Search found 8 matches

by ChrisMDw
Fri Feb 17, 2017 11:42 pm
Forum: Order of Battle Series
Topic: Naval movement
Replies: 8
Views: 2116

Re: Naval movement

I think there ought to be at least some tweaking of the ship's movement ranges. Even if it wasn't broken down into 5 knot increments, there should be a closer relationship between real world speed and movement in game. Even breaking it into 7-8 knot increments would provide realistic differences bet...
by ChrisMDw
Fri Jul 29, 2016 9:40 pm
Forum: Order of Battle Series
Topic: Winter War Specializations
Replies: 5
Views: 1687

Re: Winter War Specializations

I think the best sorts of the specializations are the either/or options. I'd like to see the specializations result from the player making choices on where to expend resources and effort on the national level. In the case of the Finnish campaign, a good one would be an early choice between Swedish V...
by ChrisMDw
Tue Jul 26, 2016 11:14 pm
Forum: Order of Battle Series
Topic: What would you like next DLC campaign you'd find coming?
Replies: 70
Views: 29200

Re: What would you like next DLC campaign you'd find coming?

The aircraft counters don't represent 10 aircraft. They represent one squadron. So having 9 aircraft units supported by one carrier would be massively overpowering. WWII fleet carriers had four squadrons. Typical US carrier air groups had a fighter squadron, a torpedo squadron, a dive bombing squadr...
by ChrisMDw
Wed Jul 20, 2016 8:51 pm
Forum: Order of Battle Series
Topic: Resource Points Suggestion
Replies: 1
Views: 785

Resource Points Suggestion

I had an idea last night to add a bit more strategy and simulate one of the realistic aspects of warfare. Have the resource points cost of repairing or upgrading a unit be tied to the distance the unit is from the front line. This would be a way to encourage the realistic practice of rotating units ...
by ChrisMDw
Thu Mar 12, 2015 3:47 am
Forum: Buzz Aldrin's Space Program Manager
Topic: Ideas for the future of SPM
Replies: 59
Views: 24334

Re: Ideas for the future of SPM

I think some sort of way to encourage the more 'mundane' missions would be a good addition. I see two ways of achieving that. 1) Adding an additional score (call it "utility" or "productivity" or whatever) that the player has to manage in addition to the budget. This score would ...
by ChrisMDw
Thu Mar 12, 2015 12:24 am
Forum: Buzz Aldrin's Space Program Manager
Topic: Suggestion for More 'Dead End' Programs
Replies: 5
Views: 2795

Re: Suggestion for More 'Dead End' Programs

Nicholas, Thanks very much for the explanation. That all makes great sense to me. I think it might make sense to boost the max r&d safety factor even if a component fails during a mission or maybe just add in a small factor to change the R&D improvement rate based on flights. Afterall, it is...
by ChrisMDw
Thu Mar 05, 2015 7:42 am
Forum: Buzz Aldrin's Space Program Manager
Topic: Suggestion for More 'Dead End' Programs
Replies: 5
Views: 2795

Re: Suggestion for More 'Dead End' Programs

I'm not disagreeing with you that there are a lot of programs. A lot of them don't come into play until later in the race to the moon (if at all in the campaign). I was just thinking of some more stuff to add in earlier. Especially if it can help prevent some of the bottlenecks. In some places, like...
by ChrisMDw
Mon Mar 02, 2015 3:25 am
Forum: Buzz Aldrin's Space Program Manager
Topic: Suggestion for More 'Dead End' Programs
Replies: 5
Views: 2795

Suggestion for More 'Dead End' Programs

One thing that would really up the strategy requirements of the USA vs. USSR campaign would be the addition of more 'dead end' type programs. By that I mean programs that don't achieve goals or improve technology necessary to put a man on the moon. That could include more variations of space probes ...

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