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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Posted: Thu Nov 14, 2019 7:15 am
by AKRebel
phcas wrote: ↑Thu Nov 14, 2019 6:24 am
MjrOu812 wrote: ↑Thu Nov 14, 2019 4:16 am
Got a issue with the Hs-129 B3 panzerknaker and Bf-110 G4….when I hover my mouse over the icon in the purchase screen it kinda expands with a white background got to be glitch.
Yes, This is something I saw before in other mods I made. Only a few units have this problem.
error.jpg
I do not know why this happens. Does anybody know? And how to fix this?
Thanks
phcas I think the name is one to two characters too long.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Posted: Thu Nov 14, 2019 8:25 am
by phcas
AKRebel wrote: ↑Thu Nov 14, 2019 7:15 am
phcas I think the name is one to two characters too long.
Ok I will test that, thanks.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Posted: Thu Nov 14, 2019 12:35 pm
by jeffoot77
"How did your seabattle go?"
--> for the norway scenario, no problem for me, i purchased one more condor! and i purchased an aircraft carrier to refuel my fighters. The problem with the seabattle is that you have to wait planes and reinforcements ( ships) . And as i said before, even with rushing towards Narvik, i could'nt arrive in time. For paratroopers, same problem, they are destroyed by the royal navy .
edit: for me, poland map( poland scenario) is a masterpiece! hard to do better work.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Posted: Thu Nov 14, 2019 1:30 pm
by Ljungen81
Haha ”No problem, just purchase a aircraft carrier”

An historical approach

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Posted: Thu Nov 14, 2019 1:48 pm
by butch_74
phcas wrote: ↑Thu Nov 14, 2019 6:12 am
Yes we have some British/American tractors, more in the furture.
One of our goals is to input as much as possible historical equipment in the mod. If this means a Bf-109A till Bf-109K and everything in between so be it. One little solace for you, we get more tired making them than you looking at them

Just a joke!
Greetings
Thank you very much
I was looking for a heavy army artillery truck Scammell Pioneer. The Americans also had a wheeled heavy truck. It’s strange when “Long Tom” is transported by a standard Studebaker. Sorry for my English

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Posted: Thu Nov 14, 2019 1:58 pm
by MjrOu812
AKRebel wrote: ↑Thu Nov 14, 2019 7:15 am
phcas wrote: ↑Thu Nov 14, 2019 6:24 am
MjrOu812 wrote: ↑Thu Nov 14, 2019 4:16 am
Got a issue with the Hs-129 B3 panzerknaker and Bf-110 G4….when I hover my mouse over the icon in the purchase screen it kinda expands with a white background got to be glitch.
Yes, This is something I saw before in other mods I made. Only a few units have this problem.
error.jpg
I do not know why this happens. Does anybody know? And how to fix this?
Thanks
phcas I think the name is one to two characters too long.
Well, the only thing that comes to mind is maybe the size of the unit or the way the icon was made

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Posted: Thu Nov 14, 2019 2:48 pm
by phcas
butch_74 wrote: ↑Thu Nov 14, 2019 1:48 pm
phcas wrote: ↑Thu Nov 14, 2019 6:12 am
Yes we have some British/American tractors, more in the furture.
One of our goals is to input as much as possible historical equipment in the mod. If this means a Bf-109A till Bf-109K and everything in between so be it. One little solace for you, we get more tired making them than you looking at them

Just a joke!
Greetings
Thank you very much
I was looking for a heavy army artillery truck Scammell Pioneer. The Americans also had a wheeled heavy truck. It’s strange when “Long Tom” is transported by a standard Studebaker. Sorry for my English
We have the Scammell Pioneer in the mod already. Do you now the name of the US Heavy truck for the Long Tom? Ps the Long Tom will be transported by the M4 tracked prime mover so far.

- 0107_Scammell.png (83.34 KiB) Viewed 2874 times
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Posted: Thu Nov 14, 2019 2:50 pm
by Latro
MjrOu812 wrote: ↑Thu Nov 14, 2019 1:58 pm
AKRebel wrote: ↑Thu Nov 14, 2019 7:15 am
phcas I think the name is one to two characters too long.
Well, the only thing that comes to mind is maybe the size of the unit or the way the icon was made
I too had a unit in my file with a white background.
Shortening the name did indeed 'cure' it.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Posted: Thu Nov 14, 2019 2:54 pm
by MjrOu812
Latro wrote: ↑Thu Nov 14, 2019 2:50 pm
MjrOu812 wrote: ↑Thu Nov 14, 2019 1:58 pm
AKRebel wrote: ↑Thu Nov 14, 2019 7:15 am
phcas I think the name is one to two characters too long.
Well, the only thing that comes to mind is maybe the size of the unit or the way the icon was made
I too had a unit in my file with a white background.
Shortening the name did indeed 'cure' it.
Yea....I just checked that to and it does fix that

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Posted: Thu Nov 14, 2019 2:55 pm
by phcas
MjrOu812 wrote: ↑Thu Nov 14, 2019 2:54 pm
Latro wrote: ↑Thu Nov 14, 2019 2:50 pm
MjrOu812 wrote: ↑Thu Nov 14, 2019 1:58 pm
Well, the only thing that comes to mind is maybe the size of the unit or the way the icon was made
I too had a unit in my file with a white background.
Shortening the name did indeed 'cure' it.
Yea....I just checked that to and it does fix that
Oke, thanks! Now we know the problem and can fix it.
Greetings PHCAS
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Posted: Thu Nov 14, 2019 2:56 pm
by phcas
Latro wrote: ↑Thu Nov 14, 2019 2:50 pm
MjrOu812 wrote: ↑Thu Nov 14, 2019 1:58 pm
AKRebel wrote: ↑Thu Nov 14, 2019 7:15 am
phcas I think the name is one to two characters too long.
Well, the only thing that comes to mind is maybe the size of the unit or the way the icon was made
I too had a unit in my file with a white background.
Shortening the name did indeed 'cure' it.
Thank you too

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Posted: Thu Nov 14, 2019 3:03 pm
by MjrOu812
phcas wrote: ↑Thu Nov 14, 2019 2:56 pm
Latro wrote: ↑Thu Nov 14, 2019 2:50 pm
MjrOu812 wrote: ↑Thu Nov 14, 2019 1:58 pm
Well, the only thing that comes to mind is maybe the size of the unit or the way the icon was made
I too had a unit in my file with a white background.
Shortening the name did indeed 'cure' it.
Thank you too
Ok your good to go....it is the names that are to long just go back and fix all the units that have this problem and just shorten the names

Must be a limit in the exe
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Posted: Thu Nov 14, 2019 4:31 pm
by butch_74
phcas wrote: ↑Thu Nov 14, 2019 2:48 pm
butch_74 wrote: ↑Thu Nov 14, 2019 1:48 pm
phcas wrote: ↑Thu Nov 14, 2019 6:12 am
Yes we have some British/American tractors, more in the furture.
One of our goals is to input as much as possible historical equipment in the mod. If this means a Bf-109A till Bf-109K and everything in between so be it. One little solace for you, we get more tired making them than you looking at them

Just a joke!
Greetings
Thank you very much
I was looking for a heavy army artillery truck Scammell Pioneer. The Americans also had a wheeled heavy truck. It’s strange when “Long Tom” is transported by a standard Studebaker. Sorry for my English
We have the Scammell Pioneer in the mod already. Do you now the name of the US Heavy truck for the Long Tom? Ps the Long Tom will be transported by the M4 tracked prime mover so far.
0107_Scammell.png
Yes, thanks. I already downloaded your mod. Looks great. And I immediately had questions. I noticed that the 105 mm German 105mm sK18 gun has a range of 5 hexes. Which is very strange in comparison with the rest. And a question on British artillery. 4.5 and 5.5 for you they are indicated in mm 114 and 140 they had a firing range of about 18 km and this is the same as the 105mm sK18 but the range is 3-4 hex
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Posted: Thu Nov 14, 2019 4:37 pm
by butch_74
by the way the truck for the long tom was mack NO 7½
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Posted: Thu Nov 14, 2019 6:07 pm
by phcas
butch_74 wrote: ↑Thu Nov 14, 2019 4:31 pm
Yes, thanks. I already downloaded your mod. Looks great. And I immediately had questions. I noticed that the 105 mm German 105mm sK18 gun has a range of 5 hexes. Which is very strange in comparison with the rest. And a question on British artillery. 4.5 and 5.5 for you they are indicated in mm 114 and 140 they had a firing range of about 18 km and this is the same as the 105mm sK18 but the range is 3-4 hex
We are using this formula for artillery but still have to fine tune it in the Equipment file. We look at the fire ranges on internet or out of books.

- Artillery.jpg (12.89 KiB) Viewed 2815 times
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Posted: Thu Nov 14, 2019 6:12 pm
by phcas
butch_74 wrote: ↑Thu Nov 14, 2019 4:37 pm
by the way the truck for the long tom was mack NO 7½

- 0207_Recovery1.png (87.59 KiB) Viewed 2813 times
Yes, I have seen a truck like this in the mod already but only a small one
Maybe AKRebel can have a look at it for a bigger Mack NO 7 1/2
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Posted: Thu Nov 14, 2019 6:17 pm
by phcas
Incoming France scenario
Hitlers visit on Paris 23 june 1940 (Arrival in the game turn 14)

- Fr1.jpg (111.82 KiB) Viewed 2811 times

- Fr2.jpg (65.47 KiB) Viewed 2811 times

- Fr3.jpg (78.32 KiB) Viewed 2811 times
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Posted: Thu Nov 14, 2019 6:36 pm
by AKRebel
phcas wrote: ↑Thu Nov 14, 2019 2:55 pm
MjrOu812 wrote: ↑Thu Nov 14, 2019 2:54 pm
Latro wrote: ↑Thu Nov 14, 2019 2:50 pm
I too had a unit in my file with a white background.
Shortening the name did indeed 'cure' it.
Yea....I just checked that to and it does fix that
Oke, thanks! Now we know the problem and can fix it.
Greetings PHCAS
I knew it...
do not despair, ask AKRebel

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Posted: Thu Nov 14, 2019 6:55 pm
by MjrOu812
So when can we expect the next update?
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Posted: Thu Nov 14, 2019 7:59 pm
by phcas
MjrOu812 wrote: ↑Thu Nov 14, 2019 6:55 pm
So when can we expect the next update?
As soon as the beta France scenario is finished. I can work on it for 12 hours a day the next 3 days so I hope on sunday evening we can see when to launch update v0.033. Let's say less than a week.
Understand that making a scenario is not only making a map and put some units on it. Getting the right information, OOB's, searching for photos and gifs, thinking out special orders, it all cost a lot of time.