - Topic: give names to reiforcement unit
 - Replies: 4
 - Views: 3672
 
Re: give names to reiforcement unit
tks m8!
i will have a look at the scenarios u mentioned!
cheers, Pietro
					i will have a look at the scenarios u mentioned!
cheers, Pietro
- Thu Apr 08, 2021 11:04 am
 - Forum: Panzer Corps 2 Scenario Design
 - Topic: give names to reiforcement unit
 - Replies: 4
 - Views: 3672
 
give names to reiforcement unit
hi guys,
just one question i could not get an answer alone: is it possible to give to reinforcement unit specific names? i mean, suppose i want a particular infantry to be named "Corpo Truppe Volontarie" i could i assign that name in LUA?
Tks for any help
					just one question i could not get an answer alone: is it possible to give to reinforcement unit specific names? i mean, suppose i want a particular infantry to be named "Corpo Truppe Volontarie" i could i assign that name in LUA?
Tks for any help
- Sat Apr 03, 2021 1:57 pm
 - Forum: Panzer Corps 2 Scenario Design
 - Topic: placing planes
 - Replies: 2
 - Views: 2966
 
placing planes
hi guys, here another question: i am trying to place some planes in my scenario as reinforcement. I am able to place these planes but they become active 2 turns after i place them on the map (i placed a lot of infantries as well and they get activated the turn after they are placed). Is this normal?...
					- Fri Apr 02, 2021 4:15 pm
 - Forum: Panzer Corps 2 Scenario Design
 - Topic: LUA Unit type
 - Replies: 1
 - Views: 2678
 
Re: LUA Unit type
i got it! unit kind is a numeric value with infantry code equal to 0 so the correct script is
if unit.type.kind == 0 then
unit.max_strength = 15
end
					if unit.type.kind == 0 then
unit.max_strength = 15
end
- Fri Apr 02, 2021 1:55 pm
 - Forum: Panzer Corps 2 Scenario Design
 - Topic: LUA Unit type
 - Replies: 1
 - Views: 2678
 
LUA Unit type
how do i identify a unit kind (e.g. Infantry or CapitalShip). I tried a lot and i thought something as the following condition  (with or without quotes), but is not working
if unit.type.kind == "Infantry" then
unit.max_strength = 15
end
Is anybody able to help me plz?
					if unit.type.kind == "Infantry" then
unit.max_strength = 15
end
Is anybody able to help me plz?
- Thu Apr 01, 2021 4:00 pm
 - Forum: Panzer Corps 2
 - Topic: Panzer Corps 2: Announces a new flavour DLC - 1941 Operation Pink.
 - Replies: 7
 - Views: 1728
 
Re: Panzer Corps 2: Announces a new flavour DLC - 1941 Operation Pink.
Super cool! damn my daughters will love it and i will loose control on my favorite game!
Another superhit from PZ2 team!
					Another superhit from PZ2 team!