Search found 60 matches
- Thu Nov 28, 2024 4:56 pm
- Forum: Field of Glory II
- Topic: Silk road mod
- Replies: 3
- Views: 1117
Re: Silk road mod
Thanks for the information. I also found the (save game button). It was on the bottom left hand side of the battle screen. How I missed that I don't know. But it has been some time since I played.
- Tue Nov 26, 2024 8:57 pm
- Forum: Field of Glory II
- Topic: Silk road mod
- Replies: 3
- Views: 1117
Silk road mod
Just returned after a long abscence to Field of Glory 2. Downloaded the Silk road mod. Wondering if this can be used in the Editor ? By the way only played one battle and had to leave part way through (I was actually winning which is rare) I couldn't find the "Save Game facility" so had to...
- Thu Oct 15, 2020 7:45 pm
- Forum: News & Announcements
- Topic: Field of Glory II: Medieval is coming soon
- Replies: 141
- Views: 137270
Re: Field of Glory II: Medieval is coming soon
Is this a seperate game or a DLC ? I would imagine that if it is a seperate game then it may well tie in with Ageod. Advancing Field of Glory Empires to the Middle ages, I have to say pure speculation on my part. Also a possible reason for the very long delay in releasing Dlcs, Or is the long delay ...
- Fri Feb 28, 2020 8:09 pm
- Forum: Field of Glory II
- Topic: single player vs AI
- Replies: 5
- Views: 1448
Re: single player vs AI
You could always go into the editor and make your own scenario. Which is quicker than it sounds. You choose all the forces and place them where you want.
- Sat Sep 07, 2019 9:10 pm
- Forum: Field of Glory II
- Topic: New TT Mod version 1.5.18 now available!
- Replies: 61
- Views: 17732
Re: New TT Mod version 1.5.18 now available!
Thanks for replying. Actually in the middle of re-installing game, having downloaded the Custom battles mod twice, thinking the problem was at my end, I dont usually follow instructions very well, so my wife had a go only to get the same result. Glad you have taken the trouble to have a look. Mod is...
- Sat Sep 07, 2019 4:48 pm
- Forum: Field of Glory II
- Topic: New TT Mod version 1.5.18 now available!
- Replies: 61
- Views: 17732
Re: New TT Mod version 1.5.18 now available!
Hi superb mod as usual. Although tried out the AngloDanish Army from the list. The Banners seem to be Roman. LEC III Gallacia......Possible bug ? Unfortunately I dont know how to do a screenshot or how to upload it, to show you, anyway maybe Ihave done something wrong my end. I have deletated your p...
- Thu Jun 27, 2019 2:04 pm
- Forum: Field of Glory: Empires
- Topic: Limit to stack size ?
- Replies: 6
- Views: 1882
Re: Limit to stack size ?
Thanks for the information. I wasn't actually thinking of creating a massive stack and marching all over the place, rather combining several together if I was faced with a major battle. Still trying to get my head around several areas of the game. But I find you learn from your mistakes when your ac...
- Thu Jun 27, 2019 9:43 am
- Forum: Field of Glory: Empires
- Topic: Limit to stack size ?
- Replies: 6
- Views: 1882
Limit to stack size ?
Being fairly late to the Party. Have been watching a few playthroughs on Youtube. Anyway apologises if the question has already been asked. Is there a limit to the amount of Military units I can have in a stack ? I have had a brief look in the manual but could'nt find anything.........I may of been ...
- Sun Jun 16, 2019 11:59 am
- Forum: Field of Glory II: Modding
- Topic: Strength Mulitplyer
- Replies: 1
- Views: 969
Strength Mulitplyer
Hi ....Need a bit of help . Looking to make my own Fictional Campaign battle in the Editor, but dont want the map cluttered with units. Been reading about a "Strength Multiplyer which can double or more the size of the units. Question where can I find this ? I just want to increase a unit size ...
- Sun Jul 29, 2018 10:37 am
- Forum: Field of Glory II
- Topic: Pike Phalanx
- Replies: 142
- Views: 27934
Re: Pike Phalanx
It semed easy enough at the Battle of Flodden when the English Bill men did exactly that.
- Tue Feb 20, 2018 5:39 pm
- Forum: Field of Glory II: Modding
- Topic: Table Top Mod
- Replies: 4
- Views: 2616
Re: Table Top Mod
Thank's for the help. Managed to get your mod loaded up in the Editor, now the fun part creating my own scenario. By the way I used the easy way, really am not very technically minded at all. Which is why I appreciate the hard work done by your good self and the other scenario designers. Again thank...
- Tue Feb 20, 2018 9:50 am
- Forum: Field of Glory II: Modding
- Topic: Table Top Mod
- Replies: 4
- Views: 2616
Re: Table Top Mod
Thank's for the reply. To be honest I'm no modder ! So I will just have to leave it. I as just going to make up my own Scenario for my own use. I thought it would be simple to maybe just swop one list "Vanilla version " in the editor for another list "Table top mod". Perhaps usin...
- Mon Feb 19, 2018 10:08 pm
- Forum: Field of Glory II: Modding
- Topic: Table Top Mod
- Replies: 4
- Views: 2616
Table Top Mod
Wondering if it is possible to create a scenario in the editor with the Table Top Mod ? Any help would be most welcome.
- Wed Jan 10, 2018 4:10 pm
- Forum: Field of Glory II
- Topic: Field of Glory II 'Table Top Mod' - AVAILABLE NOW!
- Replies: 100
- Views: 43227
Re: Field of Glory II 'Table Top Mod' - AVAILABLE NOW!
Thanks for the quick reply....Thought it was something I was doing wrong.
- Wed Jan 10, 2018 2:33 pm
- Forum: Field of Glory II
- Topic: Field of Glory II 'Table Top Mod' - AVAILABLE NOW!
- Replies: 100
- Views: 43227
Re: Field of Glory II 'Table Top Mod' - AVAILABLE NOW!
Another great mod from Paul. Thanks for all the hard work time and effort that has gone into the making of this. Just one question...Will this mod work with the AI mod ? Thanks again.
- Mon Nov 20, 2017 8:02 pm
- Forum: Field of Glory II
- Topic: roguedjack's AI overhaul mod
- Replies: 97
- Views: 39683
Re: roguedjack's AI overhaul mod
I'm having the same problem. The mod will load up the Campaigns but not the custom battles. I have done as the above post several times but with no luck. Any help would be appreciated. Looking forward to using this mod in custom battles...After all the praise it has recieved.
- Sun Oct 29, 2017 2:23 pm
- Forum: Field of Glory II
- Topic: What module is next?
- Replies: 19
- Views: 4537
Re: What module is next?
Must be one of the few games where people want DLC'S and not feel "ripped off". I would like to see Medieval. But if the Devs follow the time line then we will all know whats coming next. For those new to these Forums. RBS will never tell you whats coming next. The game is just released. P...
- Thu Oct 19, 2017 4:39 pm
- Forum: Field of Glory II: Scenario Design
- Topic: Scenario creation guide part 1 (Getting started and Terrain)
- Replies: 31
- Views: 18476
Re: Scenario creation guide part 1
This will be very useful for people like me who can only do the very basics with the editor. Most of us can only marvel at your creations. It also may help others to create battles. Thanks .
- Tue Oct 17, 2017 6:33 pm
- Forum: Field of Glory II
- Topic: FOG II Cons (subjective to a degree)
- Replies: 15
- Views: 3083
Re: FOG II Cons (subjective to a degree)
I couldn't mod to save my life, the camera zoom is about it. However it is always great to see new content added, so long as it's historical. Please no "fantasy units" which are so prevalent in a the Rome total war workshop. But like most folk I would love to see more content for some of t...
- Mon Oct 16, 2017 7:04 pm
- Forum: Field of Glory II
- Topic: AI can be slow to engage
- Replies: 15
- Views: 3458
Re: AI can be slow to engage
I know in Pike and Shot "Which is very similar" The Ai usually attacks if it has overwhelming numbers, almost straight away. If the sides are more evenly matched it will "hold off for a few turns". It can turn into a staring contest. I move forward, it seems to know I have made a...