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Re: Forgotten Units Mod and stuff...

Posted: Thu Jan 28, 2021 3:29 pm
by Admiral_Horthy
perhaps I can make that happen, ... let's say raping the battleship main battery ability - transforming it to another cavalry with more movement (and more) with a cooldown maybe.

Extended sights and hiding in woods are already done. They are not a low quality infantry anymore.

.. well I have two types of cavalry, riding (combat) and scout. The third is just mounted infantry that's a reverting transport type, with weak combat. Plus the pack mules, pure transport for mountain guns

Re: Forgotten Units Mod and stuff...

Posted: Thu Jan 28, 2021 4:14 pm
by terminator
The spotting points system does not work the same way in OoBWW2 and in PanzerCorps 2:
-In OoBWW2, 2 spotting points = 1 hex
-In PzC 2, 1 spotting point = 1 hex

In PzC2 the Cavalry has 3 spotting points which is equivalent to 6 spotting points in OoBWWII.
Does the Cavalry in your OoBWWII Mod has 6 spotting points :?:

Capture d’écran (1862).jpg
Capture d’écran (1862).jpg (528.85 KiB) Viewed 3437 times

Re: Forgotten Units Mod and stuff...

Posted: Thu Jan 28, 2021 5:39 pm
by Admiral_Horthy
Ah yes, thanks for the warning. I did change, but changed it back. Actually it works like movement points, vs the terrain. Forest have 5 points, so to see through the forest, you need 5 points to see the net hex. I decided it wouldn't be a great idea to see through forest...
A rice paddy cost 1, also the sea cost 1. means 4 point give you a sight range of 4 when on the coast or on a huge rice field...

I have just realized, that the company scale units need sight range too, but that means terrain values also need to be modified - in order to allow greater spotting range on clear, but still won't allow to see through forest or mountain.
Consequence.... company scale must be a separate mod. Sadly.

Re: Forgotten Units Mod and stuff...

Posted: Thu Aug 12, 2021 7:58 am
by terminator
Overlays road bug (corrected)

Capture écran.jpg
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Overlays.JPG
Overlays.JPG (53.96 KiB) Viewed 3254 times

Overlays.zip
(1011.11 KiB) Downloaded 97 times

Re: Forgotten Units Mod and stuff...

Posted: Thu Aug 12, 2021 1:47 pm
by GabeKnight
terminator wrote: Thu Aug 12, 2021 7:58 am Overlays road bug
Thanks, nice.

((As usual :wink: ) I'm gonna assume you don't mind me using this with my mod?)

Re: Forgotten Units Mod and stuff...

Posted: Thu Aug 12, 2021 2:10 pm
by terminator
GabeKnight wrote: Thu Aug 12, 2021 1:47 pm
terminator wrote: Thu Aug 12, 2021 7:58 am Overlays road bug
Thanks, nice.

((As usual :wink: ) I'm gonna assume you don't mind me using this with my mod?)
No problemo :)

There must still be other graphic files to fix for this road bug but it will be for future versions :wink:

road_mask.jpg
road_mask.jpg (280.38 KiB) Viewed 3229 times

Re: Forgotten Units Mod and stuff...

Posted: Thu Aug 12, 2021 4:40 pm
by terminator
Road mask


road_mask(2).jpg
road_mask(2).jpg (21.01 KiB) Viewed 3222 times

road_mask.zip
(696.19 KiB) Downloaded 97 times

Re: Forgotten Units Mod and stuff...

Posted: Wed Oct 20, 2021 6:10 am
by terminator
I found where these images come from but impossible to answer in a Topic that was locked without warning and without explanation by its author :evil: , so too bad and I take this opportunity to greet the artist of these images...


Capture d’écran 2021-10-20 080149.jpg
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Capture d’écran 2021-10-20 082522.jpg
Capture d’écran 2021-10-20 082522.jpg (59.28 KiB) Viewed 2968 times

PS: these images have a copyright

Re: Forgotten Units Mod and stuff...

Posted: Wed Oct 20, 2021 9:14 am
by Halvralf
@Terminator It seems the download links for the unit editor is broken? No files avalible?

/Cheers
/Halvralf

Re: Forgotten Units Mod and stuff...

Posted: Wed Oct 20, 2021 9:30 am
by terminator
Halvralf wrote: Wed Oct 20, 2021 9:14 am @Terminator It seems the download links for the unit editor is broken? No files avalible?

/Cheers
/Halvralf
Normal, I’m making order in the stored files :?
In a few days, everything will return to normal :) finally, I hope so :roll:

Re: Forgotten Units Mod and stuff...

Posted: Wed Oct 20, 2021 9:34 am
by Halvralf
terminator wrote: Wed Oct 20, 2021 9:30 am
Halvralf wrote: Wed Oct 20, 2021 9:14 am @Terminator It seems the download links for the unit editor is broken? No files avalible?

/Cheers
/Halvralf
Normal, I’m making order in the stored files :?
In a few days, everything will return to normal :)
Ahh ok, I have version 1.01 but I can't change the traits in that (like staticFire)

Re: Forgotten Units Mod and stuff...

Posted: Wed Oct 20, 2021 9:40 am
by terminator
Halvralf wrote: Wed Oct 20, 2021 9:34 am
terminator wrote: Wed Oct 20, 2021 9:30 am
Halvralf wrote: Wed Oct 20, 2021 9:14 am @Terminator It seems the download links for the unit editor is broken? No files avalible?

/Cheers
/Halvralf
Normal, I’m making order in the stored files :?
In a few days, everything will return to normal :)
Ahh ok, I have version 1.01 but I can't change the traits in that (like staticFire)
Temporarily reuploaded :!:

Re: Forgotten Units Mod and stuff...

Posted: Wed Oct 20, 2021 10:14 am
by Halvralf
terminator wrote: Wed Oct 20, 2021 9:40 am
Halvralf wrote: Wed Oct 20, 2021 9:34 am
terminator wrote: Wed Oct 20, 2021 9:30 am
Normal, I’m making order in the stored files :?
In a few days, everything will return to normal :)
Ahh ok, I have version 1.01 but I can't change the traits in that (like staticFire)
Temporarily reuploaded :!:
Thank you Terminator. Downloaded!

Re: Forgotten Units Mod and stuff...

Posted: Wed Oct 20, 2021 10:16 am
by Halvralf
Hmm can't edit the "staticFire" in version 1.02 or am I missing out on how to do it? I know I can edit the units.csv in OpenOffice calc but isnt it possible in your editor Terminator?

Re: Forgotten Units Mod and stuff...

Posted: Wed Oct 20, 2021 3:23 pm
by terminator
Halvralf wrote: Wed Oct 20, 2021 10:16 am Hmm can't edit the "staticFire" in version 1.02 or am I missing out on how to do it? I know I can edit the units.csv in OpenOffice calc but isnt it possible in your editor Terminator?
It is not possible to edit the Unit Traits in this version 1.02. Maybe in the next version ?

Thanks for testing.

Re: Forgotten Units Mod and stuff...

Posted: Mon Nov 01, 2021 5:30 am
by terminator
M1 75mm

This unit should have the Unit trait Light Freight :

M1 75mm.jpg
M1 75mm.jpg (76.94 KiB) Viewed 2847 times


To compare :

QF 3.7-inch Mountain Howitzer.jpg
QF 3.7-inch Mountain Howitzer.jpg (82.7 KiB) Viewed 2847 times
v9.0.7

Re: Forgotten Units Mod and stuff...

Posted: Sun Nov 07, 2021 1:59 pm
by terminator
TICK TOCK

Capture d’écran 2021-11-07 145151.jpg
Capture d’écran 2021-11-07 145151.jpg (36.4 KiB) Viewed 2726 times

Re: Forgotten Units Mod and stuff...

Posted: Tue Nov 09, 2021 1:49 am
by GabeKnight
Well, congratulations, Mr. T, into the prestigious Order of Battle club of obsessive players... :D

Re: Forgotten Units Mod and stuff...

Posted: Fri Nov 19, 2021 8:02 am
by terminator
Polcun

Who is polcun :?:
Polcun is a NEW COMMANDER and is not a human :!: ( It's the dog out of the game Partisans 1941)

Capture d’écran (Polcun).jpg
Capture d’écran (Polcun).jpg (229.02 KiB) Viewed 2603 times

The Commander description is not working :evil:
commander_124_descr = The dog of the camp! You will see him walking in your camp where he will assume the role of ball of hair in charge of the morale of the troops.

animals in ww2.JPG
animals in ww2.JPG (189.1 KiB) Viewed 2600 times

Re: Forgotten Units Mod and stuff...

Posted: Sun Nov 28, 2021 8:21 am
by terminator
NEW HIDDEN UNIT !

I found a new hidden unit (only the skin doesn’t work but it’s okay). What is this mysterious unit :?:

NEW French.jpg
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