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Re: Modern Conflicts : World War III campaigns

Posted: Fri Apr 10, 2026 2:39 pm
by bondjamesbond
This time the scripts worked perfectly! I even finished the campaign on turn 27 ahead of schedule and with a resounding victory ) I’ve got a save file to drag things out until turn 42, killing as many Yanks as possible and ridding the whole island of democracy ))) Yeah, I was brilliant, drowning them all at sea and shooting them all down in the air, as well as destroying all the enemy depots!!! A brilliant mission – I wish there were more like this, though without the technical glitches ) I’ve attached the replay and screenshots as usual )))


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Light armoured vehicles of the Latvian Army.

Re: Modern Conflicts : World War III campaigns

Posted: Fri Apr 10, 2026 3:03 pm
by Imeror
bondjamesbond wrote: Fri Apr 10, 2026 2:39 pm A brilliant mission – I wish there were more like this, though without the technical glitches ) I’ve attached the replay and screenshots as usual )))
27 turns ? I think you've beaten my personal record on this one :lol:

The scenario editor is very flexible and allows for many special situations thanks to its triggers and scripts.
The problem is that scripting all of this takes quite a bit of time, and a single poorly configured trigger is enough to derail everything. For example, the arrival of German reinforcements requires a simple script that I had to repeat three times, and depending on the chosen deployment location, the corresponding script must be triggered.
Unfortunately, the only one of the three options I hadn't tested in-game was the one on which I made a very simple (yet important) inadvertent error.
That was very unlucky :lol:

Re: Modern Conflicts : World War III campaigns

Posted: Fri Apr 10, 2026 3:12 pm
by Imeror
Okay, now I'm planning the Ukrainian campaign in more detail. The first chapter should consist of 7 levels (the 4 from the map pack that's been out for over a year, plus 3 others I hadn't made at the time).

It was one of my first maps pack (the 4th, if I remember correctly), and unlike others that I've updated with my increased experience (like the first European, American, and Russian chapters... the latter of which actually became the Russian Chapter 2 :lol: ), I haven't touched my Ukrainian scenarios at all since I designed them.
I've noticed that the first three Ukrainian missions only need minor tweaks, mainly additional units and prestige to ease the difficulty, but the fourth one... even though I really like its concept and challenge, I find it a bit clumsy and, above all, far too long and difficult for the fourth level of a campaign.

As a reminder, even though it was a long time ago, this was this scenario :

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The player had a few turns to organize their defenses against an attack from the north, while also moving transports and units to safety on the other side of the river so they could evacuate west.
The player also has special sapper units to build defenses at certain predetermined locations using their prestige points.
After a while, the enemy also attacks from the east, and the player have to defend on both sides before he can retreat to the bridges themselves.


For those who remember, I'm asking for your help in deciding what you think is best. This scenario has been out for a while, but with a bit of luck, your memory is exceptionally good or you played it recently:
A) You consider the scenario good despite its few flaws. In that case, I'll keep it as is, with perhaps a few adjustments.
B) Too many flaws. It's better to start over from the beginning in a simplified version.
C) Too many flaws AND too long. It's better to start over and create several successive scenarios for this battle.

Hopefully, people with excellent memories will happen to see this. Otherwise, I will decide myself. :lol:

Re: Modern Conflicts : World War III campaigns

Posted: Fri Apr 10, 2026 4:11 pm
by bondjamesbond
Imeror wrote: Fri Apr 10, 2026 3:12 pm Okay, now I'm planning the Ukrainian campaign in more detail. The first chapter should consist of 7 levels (the 4 from the map pack that's been out for over a year, plus 3 others I hadn't made at the time).

It was one of my first maps pack (the 4th, if I remember correctly), and unlike others that I've updated with my increased experience (like the first European, American, and Russian chapters... the latter of which actually became the Russian Chapter 2 :lol: ), I haven't touched my Ukrainian scenarios at all since I designed them.
I've noticed that the first three Ukrainian missions only need minor tweaks, mainly additional units and prestige to ease the difficulty, but the fourth one... even though I really like its concept and challenge, I find it a bit clumsy and, above all, far too long and difficult for the fourth level of a campaign.

As a reminder, even though it was a long time ago, this was this scenario :

Image

Image


The player had a few turns to organize their defenses against an attack from the north, while also moving transports and units to safety on the other side of the river so they could evacuate west.
The player also has special sapper units to build defenses at certain predetermined locations using their prestige points.
After a while, the enemy also attacks from the east, and the player have to defend on both sides before he can retreat to the bridges themselves.


For those who remember, I'm asking for your help in deciding what you think is best. This scenario has been out for a while, but with a bit of luck, your memory is exceptionally good or you played it recently:
A) You consider the scenario good despite its few flaws. In that case, I'll keep it as is, with perhaps a few adjustments.
B) Too many flaws. It's better to start over from the beginning in a simplified version.
C) Too many flaws AND too long. It's better to start over and create several successive scenarios for this battle.

Hopefully, people with excellent memories will happen to see this. Otherwise, I will decide myself. :lol:
https://www.strategium.ru/forum/topic/1 ... nt-4240464
Sometimes I can’t even remember what I had for breakfast or whether I drank tea or coffee ))) Just do as your experience now tells you – it’s improved a lot since I started playing with your group ) Just don’t forget to write the scripts properly, otherwise I’ll complete all the missions better than you )))
https://union.4bb.ru/viewtopic.php?id=971&p=30#p127718

Imeror wrote: Fri Apr 10, 2026 3:03 pm
bondjamesbond wrote: Fri Apr 10, 2026 2:39 pm A brilliant mission – I wish there were more like this, though without the technical glitches ) I’ve attached the replay and screenshots as usual )))
27 turns ? I think you've beaten my personal record on this one :lol:

The scenario editor is very flexible and allows for many special situations thanks to its triggers and scripts.
The problem is that scripting all of this takes quite a bit of time, and a single poorly configured trigger is enough to derail everything. For example, the arrival of German reinforcements requires a simple script that I had to repeat three times, and depending on the chosen deployment location, the corresponding script must be triggered.
Unfortunately, the only one of the three options I hadn't tested in-game was the one on which I made a very simple (yet important) inadvertent error.
That was very unlucky :lol:
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Just as I promised, I’ve killed all my enemies ) Towards the end, even after visiting Hex B, the valiant French appeared; they marched in full formation across the sea and through the air, as all the Trump supporters were already six feet under ))) I’ve attached the replay and screenshots !!!)

So a drone war is on the cards!

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Another video from FPV drone operators showing a fibre-optic cable belonging to Hezbollah in Lebanon. Here we see attacks on two Merkava Mk.4 tanks, an armoured Caterpillar D9 bulldozer and, likely, a rare variant of the Namar armoured personnel carrier with a combat module equipped with a 30mm automatic cannon.

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A compilation of combat footage from the UAV operators of the 36th Guards Motorised Rifle Brigade, part of the 29th Army within the ‘East’ military group. Soldiers from Transbaikal are destroying armoured and light vehicles, including foreign ‘Stryker’ armoured personnel carriers, and eliminating enemy personnel in the Dnipropetrovsk region.


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A Russian FPV drone struck a Ukrainian police car in Kherson, which is under enemy control.

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Fibre-optic operators from the ‘Sever’ Group are destroying an enemy 2S22 “Bogdan” self-propelled gun with strikes from ‘KVN’ FPV drones in the Sumy region.

Re: Modern Conflicts : World War III campaigns

Posted: Wed Apr 15, 2026 2:30 pm
by Imeror
Hello,

I was working on my next map (once again there will be a big one in the next campaign), and as usual I was bored with geography. I'm always checking nearly tiles by tiles what the real terrain looks like in real life to make something relatively accurate, so I often need to do something else to not become totally mad :lol:
Not long ago, I had the idea to make a mini-mod to have more heroes in Modern Conflicts. A very small "cosmetic" mod, in the same spirit than my previous "historical pictures" mini-mod.
Since I was bored with my current map, I decided to work on it ; and it is ready.

Link : https://www.mediafire.com/file/ntvftltl ... s.rar/file


It install exactly like my previous "Historical pictures" mini-mod.
Put it in the same MODS folder than other mods and activate it with JSGME.
That's it.



So, what is the content ?

Two things are added :

1) for "pure players", I have expanded the numbers of names and surnames per factions when an heroe is created. In "vanilla" Modern Conflicts, there were approximativelly 10 to 20 entries for names and surnames per factions ; with this folder, there are 50 for each now. You'll thus see the same names less often. I kept names from original MC, I just added new ones.

It seems Akkula originaly used a list of the most popular first and last names per country. This was a good idea in itself, but it always resulted in me feeling, when playing as the French, that my army was composed exclusively of heroes from the wealthiest neighborhoods of Paris. I tried to make it more coherent by adding provincial names, more "modern" names, or names from immigrant backgrounds (in relatively realistic proportions for each country).

A few examples :
- For France I added Le Gall and Le Goff for Britanny ; Zimmermann and Meyer for North-East population (lots of families live on both sides of the German border) ; Etchegaray and Ibarra for Basques ; Haddad or Ibrahim for muslim migration ; Garcia or Silva for hispanic migration ; etc ...
- For the UK, you'll find more names from Wales, Scotland and Northern Ireland, not just typical english names : Murray, O'Conor, Murphy, Doyle, O'Brien, etc ...
- About Poland, even if 90% of the entries are "classical" polish names, there are families with names originating from neighboring countries.. You can thus have a few Ukrainian or German names among your heroes, like Shevchenko, Kovalenko, Schultz, Krause, etc... There are also some names of Jewish origin like Cohen or Bloch.
- same logic for every factions, in different proportions.

I tried to include very common first and last names, but also to have names that were a little less "stereotypical".
As mentioned above, members of the Parisian bourgeoisie would not constitute the bulk of the French battalions in a world war. I needed names from other regions, and that is what I also tried to do for other countries. These "exotic" names remain a minority in each list, but they are now present.


2) for modders, I also included pictures for Serbian and Ukrainian heroes.
Initially, the mod contains this (+1 or 2 from my old map pack format) :

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The folder also add this :

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Ground and air emblems for serbian and ukrainian heroes ; and navy emblem for Ukraine (not for Serbia... for obvious reasons :lol: )
They also have the 50 names and surnames each, of course.
That means that if you want to create a campaign with Serbia or Ukraine, the heroes are ready to be used :D





I plan to make other versions of this mod later, adding heroes for factions that don't currently have any.
Similarly, I'm considering creating AI-generated portraits to replace the emblem system Akkula implemented, like Tobi implemented in his campaigns. I'll see if I have the time.

Also note that I know there is a "russifikator", that translate the mod into Russian.
I don't know how it will react to my submod, if you have it installed.
If you play with this russian version and that you have the names of the heroes in Cyrillic, it could be wise to not install this sub-mod, as my sub-mod could overwrite the Cyrillic characters for the heroes with latin characters.
If you play in English, there is no problem, obviously.


Okay, break over; I'm going back to the Ukrainian campaign and my geography work :lol: