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Re: World at War 1941-1945
Posted: Wed Nov 04, 2020 8:28 am
by ajs81
v1.05
- better range for ships
- add some spy units at North Africa
- Iraq rebel
- Free Poland tanks
- some bug fixed
- add railway at Britain
https://www.mediafire.com/file/h0yi0ep0 ... 8.rar/file
Re: World at War 1941-1945
Posted: Wed Nov 04, 2020 10:53 am
by jeffoot77
nice you are always working on it ! thanks for the update.
Re: World at War 1941-1945
Posted: Wed Nov 04, 2020 2:01 pm
by ajs81
I was playing this scenario with myself and that was the point why I have changed the ships range and add some units + bug fix
Re: World at War 1941-1945
Posted: Mon Nov 16, 2020 9:41 pm
by ajs81
New 1.06 PAK 0,48
- New unit - Jap mines
- Kharkiv offensive (second battle)
- Stalingrad operation Uran
- some event in Prague May 1942
- add few real great spies
https://www.mediafire.com/file/8tocf16x ... 8.rar/file
Re: World at War 1941-1945
Posted: Fri Nov 20, 2020 9:57 pm
by ajs81
At new version 1.07 there will be:
- Polish underground forces
- new ships prices
- Crimea - Kerch battle -
https://en.wikipedia.org/wiki/Battle_of ... _Peninsula
- Demyansk pocket
https://en.wikipedia.org/wiki/Demyansk_Pocket
- Norway resistance
Re: World at War 1941-1945
Posted: Tue Nov 24, 2020 8:01 pm
by ajs81
at 1.07 there will be some modification for the battleship prices and add naval attack for Fusō-class battleship\carrier + weather small modification
Re: World at War 1941-1945
Posted: Wed Nov 25, 2020 10:25 am
by jeffoot77
ajs81 wrote: ↑Wed Nov 04, 2020 2:01 pm
I was playing this scenario with myself
--> i try too and it is pretty fun. As i play not everyday ; i forget the ennemy positions and it is cool to play the two sides without to be obliged to launch and wait the ia to play. .
and thxs for the update
Re: World at War 1941-1945
Posted: Wed Nov 25, 2020 11:04 am
by ajs81
jeffoot77 wrote: ↑Wed Nov 25, 2020 10:25 am
ajs81 wrote: ↑Wed Nov 04, 2020 2:01 pm
I was playing this scenario with myself
--> i try too and it is pretty fun. As i play not everyday ; i forget the ennemy positions and it is cool to play the two sides without to be obliged to launch and wait the ia to play. .
End thxs for the upade.
I wonder who is playing this scenario except us
At 1.07 there will be also Belomorsko-Baltiyskiy Kanal imeni Stalina (White Sea–Baltic Canal) so Soviet river boats will be able to move from Leningrad up to White Sea.
Re: World at War 1941-1945
Posted: Sat Nov 28, 2020 7:02 am
by ajs81
There will be also at 1.07: Market Garden event, Guadalcanal battle +some small map fix
Version 1.07 PAK 0.48
https://www.mediafire.com/file/e8fzibf2 ... 8.rar/file
Re: World at War 1941-1945
Posted: Wed Dec 09, 2020 11:27 am
by ajs81
If I miss some event or I should add something let me know

Re: World at War 1941-1945
Posted: Mon Dec 21, 2020 10:29 pm
by ajs81
Re: World at War 1941-1945
Posted: Fri Jan 08, 2021 10:56 pm
by ajs81
https://www.mediafire.com/file/4fgvsagm ... +.rar/file
v1.09
- add two Soviet reserve army near Vyazma and Arkhangelsk
- minor correction at Normandy
- add Bastogne, Falaise, St. Lo places
- add German units as event Battle of the Bulge
- ports in North Africa are not ports but look like them, this forces the player to transport units from the continent
Re: World at War 1941-1945
Posted: Sun Jan 24, 2021 8:05 pm
by ajs81
Version 1.10 PAK 0.50
https://www.mediafire.com/file/vrs0ep5z ... +.rar/file
v1.10
- add Soviet generals to Red Army at Barbarossa Ordre de Bataille
- change Netherlands submarine and naval units to PAK 0.50
- add minor places to show Brody battle -->
https://en.wikipedia.org/wiki/Battle_of_Brody_(1941)
- check Wehrmacht units at Barbarossa Ordre de Bataille
remember to update also movement file for PAK 0.50
Re: World at War 1941-1945
Posted: Tue Jan 26, 2021 11:49 am
by ajs81
Hello fans of WW2, I see that more than 20 users downloaded the last version 1.10. Can I ask you for feedback? What do you like or not at this scenario? What do you want to add? Let me know your feelings

Re: World at War 1941-1945
Posted: Fri Jan 29, 2021 1:11 pm
by moonwalker
Hello
it's a fantastic job, but it's just not playable in the single player (verion 1.10).
Even after 8 hours, the AI is simply not ready.
I have a fast new PC and the CPU is only used with 7% but it is useless.
Still a great idea.
I really would have liked to have played 240 turns.
The only solution for me is to separate North Africa and Europe from the rest and thus make it possible in the SP.
Thank you and greetings
moonwalker
Re: World at War 1941-1945
Posted: Fri Jan 29, 2021 2:42 pm
by goose_2
ajs81 wrote: ↑Tue Jan 26, 2021 11:49 am
Hello fans of WW2, I see that more than 20 users downloaded the last version 1.10. Can I ask you for feedback? What do you like or not at this scenario? What do you want to add? Let me know your feelings
I got the PAK mod to work on my computer, but I cannot seem to get your waw to work...not sure why
Re: World at War 1941-1945
Posted: Fri Jan 29, 2021 3:11 pm
by ajs81
moonwalker wrote: ↑Fri Jan 29, 2021 1:11 pm
Hello
it's a fantastic job, but it's just not playable in the single player (verion 1.10).
Even after 8 hours, the AI is simply not ready.
I have a fast new PC and the CPU is only used with 7% but it is useless.
Still a great idea.
I really would have liked to have played 240 turns.
The only solution for me is to separate North Africa and Europe from the rest and thus make it possible in the SP.
Thank you and greetings
moonwalker
Hi, maybe I answered about it someone else via private e-mail and not here. This scenario is not for SP vs AI. It is not my fault. My computer has 2 years and the first rounds took about 16h. It is PC mechanism failure. PC uses only 1Gb RAM. So this scenario is unfortunately only for HOT SEAT players. Maybe one day when we will have a new PC engine that will use 8Gb RAM or max then it will be playable as SP scenario and MP --> when servers will accept files bigger than 10MB. This scenario has 35MB. I did not know about such restrictions before my work

PS we can play hot seat together using or e-mails and saves if you want
Re: World at War 1941-1945
Posted: Fri Jan 29, 2021 3:14 pm
by ajs81
goose_2 wrote: ↑Fri Jan 29, 2021 2:42 pm
ajs81 wrote: ↑Tue Jan 26, 2021 11:49 am
Hello fans of WW2, I see that more than 20 users downloaded the last version 1.10. Can I ask you for feedback? What do you like or not at this scenario? What do you want to add? Let me know your feelings
I got the PAK mod to work on my computer, but I cannot seem to get your waw to work...not sure why
Hi Goose, you had everything step by step at e-mail. Maybe moonwalker player will help you.
Remember that this scenario needs my equipment file + units picture.
Re: World at War 1941-1945
Posted: Fri Jan 29, 2021 10:26 pm
by McGuba
moonwalker wrote: ↑Fri Jan 29, 2021 1:11 pm
Even after 8 hours, the AI is simply not ready.
I wonder why it takes so long for the AI to finsih a turn in this mod. Is it because of the size of the map or because of the number of units, or a combination of both?
Maybe it could be reduced a bit or something to speed it up?
Re: World at War 1941-1945
Posted: Sat Jan 30, 2021 9:03 am
by ajs81
McGuba wrote: ↑Fri Jan 29, 2021 10:26 pm
moonwalker wrote: ↑Fri Jan 29, 2021 1:11 pm
Even after 8 hours, the AI is simply not ready.
I wonder why it takes so long for the AI to finsih a turn in this mod. Is it because of the size of the map or because of the number of units, or a combination of both?
Maybe it could be reduced a bit or something to speed it up?
I think it is a mix of units and size. Example, new PHACAS scenario Stalingrad:
[AXIS]
Total units: 322 (cost=100412)
[ALLIES]
Total units: 614 (cost=140720)
Summary: 936 units,
15488 hex
W@W:
[AXIS]
Total units: 2202 (cost=697269)
[ALLIES]
Total units: 3581 (cost=1257308)
Summary: 5783
352335 hex
1941ballanced v5:
[AXIS]
Total units: 832 (cost=292780)
[ALLIES]
Total units: 1340 (cost=473303)
Summary: 2172 units
25200 Hex
This scenario works fine only for hot seat mode. None crash, you can move every unit ect. Comparing 1941 v5 v W@W, at W@W there is only x2,66 units more but the map is x14 bigger.
I was testing W@W, ships are main problem. Without AI ships scenario works fine. Of course it is not 5min for AI moves but a reasonable 1.5 hours.
Size of map is not a problem for AI playing. It is problem only for MP because map is big because of itself (many hexes).