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Re: Campaigns for Modern Conflicts
Posted: Mon Jun 22, 2026 8:47 pm
by bondjamesbond
Re: Campaigns for Modern Conflicts
Posted: Tue Jun 23, 2026 8:11 pm
by bondjamesbond
Re: Campaigns for Modern Conflicts
Posted: Wed Jun 24, 2026 6:44 pm
by bondjamesbond
Re: Campaigns for Modern Conflicts
Posted: Thu Jun 25, 2026 1:42 pm
by Кэп

Bravoby bondjamesbond ! Global capitalism always yields to the social order: everything for the people, everything for victory!
![Image]()
Re: Campaigns for Modern Conflicts
Posted: Thu Jun 25, 2026 2:37 pm
by terminator
Кэп wrote: Thu Jun 25, 2026 1:42 pm

Bravoby bondjamesbond ! Global capitalism always yields to the social order: everything for the people, everything for victory!
Although China is politically a communist state, its economy is largely capitalist.
Re: Campaigns for Modern Conflicts
Posted: Thu Jun 25, 2026 4:01 pm
by bondjamesbond
Re: Campaigns for Modern Conflicts
Posted: Thu Jun 25, 2026 7:32 pm
by Tobi72
Hello grau81, this is where you set the trigger for a unit—for example, the turn in which it should appear. You can also specify where it should move; you do this using zones that you define, and so on.

- Screenshot 2026-06-25 211841.png (393.55 KiB) Viewed 67 times
Re: Campaigns for Modern Conflicts
Posted: Thu Jun 25, 2026 7:44 pm
by Tobi72
Here’s a recommendation: if you aren't yet fully comfortable with the editor, load a finished scenario created by me or Imeror and examine it thoroughly—every detail can be helpful. Then, incorporate a script you like into your own scenario and test it out. Imeror and I have designed many single-player scenarios packed with scripts, including ones where units appear on specific turns to give the player a hard time.

Re: Campaigns for Modern Conflicts
Posted: Thu Jun 25, 2026 8:04 pm
by Tobi72
Hi Bond, I see you only have Taichung left to capture and the campaign is won.

Re: Campaigns for Modern Conflicts
Posted: Thu Jun 25, 2026 8:24 pm
by bondjamesbond
Tobi72 wrote: Thu Jun 25, 2026 8:04 pm
Hi Bond, I see you only have Taichung left to capture and the campaign is won.
Yeah, my friend, I'm already playing—screenshots and a replay are coming soon! Since the Baltic states and hordes of NATO troops from another author are waiting for me! So I've got one battle after another over there—I hope you'll finish the second chapter on China!!!
Re: Campaigns for Modern Conflicts
Posted: Thu Jun 25, 2026 10:36 pm
by Imeror
Tobi72 wrote: Thu Jun 25, 2026 7:44 pm
Here’s a recommendation: if you aren't yet fully comfortable with the editor, load a finished scenario created by me or Imeror and examine it thoroughly—every detail can be helpful. Then, incorporate a script you like into your own scenario and test it out. Imeror and I have designed many single-player scenarios packed with scripts, including ones where units appear on specific turns to give the player a hard time.
I agree; opening the editor to see how scenarios by other creators work really helped me create my own.
I often find it amusing to see that everyone has their own little quirks. And even with experience, when I watch what others do, I still think to myself, "Hey, that’s not a bad idea ; I should stop doing it that way and do it like him instead."

Re: Campaigns for Modern Conflicts
Posted: Thu Jun 25, 2026 10:38 pm
by Imeror
bondjamesbond wrote: Thu Jun 25, 2026 8:24 pm
Yeah, my friend, I'm already playing—screenshots and a replay are coming soon! Since the Baltic states and hordes of NATO troops from another author are waiting for me! So I've got one battle after another over there—I hope you'll finish the second chapter on China!!!
I tried to go easy on the size of the horde this time ; but I want my campaigns to remain "lethal."
No one is going to finish my World War III scenarios without taking losses - that’s part of the experience
