Re: Locarnus Addon 2026-05, investigating compatibility with BE 2.5
Posted: Thu Jun 04, 2026 1:24 pm
looking forward to seeing this fully completed!
Forum
https://forum.slitherine.com/
There always seems to be more stuff to do.
My issue is overpowered allied subs. I hate them, they're always getting in the way and hitting me at the worst times and are tough to kill.goose_2 wrote: Mon Jun 15, 2026 5:31 pm Hey Buddy, I will set up a time for Saturday if you can make it as my wife will be out with some of the family.
I hope you can make it then.
I am on the 2nd broadcast and the struggle is real.
The most annoying thing that causes me heartburn are the 5 starred units, which are only a few. Thank God!
and the IS-2's. Those bad boys at any level are scary scary scarry. I do not have an adequate unit that can cause them pause, at least not in the area I am defending.
Creating some interesting challenges that I am sure you will enjoy.
Let me know if you can make it for Saturday this week, and is you have seen the Warsaw start yet.
Blessings,
Gosseman
I'll try to make it on Saturday. Though a later time of the day will probably be better for me, if you have that option.goose_2 wrote: Mon Jun 15, 2026 5:31 pm Hey Buddy, I will set up a time for Saturday if you can make it as my wife will be out with some of the family.
I hope you can make it then.
I am on the 2nd broadcast and the struggle is real.
The most annoying thing that causes me heartburn are the 5 starred units, which are only a few. Thank God!
and the IS-2's. Those bad boys at any level are scary scary scarry. I do not have an adequate unit that can cause them pause, at least not in the area I am defending.
Creating some interesting challenges that I am sure you will enjoy.
Let me know if you can make it for Saturday this week, and is you have seen the Warsaw start yet.
Blessings,
Gosseman
Hm, McGuba reduced the ground defense of subs, both Allied and Axis ones.slowgtp wrote: Mon Jun 15, 2026 8:30 pm My issue is overpowered allied subs. I hate them, they're always getting in the way and hitting me at the worst times and are tough to kill.
Nah, no worries. I like the challenge. I'm just bitchingLocarnus wrote: Mon Jun 15, 2026 9:47 pmI'll try to make it on Saturday. Though a later time of the day will probably be better for me, if you have that option.goose_2 wrote: Mon Jun 15, 2026 5:31 pm Hey Buddy, I will set up a time for Saturday if you can make it as my wife will be out with some of the family.
I hope you can make it then.
I am on the 2nd broadcast and the struggle is real.
The most annoying thing that causes me heartburn are the 5 starred units, which are only a few. Thank God!
and the IS-2's. Those bad boys at any level are scary scary scarry. I do not have an adequate unit that can cause them pause, at least not in the area I am defending.
Creating some interesting challenges that I am sure you will enjoy.
Let me know if you can make it for Saturday this week, and is you have seen the Warsaw start yet.
Blessings,
Gosseman
Yeah, having many units with an experience disadvantage is a terrifying prospect for those 45 scenarios where the enemy has 5 stars. At least there are not many better unit types for the enemy.
Oh, seems youtube also ate my comment.![]()
I just reposted a short version of it on the Warsaw start video.
Hm, McGuba reduced the ground defense of subs, both Allied and Axis ones.slowgtp wrote: Mon Jun 15, 2026 8:30 pm My issue is overpowered allied subs. I hate them, they're always getting in the way and hitting me at the worst times and are tough to kill.
Not sure if that is a good deal for the Axis.
I could eg lower the ini of Allied subs by 1, they currently have 2 more than the Axis ones?
I found no technical issues so far, just some changed and many added graphics.bondjamesbond wrote: Tue Jun 16, 2026 6:17 pm So, how's it going with adapting the submod to the new version?
https://kino-o-voine.cc/vtoraya-mirovay ... rial-2016/
Locarnus wrote: Tue Jun 16, 2026 7:40 pmI found no technical issues so far, just some changed and many added graphics.bondjamesbond wrote: Tue Jun 16, 2026 6:17 pm So, how's it going with adapting the submod to the new version?
https://kino-o-voine.cc/vtoraya-mirovay ... rial-2016/
I still have the feeling that I missed something, but due to recent real life time constraints, I'm not making much progress anyway.
So next update will mostly be as usual, changes based on HerzogSieg youtube playthrough feedback and ideas from BE 2.5 (like those two Italian ships and better transport defense values, especially air transport).
The existing Italian special submarine unit can be quite powerful against enemy battleships and cruisers, but only if it can be protected from Allied destroyers.bondjamesbond wrote: Tue Jun 16, 2026 10:08 pm Got it! Since you’ve decided to diversify the Italian Navy, don’t forget to add submarines and torpedo boats—which achieved more glory and success than all the Italian battleships and cruisers combined, most of which never actually left the docks and ports in real life.)
It’ll probably be fun in its own way )Locarnus wrote: Sun Jun 21, 2026 9:13 pmThe existing Italian special submarine unit can be quite powerful against enemy battleships and cruisers, but only if it can be protected from Allied destroyers.bondjamesbond wrote: Tue Jun 16, 2026 10:08 pm Got it! Since you’ve decided to diversify the Italian Navy, don’t forget to add submarines and torpedo boats—which achieved more glory and success than all the Italian battleships and cruisers combined, most of which never actually left the docks and ports in real life.)![]()
In the reupload a few mintues ago I also included a highly experimental BE main scenario machine translation (RU, DE, FR).bondjamesbond wrote: Sun Jun 21, 2026 10:58 pm It’ll probably be fun in its own way )
Thank you for the update!
Locarnus wrote: Sun Jun 21, 2026 11:04 pmIn the reupload a few mintues ago I also included a highly experimental BE main scenario machine translation (RU, DE, FR).bondjamesbond wrote: Sun Jun 21, 2026 10:58 pm It’ll probably be fun in its own way )
Thank you for the update!
I'm just not sure if it is a total wreck or just a giant mess. Also only the BE main scenario, no library or any other stuff.
Pictures and formatting seem to be hit and miss. And I did not even set out to test any of it.
But if you want to take a look, feel free to do so.![]()

From what I have seen, the machine translation is unfortunately pretty bad.
I'm not in a hurry—I just want you to solve your problems as soon as possible!Locarnus wrote: Wed Jun 24, 2026 7:57 pmFrom what I have seen, the machine translation is unfortunately pretty bad.
I wanted to do it separately and with some more testing, but I probably have to cut back on modding for a while, due to some ongoing real life situations.![]()
Thus I'm not sure when I have the time to work on that again.
goose_2 wrote: Mon Jun 15, 2026 8:53 pm oh, that would be the BE aspect of the game, I am playing the GC on Napoleon difficulty
yikes
Ok, so I have a ton of thoughts about my entire army before I start this final year of this epic campaign.Locarnus wrote: Sun Jun 28, 2026 8:58 pm
Non-hero bonus SE units
.Std Kav 44 ....................... a3s1 ... Brodrick ............. 1800 ... 405
.Std Blue Division 44 ........... d1d2 ... PatrickLee .......... 1477 ... 399
.Std M4(r) ..................... i1d2d3 ... Dimitri ............... 1410 ... 412
.Std 15 cm sIG 33 r8 .......... m1a2 ... PaulWilde ........... 1186 ... 392
.Std Nimrod+ r11 ........... m1a3a3 ... Makorin .............. 1760 ... 440
.Std Inf 44 .......................... a3 ... Eskuche ............... 633 ... 415
.Std 7.5 FK 16 nA r11 .. Horse .... ?? ... Thejf .................. 174 ... 315
plus 1 non-hero bonus SE units for 45 grand campaign
Last SE unit is annoying to get, since it has to come at the start of the first 45 scenario due to the bonus SE hero joining in this first scenario. And the difficulty has to be readjusted for each try. I should find a way to make this less arduous, but don't know at the moment.goose_2 wrote: Tue Jun 30, 2026 8:16 pm Ok, so I have a ton of thoughts about my entire army before I start this final year of this epic campaign.
So, I will be dissecting each in portions.
starting with SE units.
last 45 se unit will be arty to start to try and get as quick as possible to at least 3 stars before I try and pop a hero on to them.
[...]
Those are all of my thoughts on se focus for 45.
Let me know if you have any