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Re: Middle Earth Mod (Updated to 1.3 August 2024)
Posted: Fri Nov 15, 2024 6:09 pm
by kronenblatt
Cronos09 wrote: Fri Nov 15, 2024 5:50 pm
Warg charges:
Warg.jpg
Yay! Getting there! Wow!

Re: Middle Earth Mod (Updated to 1.3 August 2024)
Posted: Wed Nov 20, 2024 12:51 pm
by kronenblatt
Cronos09 wrote: Fri Nov 15, 2024 5:50 pm
Warg charges:
Warg.jpg
Are you working on this to make it work in a mod? Even if lacking rider, it’s still a vast improvement from current camels.
Re: Middle Earth Mod (Updated to 1.3 August 2024)
Posted: Wed Nov 20, 2024 2:27 pm
by Cronos09
kronenblatt wrote: Wed Nov 20, 2024 12:51 pm
Cronos09 wrote: Fri Nov 15, 2024 5:50 pm
Warg charges:
Warg.jpg
Are you working on this to make it work in a mod? Even if lacking rider, it’s still a vast improvement from current camels.
No, I don't. It is not my 'subject' - I don't know this fantasy universe.
I've just started learning a computer program RME Editor which is used to create TWR2, TWA, TWW mods. I wrote to Jack about it earlier.
Re: Middle Earth Mod (Updated to 1.3 August 2024)
Posted: Wed Nov 20, 2024 5:21 pm
by kronenblatt
Cronos09 wrote: Wed Nov 20, 2024 2:27 pm
kronenblatt wrote: Wed Nov 20, 2024 12:51 pm
Cronos09 wrote: Fri Nov 15, 2024 5:50 pm
Warg charges:
Warg.jpg
Are you working on this to make it work in a mod? Even if lacking rider, it’s still a vast improvement from current camels.
No, I don't. It is not my 'subject' - I don't know this fantasy universe.
I've just started learning a computer program RME Editor which is used to create TWR2, TWA, TWW mods. I wrote to Jack about it earlier.
I see. And the warg is all static like a statue? No animations, for e.g. movement or attack?
Re: Middle Earth Mod (Updated to 1.3 August 2024)
Posted: Thu Dec 05, 2024 9:21 pm
by kronenblatt
It may be cool if Wargs were prone to anarchy charges. Making them a bit unpredictable. I've made an update for my own sub-mod in which Wargs can anarchy charge and no general can be moved to command them (because they're not acting as mounts).

Re: Middle Earth Mod (Updated to 1.3 August 2024)
Posted: Fri May 01, 2026 2:48 am
by Karvon
Claude AI now has a plugin for Blender, which allows you to create stuff with the AI through chat. I'm going to see what I can whip up with it; spent most of the first session just getting the software and addons set up and workin, and then doing a basic wolf model.
I'll keep you posted how it progresses.
Karvon
Re: Middle Earth Mod (Updated to 1.3 August 2024)
Posted: Fri May 01, 2026 4:26 am
by kronenblatt
Cool! Please make them warg riders, i.e., a goblin or orc mounting a large wolf, not just a warg.
Re: Middle Earth Mod (Updated to 1.3 August 2024)
Posted: Fri May 01, 2026 10:15 am
by Karvon
Here's a copy of the image I'm planning to use.
Re: Middle Earth Mod (Updated to 1.3 August 2024)
Posted: Fri May 01, 2026 10:20 am
by kronenblatt
Looks great! Promising!
Re: Middle Earth Mod (Updated to 1.3 August 2024)
Posted: Sat May 02, 2026 11:42 am
by Karvon
Here's a look at the work in progress.
Re: Middle Earth Mod (Updated to 1.3 August 2024)
Posted: Sat May 02, 2026 12:03 pm
by kronenblatt
Cute!

Rhinos with teddybear riders so far.
Re: Middle Earth Mod (Updated to 1.3 August 2024)
Posted: Sat May 02, 2026 12:17 pm
by Karvon
Yeah, I'm thinking I may have it redrawn using rectangles as a base. It's a rather laberous process though, so I may wait to see how it turns out first.
Re: Middle Earth Mod (Updated to 1.3 August 2024)
Posted: Sun May 03, 2026 3:43 am
by Karvon
I've redone the warg using rectangles, so it looks less like a plushy toy. This is a very slow process and only able to do so much work in one session at the free tier.
Karvon
Re: Middle Earth Mod (Updated to 1.3 August 2024)
Posted: Thu May 07, 2026 1:20 am
by Karvon
Here's another shot of the work in progress. With the free tier, I get about 20-30 minutes of AI-assisted modeling. You have to be very precise in directions, and even then, you often have to give follow-up directions to tweak the exact distances to shift elements you're working with to fit together correctly.
I've been focusing on the goblin's upper body and need to add legs. I am going to make the warg a bit narrower, it's too stocky atm.
Re: Middle Earth Mod (Updated to 1.3 August 2024)
Posted: Wed May 13, 2026 1:16 am
by Karvon
Here's another look at the work in progress. It's a very slow process, directing the AI, and it often has to redo things several times to get it right. I've narrowed down the wolf and working on the goblin legs atm.
Re: Middle Earth Mod (Updated to 1.3 August 2024)
Posted: Thu May 14, 2026 7:23 am
by Karvon
Had time for a couple of sessions of work; focused on refining the goblin rider.
Re: Middle Earth Mod (Updated to 1.3 August 2024)
Posted: Sun May 24, 2026 11:50 pm
by Karvon
A bit more work done; a very slow process.
Re: Middle Earth Mod (Updated to 1.3 August 2024)
Posted: Mon May 25, 2026 10:26 am
by kronenblatt
You can’t combine existing riders from the base game with your “warg”?
Re: Middle Earth Mod (Updated to 1.3 August 2024)
Posted: Mon May 25, 2026 11:38 am
by Karvon
kronenblatt wrote: Mon May 25, 2026 10:26 am
You can’t combine existing riders from the base game with your “warg”?
That would require exporting and converting to Blender which I don't have any experience with at this point, so I've opted to start from scratch in Blender with AI assistance, and work step by step from there.
Karvon
Re: Middle Earth Mod (Updated to 1.3 August 2024)
Posted: Thu May 28, 2026 5:20 pm
by SnuggleBunnies
Fwiw it is possible to import models from other games, like rtw (see 18th century mod for fog2m), (I received permission from fatw to use theirs long as i give credit), but I personally have no idea how to do it.