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Re: Modern Conflicts : World War III campaigns
Posted: Mon Apr 27, 2026 3:42 pm
by Imeror
I am currently replaying the campaign, and I'm saving the replays to make a kind of guide.
If someone is stuck somewhere, watching them could give some tips.
Ukraine Scenario 1 Replay :
https://www.mediafire.com/file/hcjf9xtd ... 1.rar/file
Ukraine Scenario 2 Replay :
https://www.mediafire.com/file/khmwdk0y ... 2.rar/file
Ukraine Scenario 3 Replay :
https://www.mediafire.com/file/45ru4nsl ... 3.rar/file
I'll do the rest later.
Before starting to work on the chapters in the Baltic States, I'm going to do another "experimental" scenario.
It's going to be VERY unusual, but I have no idea if it's going to be good or not, so I'm not announcing anything more for the moment

Re: Modern Conflicts : World War III campaigns
Posted: Tue Apr 28, 2026 12:25 pm
by bondjamesbond
Re: Modern Conflicts : World War III campaigns
Posted: Wed Apr 29, 2026 5:16 pm
by bondjamesbond
Re: Modern Conflicts : World War III campaigns
Posted: Wed Apr 29, 2026 10:35 pm
by Imeror
I see your adventure in Ukraine is progressing well.
Be careful with scenarios 4 and 5; they can be a bit violent if not approached correctly.
But scenarios 6 and 7 should resemble a holiday.
As for me, I've slightly changed my "secret project".
I wanted to create a single scenario to test the concept, but instead, I've created five linked scenarios within a campaign to develop several variations and test it in more depth.
It's still very experimental, and after some testing, I see that the next... "campaigns", we'll call them that for now... will need to be done differently.
For example, the computer player still tends not to follow what I tell it to do, although this is becoming less and less common with each adjustment. I will have to make simpler maps in future releases, so that the AI can find its way around them more easily.
But I'll still put this first draft online tomorrow or the day after to get feedback from other players. It's playable, not unpleasant, but future releases will need some fine-tuning to be truly fully enjoyable.
I think the idea is good, but the execution still needs some polishing. After all, it's like my infiltration scenarios: the first ones were mediocre, but the later ones improved.
I think I'll start a new topic for this: I still use Modern Conflicts to play it, but the tone is so different that it will stand out in the middle of my other campaigns.
Re: Modern Conflicts : World War III campaigns
Posted: Wed Apr 29, 2026 10:58 pm
by bondjamesbond
Imeror wrote: ↑Wed Apr 29, 2026 10:35 pm
I see your adventure in Ukraine is progressing well.
Be careful with scenarios 4 and 5; they can be a bit violent if not approached correctly.
But scenarios 6 and 7 should resemble a holiday.
As for me, I've slightly changed my "secret project".
I wanted to create a single scenario to test the concept, but instead, I've created five linked scenarios within a campaign to develop several variations and test it in more depth.
It's still very experimental, and after some testing, I see that the next... "campaigns", we'll call them that for now... will need to be done differently.
For example, the computer player still tends not to follow what I tell it to do, although this is becoming less and less common with each adjustment. I will have to make simpler maps in future releases, so that the AI can find its way around them more easily.
But I'll still put this first draft online tomorrow or the day after to get feedback from other players. It's playable, not unpleasant, but future releases will need some fine-tuning to be truly fully enjoyable.
I think the idea is good, but the execution still needs some polishing. After all, it's like my infiltration scenarios: the first ones were mediocre, but the later ones improved.
I think I'll start a new topic for this: I still use Modern Conflicts to play it, but the tone is so different that it will stand out in the middle of my other campaigns.
ОК OK, I’ll take good care of my units )
https://forum.warthunder.com/t/t-55a-m18/240608
Re: Modern Conflicts : World War III campaigns
Posted: Thu Apr 30, 2026 7:17 pm
by bondjamesbond
I’m still battling it out on map 4, wiping out hordes of orcs, but I need to translate this so I can figure out what to do next ))) Anyway, two convoys have already been delivered and have disappeared; now, as I understand it, I need to withdraw 10 units of some sort from the front line )
Bloody hell, I can’t make head nor tail of it. Do I need to evacuate 10 units from the various tank brigades assigned to me at different times, or from my own core forces? Otherwise I’ll lose, but that’s ridiculous and nonsensical, as I’m only being pursued by a single Russian unit that appeared just before turn 50 )))
Don’t worry, I’ve got a save file from turn 40, so I can bring anyone into the hexes – the main thing is to know exactly who’s needed for the evacuation )))
Re: Modern Conflicts : World War III campaigns
Posted: Thu Apr 30, 2026 9:47 pm
by Imeror
Only 10 core units are requiered on evacuation hexes. You have to keep auxiliary units behind to hold the city.
These poor guys will fight alone to buy you time
... And these are the ones you defeat in the last mission of the 2nd russian chapter, by the way.
They held their ground until you overwhelm them in another campaign
Okay, I'm starting to prepare my long post for my new project; I'll be uploading it soon.
I'll say it one last time so no one is surprised: it's going to be VERY special...
... and certainly a bit stupid too; but just because it's dumb doesn't mean it's not fun

Re: Modern Conflicts : World War III campaigns
Posted: Fri May 01, 2026 12:25 am
by bondjamesbond
Imeror wrote: ↑Thu Apr 30, 2026 9:47 pm
Only 10 core units are requiered on evacuation hexes. You have to keep auxiliary units behind to hold the city.
These poor guys will fight alone to buy you time
... And these are the ones you defeat in the last mission of the 2nd russian chapter, by the way.
They held their ground until you overwhelm them in another campaign
Okay, I'm starting to prepare my long post for my new project; I'll be uploading it soon.
I'll say it one last time so no one is surprised: it's going to be VERY special...
... and certainly a bit stupid too; but just because it's dumb doesn't mean it's not fun
I’ve wiped out all the Russians on the map, but I just can’t figure out which of my main units are now among the ‘Top 10’! I know this might be a daft question, but I’m confused about how to identify exactly which of my main units are in this mass of troops so I don’t lose this fourth map!?
Somehow, I managed to win the fourth map by practically bringing my entire personal air force into the fray ))) But for some reason, they didn’t award me a decisive victory )))
