Search found 22 matches

by AwesomeLion
Thu May 25, 2023 6:44 pm
Forum: Warhammer 40,000: Battlesector
Topic: Any plans for more story campaigns?
Replies: 4
Views: 1208

Re: Any plans for more story campaigns?

PS is just not big enough or engaging enough. It's got zero story elements to it. It would be cooler if instead of random skirmish maps you got random story maps sort of. Just a 1 min briefing in the beginning saying something about the place and the defenders - similar to what we had in Dawn of War...
by AwesomeLion
Thu May 18, 2023 10:22 pm
Forum: Warhammer 40,000: Battlesector
Topic: Any plans for more story campaigns?
Replies: 4
Views: 1208

Any plans for more story campaigns?

Hands down one of the most popular aspect of this game was the story campaign and though I get doing the supremacy (aka world conquest campaign) there is a huge demand for more story campaign. The original campaign is really good and well received so I'm pretty confident that people would be happy t...
by AwesomeLion
Mon Apr 24, 2023 9:34 pm
Forum: Planetary Supremacy
Topic: Fresh Feedback on Planetary Supremacy: Army Token suggestion
Replies: 3
Views: 6993

Re: Fresh Feedback on Planetary Supremacy: Army Token suggestion

MP version of PS would be great for sure.

I'd also like to see a more story driven conquest mode in the future - or just more story driven narrative campaigns. It's obviously one of the most well received aspects of the game :)
by AwesomeLion
Thu Jan 31, 2019 3:31 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Tervigon - Mass Incubation
Replies: 2
Views: 2495

Re: Tervigon - Mass Incubation

After using Mass Incubation I was able to use Living Incubator each turn. I'm guessing it might have been fixed since you guys tried it.
by AwesomeLion
Thu Jan 31, 2019 1:58 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Space Marines need to be able to build more than one city
Replies: 8
Views: 7694

Re: Space Marines need to be able to build more than one city

Space Marine are doing just fine with the one city when played correctly. and is one of the stronger factions in the game I think.

As for the towers, I suppose you could have a research that lowered the cooldown of the deployment for the towers?
by AwesomeLion
Fri Apr 20, 2018 6:37 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Road Ahead Thread?
Replies: 16
Views: 7749

Re: Road Ahead Thread?

The guys are working on a DLC that we hope to be out in the first half of 2018. We should be announcing soon! :) There is news coming, but unfortunately some delays have meant things not coming as quickly as we know you guys would like! Cheers Pip So first half of 2018 approaching surely, but slowl...
by AwesomeLion
Wed Apr 18, 2018 4:55 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Experience gain in Skirmish/MP
Replies: 2
Views: 3117

Re: Experience gain in Skirmish/MP

pipfromslitherine wrote:Some kind of endless skirmish mode could be a lot of fun. Will add to the wishlist!

Cheers

Pip
Yes =D
by AwesomeLion
Sun Apr 15, 2018 6:34 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Experience gain in Skirmish/MP
Replies: 2
Views: 3117

Experience gain in Skirmish/MP

Could we have experience gain be a thing for Skirmish and Multiplayer? It's a cool feature that could really reward someone for taking good care of their units.

Is this possible or not within the realms of possibilities of the game?
by AwesomeLion
Fri Apr 13, 2018 1:38 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Drop pods? DROP PODS!
Replies: 1
Views: 10372

Drop pods? DROP PODS!

Been playing the campaign "hour of the wolf" and got to the final mission. Won't spoil anything (as far as anything can be spoiled xD), but at some point - two drop pods uhm.. drop xD smashing everything beneath it and inside - DREADNOUGHTS! Sooo coool! Could this be added to skirmish I wo...
by AwesomeLion
Tue Apr 10, 2018 1:43 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: How can I view combat skill?
Replies: 1
Views: 2443

Re: How can I view combat skill?

Is combat skill the same as accuracy? Edit: Nevermind, found out how you could view it. The combat skill of a unit is listed when you hover over a target for melee attack. It will then list the combat value of your unit and the targeted enemy unit. Would be nice if this value was listed in the units...
by AwesomeLion
Mon Apr 09, 2018 6:21 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: How can I view combat skill?
Replies: 1
Views: 2443

How can I view combat skill?

I would like to check the combat skill value of a unit. How do I do this? I would also like to read up on combat skill mechanic somewhere - where can I do that? I checked the manual, but there wasn't anything there.

Thanks for any help.
by AwesomeLion
Sun Apr 08, 2018 4:28 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Extra Weapon action only for Imperial Guard
Replies: 0
Views: 2045

Extra Weapon action only for Imperial Guard

Hi everyone, I noticed the Imperial Guards have the possibility to perform extra actions with their extra weapons while Space Wolves are not (and I assume the same with Orks). Is this an oversight? Specific example: IG Chimera can shoot it's multilaser with all it's actions, then have a "free a...
by AwesomeLion
Fri Apr 06, 2018 6:21 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: Suggestion: XP award based on sprites killed
Replies: 1
Views: 2294

Re: Suggestion: XP award based on sprites killed

I like this idea. Would it be possible within the limitation of the games engine? @devs
by AwesomeLion
Wed Mar 28, 2018 12:07 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Question about unload in Deploy mode
Replies: 2
Views: 3122

Re: Question about unload in Deploy mode

Hi! Sorry for my bad english (i am stupid russian). Sorry i bought Sanctus Reach and one question does not give me rest. I play firsh campaign STORMCLAW. Second mission. Problemm is on deploy mode. Than i load some unit in Rhino Transport - i don't understand how unload it in deploy mode if i chang...
by AwesomeLion
Tue Mar 27, 2018 4:26 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Road Ahead Thread?
Replies: 16
Views: 7749

Re: Road Ahead Thread?

IainMcNeil wrote:The guys are working on a DLC that we hope to be out in the first half of 2018. We should be announcing soon! :)
Sweet! Looking forward to the announcement then. I'm going to guess something Chaos =D
by AwesomeLion
Mon Mar 26, 2018 10:06 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Road Ahead Thread?
Replies: 16
Views: 7749

Re: Road Ahead Thread?

There is news coming, but unfortunately some delays have meant things not coming as quickly as we know you guys would like! Cheers Pip Just knowing something is in the works helps a lot with the wait =) Any chances of hearing any news this month or April? Thanks for staying in communication with us...
by AwesomeLion
Sun Mar 25, 2018 12:53 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: Road Ahead Thread?
Replies: 16
Views: 7749

Re: Road Ahead Thread?

Any word on if we can expect more races to show up down the road? Great game, but would love to see more factions.
by AwesomeLion
Mon Mar 05, 2018 9:25 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Gladius - Looking for testers with graphics cards with 1GB
Replies: 3
Views: 2673

Re: Gladius - Looking for testers with graphics cards with 1

I had already applied for the beta before I saw this so I can't change my application at this point, but wanted to mention that I have various computers with various hardware (I work with IT). I have two computers with 1GB graphic card and would be willing to test the game on various hardware that I...
by AwesomeLion
Tue Apr 21, 2015 9:45 am
Forum: Sovereignty: Tech Support
Topic: [1.1] Agent not returning home
Replies: 5
Views: 1894

Re: [1.1] Agent not returning home

Since it shows -2 turns, i can probably include a fix for it in the next patch (we update weekly usually, on Wednesday). - just keep an eye on the forums for the patch announcement. Sweet - glad to hear it. Will this resolve the issue in my current savegame then? I am thinking I might put off on pl...
by AwesomeLion
Tue Apr 21, 2015 8:23 am
Forum: Sovereignty: Tech Support
Topic: [1.1] Agent not returning home
Replies: 5
Views: 1894

Re: [1.1] Agent not returning home

I can't think of anything which would bring your agent home (i suspect it's on -2 turns, not 2 turns - hence the problem). I suppose that someone with knowledge of scripting could mofify the campaign script for the current game (or one of the UI scripts maybe) to simpyl change the agent's data to 0...

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