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				Mixed Units Bug (Animation On/Off)
				Posted: Sun Sep 14, 2025 6:51 pm
				by XOPT13
				
			 
			
					
				Re: Mixed Units Bug (Animation On/Off)
				Posted: Mon Sep 15, 2025 12:55 am
				by MVP7
				The game's engine doesn't support more than one type of model per unit. The mixed archer and some other complex units have been done with animation tricks as a workaround, and I guess turning off the animations restores the unit to its default state (which in this case is the "main" spearman model). I'm pretty sure this can't be avoided or fixed (in a practical manner) with the animations turned off.
			 
			
					
				Re: Mixed Units Bug (Animation On/Off)
				Posted: Mon Sep 15, 2025 8:29 am
				by rbodleyscott
				MVP7 wrote: ↑Mon Sep 15, 2025 12:55 am
The game's engine doesn't support more than one type of model per unit. The mixed archer and some other complex units have been done with animation tricks as a workaround, and I guess turning off the animations restores the unit to its default state (which in this case is the "main" spearman model). I'm pretty sure this can't be avoided or fixed (in a practical manner) with the animations turned off.
 
That is correct.
 
			 
			
					
				Re: Mixed Units Bug (Animation On/Off)
				Posted: Mon Sep 15, 2025 9:59 am
				by XOPT13
				Thank you very much! Please tell me what are the further development plans of the game? Is there any information?
			 
			
					
				Re: Mixed Units Bug (Animation On/Off)
				Posted: Tue Sep 16, 2025 6:58 am
				by rbodleyscott
				XOPT13 wrote: ↑Mon Sep 15, 2025 9:59 am
Thank you very much! Please tell me what are the further development plans of the game? Is there any information?
 
 
 
			 
			
					
				Re: Mixed Units Bug (Animation On/Off)
				Posted: Tue Sep 16, 2025 4:40 pm
				by XOPT13
				Is the Renaissance (FOGR) and the conquest of America by the conquistadors planned on the FOG2 engine or as a separate game?
			 
			
					
				Re: Mixed Units Bug (Animation On/Off)
				Posted: Wed Sep 17, 2025 6:24 am
				by rbodleyscott
				XOPT13 wrote: ↑Tue Sep 16, 2025 4:40 pm
Is the Renaissance (FOGR) and the conquest of America by the conquistadors planned on the FOG2 engine or as a separate game?
 
Not currently