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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Sun Aug 11, 2024 2:07 am
by bondjamesbond
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Sun Aug 11, 2024 1:55 pm
by TonyAfan
Hi
I have installed ver 3.0 without problems.
I use a copy of a clean install of Panzercorps to play Pak Mod.
I use JSGME to install Pak Mod into that clean install.
I do not use Steam or the Panzercorps steam.exe file to start Panzercorps because that has caused problems with inaccessible content for me in the past. I am not that informed on how the game manages multiple copies of the game on a single computer but this method works for me. There are other posts and threads that address this issue.

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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Mon Aug 12, 2024 4:45 am
by bondjamesbond
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Mon Aug 12, 2024 7:13 pm
by TonyAfan
Hi
At the moment we have not got a Japanese pillbox in the scenario editor.
I do not know why the Finnish Fort and strongpoint are now invisible I will have to check with Phcas.
I get the same problem with my vanilla install of Panzercorps it does not display my purchased DLC. On my computer If I wish to play the vanilla campaigns I start Panzercorps via Steam and then the DLC and addons are reinstated but this usually stops me playing the DLC and addons on my Pak Mod install.
Somewhere on the Forums there is probaly a solution for this issue,
Tony
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Mon Aug 12, 2024 11:16 pm
by bondjamesbond
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Thu Aug 29, 2024 8:26 am
by phcas

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Finnish FORT and STRONGPOINT
In version v3.00 the graphics of the Finnish "Fort" and "Strongpoint" are not visible. This will be fixed in update v3.10.
For v3.00 the Finnish scenarios can crash the game because of the missing graphics.
If you want to fix the Finnish strongpoints for v3.00 now, change the names in the equipment file:
032-086_Fort.png to 032-085_Fort.png
032-085_Strongpoint.png to 032-086_Strongpoint.png
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Thu Aug 29, 2024 11:05 am
by bondjamesbond
phcas wrote: ↑Thu Aug 29, 2024 8:26 am
Error.jpg
Finnish FORT and STRONGPOINT
In version v3.00 the graphics of the Finnish "Fort" and "Strongpoint" are not visible. This will be fixed in update v3.10.
For v3.00 the Finnish scenarios can crash the game because of the missing graphics.
If you want to fix the Finnish strongpoints for v3.00 now, change the names in the equipment file:
032-086_Fort.png to 032-085_Fort.png
032-085_Strongpoint.png to 032-086_Strongpoint.png
HI
When is the 3.10 update coming out !??
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Thu Aug 29, 2024 3:33 pm
by Tobi72
Hello, I am contacting you today with a question. Based on your work, I have started to work on a Japan-China campaign. It is called “Yamato”. It will contain 10 scenarios and is already finished. It is based on the model of a DLC. I'm just using their PAK MOD units for it. At the moment this campaign is still in German but I plan to translate it into English.
Now I wanted to ask if I can get permission from your team to publish it?
I wrote them a message some time ago but haven't received a reply yet, so I'm trying this way now.
https://www.slitherine.com/forum/viewtopic.php?t=116239
Kind regards Tobi
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Fri Aug 30, 2024 2:14 pm
by phcas
bondjamesbond wrote: ↑Thu Aug 29, 2024 11:05 am
HI
When is the 3.10 update coming out !??
It will take some weeks. Just back from holidays.
Greetings
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Fri Aug 30, 2024 2:21 pm
by phcas
Tobi72 wrote: ↑Thu Aug 29, 2024 3:33 pm
Hello, I am contacting you today with a question. Based on your work, I have started to work on a Japan-China campaign. It is called “Yamato”. It will contain 10 scenarios and is already finished. It is based on the model of a DLC. I'm just using their PAK MOD units for it. At the moment this campaign is still in German but I plan to translate it into English.
Now I wanted to ask if I can get permission from your team to publish it?
I wrote them a message some time ago but haven't received a reply yet, so I'm trying this way now.
https://www.slitherine.com/forum/viewtopic.php?t=116239
Kind regards Tobi
Hello Tobi72,
Great work from you. I would say publish it in English. In update v3.10 some new Japanese units will come. If you need new units for your Campaign, let us know. I will try to contact you by e-mail. Sorry I was offline a few weeks because of holidays.
Greetings

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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Fri Aug 30, 2024 3:23 pm
by bondjamesbond
phcas wrote: ↑Fri Aug 30, 2024 2:14 pm
bondjamesbond wrote: ↑Thu Aug 29, 2024 11:05 am
HI
When is the 3.10 update coming out !??
It will take some weeks. Just back from holidays.
Greetings
Well I'm glad you're back and back in business ! Yes to rest sometimes you need to turn off all the gadgets to work more fruitfully afterwards )
The new Japanese buildings and units are cool !!!!
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Fri Aug 30, 2024 4:05 pm
by jeffoot77
hello all the team!
here is a feedback for the end in PAK mod:
i just finished the last scenario of the whole campaign (berlin) and from bagration to berlin, player can buy or upgrade lots of tigers( more than 15 for me !) and lots of ME 262 fighters(more than 20 for me! ) and therefore the game becomes a little too easy (I play in field marshall with chess dice since beggining ) because we have aerial superiority and tanks that are too strong ! (and I still had over 30k prestige left! and i bought AA too ! )
So I was surprised that there are not more waves of allied planes on the last map of Berlin. So in my humble opinion, map would need a lot more enemy planes (at least 15 new ones each turn! at least to weaken fighters of germany ), a massive attack from the allies on west and east (already the case) is good but there should be also an encirclement and penetration from north and south! (even if historically it is not) .
For the mod, all maps are awesomes , bagration map, ardennes map are very good , the experience was incredible! gigantic maps, hundreds of hours of fun, thanks again for all the work!
PS: i forget to mention that i never encounter allied aces fighters, Are there none or I didn't see them?
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Fri Aug 30, 2024 4:28 pm
by Tobi72
Hello Tobi72,
Great work from you. I would say publish it in English. In update v3.10 some new Japanese units will come. If you need new units for your Campaign, let us know. I will try to contact you by e-mail. Sorry I was offline a few weeks because of holidays.
Greetings
310.jpg
[/quote]
Thank you very much for this good news. I will start now and translate the campaign into English. I would be happy about new units that I could include. If you are working on the 3.10 update, please take a look at the transportation of some Japanese units. I can buy heavy 150mm artillery but can't transport it, same for heavy infantry. Thanks again for your support.

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Regards Tobi
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Fri Aug 30, 2024 5:55 pm
by phcas
Tobi72 wrote: ↑Fri Aug 30, 2024 4:28 pm
please take a look at the transportation of some Japanese units. I can buy heavy 150mm artillery but can't transport it, same for heavy infantry.
Regards Tobi
The problem is that the heavy Toyota KB and KC trucks will not be available until 1942/1944. So they will not show up in the editor in 1937. I will look for early war heavy transports/trucks and add them.
For now if you use the editor and turn off the option "Show only units available in the scenario" you can add the Toyota KB and KC heavy trucks in 1937 until new transports are made.

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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Fri Aug 30, 2024 6:50 pm
by Tobi72
Ok thanks, good tip, I'll try that out.
I've been using a little trick when deploying so far...I deployed a normal infantry unit with transport first and then replaced the infantry with artillery.
Greetings Tobi
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Fri Aug 30, 2024 7:06 pm
by bondjamesbond
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Fri Aug 30, 2024 7:44 pm
by Tobi72
I have already equipped some devices with the sound and found a way to temporarily transport them when I bought them until the update. I also added the unit graphic for the missing scout tank.

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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Fri Aug 30, 2024 9:28 pm
by bondjamesbond
Tobi72 wrote: ↑Fri Aug 30, 2024 7:44 pm
I have already equipped some devices with the sound and found a way to temporarily transport them when I bought them until the update. I also added the unit graphic for the missing scout tank.
scout.png
Well done my friend, you can do it whenever you want))))) After the official blessing of phcas we believe that you will show us great successes in the Japan-China War ))))
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Fri Aug 30, 2024 9:41 pm
by Tobi72
Well done my friend, you can do it whenever you want))))) After the official blessing of phcas we believe that you will show us great successes in the Japan-China War ))))
[/quote]
I finished translating the campaign into English today. The missions that were too difficult were made a little easier. The 2nd Yamato 1938 campaign is already in progress. The first mission completed.

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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Fri Aug 30, 2024 10:56 pm
by bondjamesbond
Tobi72 wrote: ↑Fri Aug 30, 2024 9:41 pm
Well done my friend, you can do it whenever you want))))) After the official blessing of phcas we believe that you will show us great successes in the Japan-China War ))))
I finished translating the campaign into English today. The missions that were too difficult were made a little easier. The 2nd Yamato 1938 campaign is already in progress. The first mission completed.
VT.png
KT1.png
[/quote]
That's good, but don't forget to polish the first part to perfection, because the last 5 maps there were just hell and there can easily be trampled by Chinese hordes
https://yuripasholok.livejournal.com/13904685.html
https://www.youtube.com/watch?v=uDUrUOQWiWU
Russian under the banner of the Rising Sun
https://diletant.media/articles/35922350/
http://militera.org/books/pdf/research/smirnov_sv01.pdf
https://en.topwar.ru/3302-russkie-pod-z ... olnca.html