Page 4 of 4

Re: Middle Earth Mod (Updated to 1.3 August 2024)

Posted: Fri Nov 15, 2024 6:09 pm
by kronenblatt
Cronos09 wrote: Fri Nov 15, 2024 5:50 pm Warg charges:

Warg.jpg
Yay! Getting there! Wow! :)

Re: Middle Earth Mod (Updated to 1.3 August 2024)

Posted: Wed Nov 20, 2024 12:51 pm
by kronenblatt
Cronos09 wrote: Fri Nov 15, 2024 5:50 pm Warg charges:

Warg.jpg
Are you working on this to make it work in a mod? Even if lacking rider, it’s still a vast improvement from current camels.

Re: Middle Earth Mod (Updated to 1.3 August 2024)

Posted: Wed Nov 20, 2024 2:27 pm
by Cronos09
kronenblatt wrote: Wed Nov 20, 2024 12:51 pm
Cronos09 wrote: Fri Nov 15, 2024 5:50 pm Warg charges:

Warg.jpg
Are you working on this to make it work in a mod? Even if lacking rider, it’s still a vast improvement from current camels.
No, I don't. It is not my 'subject' - I don't know this fantasy universe.
I've just started learning a computer program RME Editor which is used to create TWR2, TWA, TWW mods. I wrote to Jack about it earlier.

Re: Middle Earth Mod (Updated to 1.3 August 2024)

Posted: Wed Nov 20, 2024 5:21 pm
by kronenblatt
Cronos09 wrote: Wed Nov 20, 2024 2:27 pm
kronenblatt wrote: Wed Nov 20, 2024 12:51 pm
Cronos09 wrote: Fri Nov 15, 2024 5:50 pm Warg charges:

Warg.jpg
Are you working on this to make it work in a mod? Even if lacking rider, it’s still a vast improvement from current camels.
No, I don't. It is not my 'subject' - I don't know this fantasy universe.
I've just started learning a computer program RME Editor which is used to create TWR2, TWA, TWW mods. I wrote to Jack about it earlier.
I see. And the warg is all static like a statue? No animations, for e.g. movement or attack?

Re: Middle Earth Mod (Updated to 1.3 August 2024)

Posted: Thu Dec 05, 2024 9:21 pm
by kronenblatt
It may be cool if Wargs were prone to anarchy charges. Making them a bit unpredictable. I've made an update for my own sub-mod in which Wargs can anarchy charge and no general can be moved to command them (because they're not acting as mounts).

Image

Image

Re: Middle Earth Mod (Updated to 1.3 August 2024)

Posted: Fri May 01, 2026 2:48 am
by Karvon
Claude AI now has a plugin for Blender, which allows you to create stuff with the AI through chat. I'm going to see what I can whip up with it; spent most of the first session just getting the software and addons set up and workin, and then doing a basic wolf model.

I'll keep you posted how it progresses.

Karvon

Re: Middle Earth Mod (Updated to 1.3 August 2024)

Posted: Fri May 01, 2026 4:26 am
by kronenblatt
Cool! Please make them warg riders, i.e., a goblin or orc mounting a large wolf, not just a warg.

Re: Middle Earth Mod (Updated to 1.3 August 2024)

Posted: Fri May 01, 2026 10:15 am
by Karvon
Here's a copy of the image I'm planning to use.

Re: Middle Earth Mod (Updated to 1.3 August 2024)

Posted: Fri May 01, 2026 10:20 am
by kronenblatt
Looks great! Promising!

Re: Middle Earth Mod (Updated to 1.3 August 2024)

Posted: Sat May 02, 2026 11:42 am
by Karvon
Here's a look at the work in progress.

Re: Middle Earth Mod (Updated to 1.3 August 2024)

Posted: Sat May 02, 2026 12:03 pm
by kronenblatt
Cute! 😊 Rhinos with teddybear riders so far.

Re: Middle Earth Mod (Updated to 1.3 August 2024)

Posted: Sat May 02, 2026 12:17 pm
by Karvon
Yeah, I'm thinking I may have it redrawn using rectangles as a base. It's a rather laberous process though, so I may wait to see how it turns out first.

Re: Middle Earth Mod (Updated to 1.3 August 2024)

Posted: Sun May 03, 2026 3:43 am
by Karvon
I've redone the warg using rectangles, so it looks less like a plushy toy. This is a very slow process and only able to do so much work in one session at the free tier.

Karvon