Search found 8 matches
- Fri Feb 17, 2017 11:42 pm
- Forum: Order of Battle Series
- Topic: Naval movement
- Replies: 8
- Views: 2116
Re: Naval movement
I think there ought to be at least some tweaking of the ship's movement ranges. Even if it wasn't broken down into 5 knot increments, there should be a closer relationship between real world speed and movement in game. Even breaking it into 7-8 knot increments would provide realistic differences bet...
- Fri Jul 29, 2016 9:40 pm
- Forum: Order of Battle Series
- Topic: Winter War Specializations
- Replies: 5
- Views: 1687
Re: Winter War Specializations
I think the best sorts of the specializations are the either/or options. I'd like to see the specializations result from the player making choices on where to expend resources and effort on the national level. In the case of the Finnish campaign, a good one would be an early choice between Swedish V...
- Tue Jul 26, 2016 11:14 pm
- Forum: Order of Battle Series
- Topic: What would you like next DLC campaign you'd find coming?
- Replies: 70
- Views: 29200
Re: What would you like next DLC campaign you'd find coming?
The aircraft counters don't represent 10 aircraft. They represent one squadron. So having 9 aircraft units supported by one carrier would be massively overpowering. WWII fleet carriers had four squadrons. Typical US carrier air groups had a fighter squadron, a torpedo squadron, a dive bombing squadr...
- Wed Jul 20, 2016 8:51 pm
- Forum: Order of Battle Series
- Topic: Resource Points Suggestion
- Replies: 1
- Views: 785
Resource Points Suggestion
I had an idea last night to add a bit more strategy and simulate one of the realistic aspects of warfare. Have the resource points cost of repairing or upgrading a unit be tied to the distance the unit is from the front line. This would be a way to encourage the realistic practice of rotating units ...
- Thu Mar 12, 2015 3:47 am
- Forum: Buzz Aldrin's Space Program Manager
- Topic: Ideas for the future of SPM
- Replies: 59
- Views: 24334
Re: Ideas for the future of SPM
I think some sort of way to encourage the more 'mundane' missions would be a good addition. I see two ways of achieving that. 1) Adding an additional score (call it "utility" or "productivity" or whatever) that the player has to manage in addition to the budget. This score would ...
- Thu Mar 12, 2015 12:24 am
- Forum: Buzz Aldrin's Space Program Manager
- Topic: Suggestion for More 'Dead End' Programs
- Replies: 5
- Views: 2795
Re: Suggestion for More 'Dead End' Programs
Nicholas, Thanks very much for the explanation. That all makes great sense to me. I think it might make sense to boost the max r&d safety factor even if a component fails during a mission or maybe just add in a small factor to change the R&D improvement rate based on flights. Afterall, it is...
- Thu Mar 05, 2015 7:42 am
- Forum: Buzz Aldrin's Space Program Manager
- Topic: Suggestion for More 'Dead End' Programs
- Replies: 5
- Views: 2795
Re: Suggestion for More 'Dead End' Programs
I'm not disagreeing with you that there are a lot of programs. A lot of them don't come into play until later in the race to the moon (if at all in the campaign). I was just thinking of some more stuff to add in earlier. Especially if it can help prevent some of the bottlenecks. In some places, like...
- Mon Mar 02, 2015 3:25 am
- Forum: Buzz Aldrin's Space Program Manager
- Topic: Suggestion for More 'Dead End' Programs
- Replies: 5
- Views: 2795
Suggestion for More 'Dead End' Programs
One thing that would really up the strategy requirements of the USA vs. USSR campaign would be the addition of more 'dead end' type programs. By that I mean programs that don't achieve goals or improve technology necessary to put a man on the moon. That could include more variations of space probes ...