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Re: Modern Conflicts : World War III campaigns map packs

Posted: Mon Feb 24, 2025 11:27 pm
by Imeror
The last new of the evening :

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The first pack I made (the european one) is already close to finish it's tranformation into a campaign! Organizing a campaign was faster than what I expected; I had some difficulties since it is my first one; but I found how to deal with each problem I had :)
I just need tomorrow to do the last touch. I have to write the "defeat debriefings", create conditions for marginal and decisive victories, and try a little bit if everything work as intended. Levels of this chapter were short, so I should finish my test quickly... if everything work correctly, at least :)


My project begin to be more and more how I intended it to be :)

Thanks again Akkula for this little icon on the menu that allow to launch custom campaign! :D


Stay tuned :D

Re: Modern Conflicts : World War III campaigns map packs

Posted: Mon Feb 24, 2025 11:32 pm
by bondjamesbond
Imeror wrote: Mon Feb 24, 2025 11:27 pm The last new of the evening :

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The first pack I made (the european one) is already close to finish it's tranformation into a campaign! Organizing a campaign was faster than what I expected; I had some difficulties since it is my first one; but I found how to deal with each problem I had :)
I just need tomorrow to do the last touch. I have to write the "defeat debriefings", create conditions for marginal and decisive victories, and try a little bit if everything work as intended. Levels of this chapter were short, so I should finish my test quickly... if everything work correctly, at least :)


My project begin to be more and more how I intended it to be :)

Thanks again Akkula for this little icon on the menu that allow to launch custom campaign! :D


Stay tuned :D

Surprisingly Russian mechanised brigades are beating my Ukrainian units and this is only the first map )))Now I'm trying to keep all important points from the mass armoured horde )

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This is great news when there will be a company there will be a sense to save and pump up your guard )

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https://ekipirovka.uz/wp-content/upload ... -БМП-2.pdf
https://dzen.ru/a/W6DBBNbUCACtSKHV
https://army.ric.mil.ru/Stati/item/5441 ... y263256807


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Sometimes this error comes out, but it is cured by reloading from the save ) Not fatal but not pleasant )
https://rybar.ru/arts/?refresh

Re: Modern Conflicts : World War III campaigns map packs

Posted: Tue Feb 25, 2025 5:07 pm
by Imeror
Unfortunately, I can't do anything about this message error. I didn't have it during my tests, but I indeed had the same with the 2nd mission of Akkula's chinese campaign. I have no idea what cause that.
Maybe our games begin to become mad due to the high quantity of content we add. :lol:

I'll check about the difficulty of the first mission.
Just an advice : try to protect only one victory point until the reinforcments arrive. Remember that you command a badly trained unit vastly outnumbered at the start of the battle, they can't accomplish miracles alone. Once more troops arrives, you can reconquer another VP easily :)



On another note, I continue to work on my campaign. It should be ready in a few hours :mrgreen:

Re: Modern Conflicts : World War III campaigns map packs

Posted: Tue Feb 25, 2025 5:34 pm
by bondjamesbond
Imeror wrote: Tue Feb 25, 2025 5:07 pm Unfortunately, I can't do anything about this message error. I didn't have it during my tests, but I indeed had the same with the 2nd mission of Akkula's chinese campaign. I have no idea what cause that.
Maybe our games begin to become mad due to the high quantity of content we add. :lol:

I'll check about the difficulty of the first mission.
Just an advice : try to protect only one victory point until the reinforcments arrive. Remember that you command a badly trained unit vastly outnumbered at the start of the battle, they can't accomplish miracles alone. Once more troops arrives, you can reconquer another VP easily :)



On another note, I continue to work on my campaign. It should be ready in a few hours :mrgreen:
I'm trying different combinations and variations )))) I can't hold three dots yet ))))

Well the faithful tester is already here and we will play your company already as a whole novel and not a separate volume ))))

Re: Modern Conflicts : World War III campaigns map packs

Posted: Tue Feb 25, 2025 7:15 pm
by Imeror
The first european map pack is now finally a campaign!

It is downloadable here : https://www.mediafire.com/file/lcso3iiu ... 1.rar/file
You can now play the start of the story as it was intented :D
You will now keep your core units (and spare prestige points; save them well because this core will be used in future european chapters :mrgreen: ); you unlock equipment as you progress ; images of units were changed to give a different feeling ; etc... Plenty of things to enjoy!

Installation is even more easy : just unzip the folder "Europe Chapter 01" and put it in "My Games/Panzer Corps/mods".


Fast reminder, so that you know what you will play : in this pack, you lead the french troops of operation Barkhane as they hunt a dangerous warlord in Mali, in 2021. (4 scenarios)

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Another big step will be to learn how to make units. Not having FAMa (malian armed forces) units as auxiliaries was one of my biggest regret when I created the maps.
But it will await. I have to transform other packs as campaigns; and finish the two first parts of the story. I've just made half of the 1st and 2nd parts; I will not look at how to make new units as long as they are not finished!

Re: Modern Conflicts : World War III campaigns map packs

Posted: Tue Feb 25, 2025 7:34 pm
by bondjamesbond
Imeror wrote: Tue Feb 25, 2025 7:15 pm The first european map pack is now finally a campaign!

It is downloadable here : https://www.mediafire.com/file/lcso3iiu ... 1.rar/file
You can now play the start of the story as it was intented :D
You will now keep your core units (and spare prestige points; save them well because this core will be used in future european chapters :mrgreen: ); you unlock equipment as you progress ; images of units were changed to give a different feeling ; etc... Plenty of things to enjoy!

Installation is even more easy : just unzip the folder "Europe Chapter 01" and put it in "My Games/Panzer Corps/mods".


Fast reminder, so that you know what you will play : in this pack, you lead the french troops of operation Barkhane as they hunt a dangerous warlord in Mali, in 2021.



Another big step will be to learn how to make units. Not having FAMa (malian armed forces) units as auxiliaries was one of my biggest regret when I created the maps.
But it will await. I have to transform other packs as campaigns; and finish the two first parts of the story. I've just made half of the 1st and 2nd parts; I will not look at how to make new units as long as they are not finished!
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Modernisation of T-64B tanks in Uzbekistan into the T-64MV variant
https://bmpd.livejournal.com/4094910.html

Oh that's great news I'm gov to pass it already as a whole )

While I was waiting for your release I managed to beat the Russians but I had to make myself cool in the settings and the AI a complete dork )))) See screenshots Africa is waiting for me ))))

Re: Modern Conflicts : World War III campaigns map packs

Posted: Tue Feb 25, 2025 7:39 pm
by Imeror
I am surprised you have difficulties with this scenario; I didn't found it hard :o
I guess the second mission of the chinese campaign drove you mad since you played it again and again and again :lol:

I'll post a replay to help you; but I'll watch your first. Maybe difficulty is indeed not right.

Re: Modern Conflicts : World War III campaigns map packs

Posted: Tue Feb 25, 2025 7:47 pm
by bondjamesbond
Imeror wrote: Tue Feb 25, 2025 7:39 pm I am surprised you have difficulties with this scenario; I didn't found it hard :o
I guess the second mission of the chinese campaign drove you mad since you played it again and again and again :lol:

I'll post a replay to help you; but I'll watch your first. Maybe difficulty is indeed not right.
If you understand exactly what the command requires of you China is not so difficult ))) Of course I'm kidding Indians there are just beasts and terminators, not lagging behind them and South Koreans )))) Yes it will be interesting to see your replay, on which you as the father of this map Ukrainians exterminate on the difficulty level Field Marshal hordes of advancing Russians with their guerrilla militia ))))

Re: Modern Conflicts : World War III campaigns map packs

Posted: Tue Feb 25, 2025 7:53 pm
by Imeror
Link to the replay : https://www.mediafire.com/file/h3d6ho6h ... 1.rar/file

Exchange ground for time. While you are outnumbered, don't be too agressive. I took myself some unnecessary actions that cost me a couple of units. (I don't care about auxiliary; but losing a core is always sad.)
You only need 1 point out of the 3 until turn 21 to hinder the russian advance, it's not necessary to rush all 3 victory points. Even the last objective, for turn 30, requiered only 2 of them. I decided to push and capture the 3 (I intend to let the capture of all 3 victory hex at turn 30 a decisive victory in the campaign; while keeping 2 as in this scenario the marginal victory), but it was by slowly advancing while always being supported by artillery.

Re: Modern Conflicts : World War III campaigns map packs

Posted: Tue Feb 25, 2025 10:06 pm
by bondjamesbond
Imeror wrote: Tue Feb 25, 2025 7:53 pm Link to the replay : https://www.mediafire.com/file/h3d6ho6h ... 1.rar/file

Exchange ground for time. While you are outnumbered, don't be too agressive. I took myself some unnecessary actions that cost me a couple of units. (I don't care about auxiliary; but losing a core is always sad.)
You only need 1 point out of the 3 until turn 21 to hinder the russian advance, it's not necessary to rush all 3 victory points. Even the last objective, for turn 30, requiered only 2 of them. I decided to push and capture the 3 (I intend to let the capture of all 3 victory hex at turn 30 a decisive victory in the campaign; while keeping 2 as in this scenario the marginal victory), but it was by slowly advancing while always being supported by artillery.
Ok I'll try out your method in a real environment ))))


Well it works and it's cool )))) But for those who have played these maps as a separate scenario it will be easier )))) For example, in the first mission I knew that the enemy has no air defence equipment as their tanks with ZU -2 -23 are busy fighting with my troops and boldly landed in the rear of the enemy ))) But now that the units are valuable I save them and pump them up as we are now a combat family )) I hope the core of my troops will go to Mali 2 or wherever you plan to send the French thugs ))))) Local troops can be organised as a folkstorm from WW2 as long as there are no full-fledged units from that country ))))

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And I was so engrossed in the process of exterminating the Arabs for their audacity that they attacked my units that I forgot about the timer of moves that I forgot to capture the last point - now I will replay )))Also I had to buy drones for the attack as just reconnaissance is not enough and not effective ))))

And why don't you write the tasks on the cover page where about the deployment phase and weather forecast like Toby and Accula does ?

Re: Modern Conflicts : World War III campaigns map packs

Posted: Tue Feb 25, 2025 11:10 pm
by Imeror
bondjamesbond wrote: Tue Feb 25, 2025 10:06 pm I hope the core of my troops will go to Mali 2 or wherever you plan to send the French thugs ))))) Local troops can be organised as a folkstorm from WW2 as long as there are no full-fledged units from that country ))))
I can't spoil what will happen in the plot; but I can at least tell that Italy will be added to the core, as the player will take part in a joint operation in the frame of NATO. Everything else is classified. :mrgreen:


bondjamesbond wrote: Tue Feb 25, 2025 10:06 pm Also I had to buy drones for the attack as just reconnaissance is not enough and not effective ))))
And here, I see that I forgot to remove the availibility of the US arsenal for the player :lol:
you are only supposed to recruit french units, my mistake. A fix will arrive tomorrow. :mrgreen:


bondjamesbond wrote: Tue Feb 25, 2025 10:06 pm And why don't you write the tasks on the cover page where about the deployment phase and weather forecast like Toby and Accula does ?
Edit : Oh, I've not understood! My bad.
I have simply not saw it was possible! I add it in my to do list :D

Re: Modern Conflicts : World War III campaigns map packs

Posted: Wed Feb 26, 2025 12:21 am
by bondjamesbond
Imeror wrote: Tue Feb 25, 2025 11:10 pm
bondjamesbond wrote: Tue Feb 25, 2025 10:06 pm I hope the core of my troops will go to Mali 2 or wherever you plan to send the French thugs ))))) Local troops can be organised as a folkstorm from WW2 as long as there are no full-fledged units from that country ))))
I can't spoil what will happen in the plot; but I can at least tell that Italy will be added to the core, as the player will take part in a joint operation in the frame of NATO. Everything else is classified. :mrgreen:


bondjamesbond wrote: Tue Feb 25, 2025 10:06 pm Also I had to buy drones for the attack as just reconnaissance is not enough and not effective ))))
And here, I see that I forgot to remove the availibility of the US arsenal for the player :lol:
you are only supposed to recruit french units, my mistake. A fix will arrive tomorrow. :mrgreen:


bondjamesbond wrote: Tue Feb 25, 2025 10:06 pm And why don't you write the tasks on the cover page where about the deployment phase and weather forecast like Toby and Accula does ?
I have decided to be more direct, but why not :)
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I wasn't too keen on hunting down igil this time)))) So my military mechanism worked like a well-oiled expensive watch and I even finished faster ))))) And where is the mission about African villages I demand it back 5 map, as I already understand what and how to do there and probably the only one who was able to pass it I should have filmed a replay at this point ))))) Only now I will find a comment from the cheat sheet on the updated version where you have to infiltrate behind enemy lines avoiding patrols and rescue captured hostages ))))

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Well now it's good to kill a lot of people and also managed to get a Decisive Victory )))) Since a good terrorist is a dead terrorist ))))And I cleared all three minefields too ))))


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So I've only now translated that the decisive victory is achieved by capturing all the important points and destroying all the warehouses by turn 25 (Why don't they give bonuses for them, even a little bit of prestige, but it's always a pleasure and gives you the opportunity to treat the wounded or improve them) )) But since there are no more missions I delayed the time deliberately although I should have already exterminated all the enemies before the moves are over but bloodlust is not to the point as the more of our fighters to save the more of them will go from the next pack I hope in the core ;) Replays and screenshots in front of you ) Gone to test your tactics in Ukraine there is something that is still an easy walk as in Africa yet I do not get it )

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I found your old map #3 and also passed it replay attached ))))) Let's consider it as the 5th map, and when there will be, for example, Mali units, we can modernise it ;)

I guess that I would also fight well and keep my positions from mass attacks of Russians I need to put a barrier unit behind my back that will destroy retreating and deserting Ukrainian soldiers ))))
https://dzen.ru/a/Z77Wm1GVMiY1-p1Z

Ukrainian Armed Forces (AFU) barrier units are operating along the entire front line in Kursk region
https://www.mk.ru/politics/2024/12/16/b ... aynim.html

Re: Modern Conflicts : World War III campaigns map packs

Posted: Wed Feb 26, 2025 6:58 pm
by Imeror
Hello!


Firstly, the announcement : the first US pack is currently being transformed into a campaign, and this campaign will be released tomorrow :mrgreen:

Reminder : this campaign is about the United States efforts to help the Syrian Democratic Forces against ISIL in 2017-2018; with the player commanding a small US marine unit (his core) that have to support their allies.

With the new campaign, a little update for the first european one will arrive. Nothing important, just changing a little bit the prestige points and fix small mistakes. For exemple, I remove the picture appearing in double in the mission 3 briefing; removing a text script that was important when it was a single scenario but useless now that it is in a campaign; etc...



What next? Don't await the russian and ukrainian campaigns immediately after this one. I want to add 3 Russian missions first; so you will have to wait a few weeks before those are ready.



To Uzbek : Since the new Europe 03 intend to replace the original one, the first you knew is now just a bonus scenario in the maps pack... But maybe I'll add it as a choice. When the player finish mission 2, he could choose between the old or the new one. It could be a nice option to add :)
Choose your mission : long range reconnaissance in villages or hostages rescue :lol:

Re: Modern Conflicts : World War III campaigns map packs

Posted: Wed Feb 26, 2025 7:39 pm
by bondjamesbond
Imeror wrote: Wed Feb 26, 2025 6:58 pm Hello!


Firstly, the announcement : the first US pack is currently being transformed into a campaign, and this campaign will be released tomorrow :mrgreen:

Reminder : this campaign is about the United States efforts to help the Syrian Democratic Forces against ISIL in 2017-2018; with the player commanding a small US marine unit (his core) that have to support their allies.

With the new campaign, a little update for the first european one will arrive. Nothing important, just changing a little bit the prestige points and fix small mistakes. For exemple, I remove the picture appearing in double in the mission 3 briefing; removing a text script that was important when it was a single scenario but useless now that it is in a campaign; etc...



What next? Don't await the russian and ukrainian campaigns immediately after this one. I want to add 3 Russian missions first; so you will have to wait a few weeks before those are ready.



To Uzbek : Since the new Europe 03 intend to replace the original one, the first you knew is now just a bonus scenario in the maps pack... But maybe I'll add it as a choice. When the player finish mission 2, he could choose between the old or the new one. It could be a nice option to add :)
Choose your mission : long range reconnaissance in villages or hostages rescue :lol:
As you wish boss ))) I'm finally leaving to play as I had a lot to do today but stay tuned for screenshots and replay )))) And so judging by your replay you fought well in the first Ukrainian map I will try to repeat your feat while without fence squads )))))
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https://imfdb.org/wiki/Enemy_at_the_Gates

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At the end I passed properly 1 Ukrainian mission replay attached )))) I realised what my mistake was I wanted to defend everything at once but by changing tactics and my strategy I succeeded ))) In the end my result surpassed even yours )))

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Re: Modern Conflicts : World War III campaigns map packs

Posted: Thu Feb 27, 2025 3:56 pm
by Imeror
Nice! You pushed the Russians back to the the border!
Unfortunately, they were arriving from multiple axis (including Lisne, that you can see on the west part of the map); so you'll have to defend Kharkiv anyway :mrgreen:

Same philosophy during the 2nd map : don't rush the points. Your priority is to keep your units well supported and alive (especially the 4th Tank brigade, they have the only armors able to fight the russian ones in the open), that way you will slowly grind your way to victory.
In this pack, you are facing the russian army at his full strengh; so don't try to win with brute force. The timer is on your side, so take your time and play defensive. Keep your units close and supported to not have anyone overwhelmed and focus your attacks on weakened units.



On another note: I begin to make the last changes to the first US campaign. It will be ready in about an hour :mrgreen:

Re: Modern Conflicts : World War III campaigns map packs

Posted: Thu Feb 27, 2025 5:17 pm
by Imeror
So :

1) The european campaign is updated right now. Nothing major, you can continue with the previous version if you already began and don't want to start again.
2) The US pack now also exist as a campaign. You can download it here : https://www.mediafire.com/file/yts3dre9 ... 1.rar/file


Next work planned : a 3 russian missions pack (that will also be released as a campaign with the following russian missions :mrgreen: )



Have fun :)

Re: Modern Conflicts : World War III campaigns map packs

Posted: Thu Feb 27, 2025 6:30 pm
by bondjamesbond
Imeror wrote: Thu Feb 27, 2025 3:56 pm Nice! You pushed the Russians back to the the border!
Unfortunately, they were arriving from multiple axis (including Lisne, that you can see on the west part of the map); so you'll have to defend Kharkiv anyway :mrgreen:

Same philosophy during the 2nd map : don't rush the points. Your priority is to keep your units well supported and alive (especially the 4th Tank brigade, they have the only armors able to fight the russian ones in the open), that way you will slowly grind your way to victory.
In this pack, you are facing the russian army at his full strengh; so don't try to win with brute force. The timer is on your side, so take your time and play defensive. Keep your units close and supported to not have anyone overwhelmed and focus your attacks on weakened units.



On another note: I begin to make the last changes to the first US campaign. It will be ready in about an hour :mrgreen:
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I've already realised that there's no need to rush ) And it is necessary to wear down the enemy by pulling the enemy's armoured vehicles into the quarter where they are more vulnerable )) And so a great map and idea ))))
Imeror wrote: Thu Feb 27, 2025 5:17 pm So :

1) The european campaign is updated right now. Nothing major, you can continue with the previous version if you already began and don't want to start again.
2) The US pack now also exist as a campaign. You can download it here : https://www.mediafire.com/file/yts3dre9 ... 1.rar/file


Next work planned : a 3 russian missions pack (that will also be released as a campaign with the following russian missions :mrgreen: )



Have fun :)
And this is already interesting another story becomes a whole chapter )))) Let's see how it is to be a yankee )))))

Re: Modern Conflicts : World War III campaigns map packs

Posted: Thu Feb 27, 2025 11:09 pm
by Imeror
FIX : The previous version of the 1st US campaign had a problem when it has to launch mission 3.
The link is updated with a fix. Just download it, install it, and load your previous save to continue as intended.

Re: Modern Conflicts : World War III campaigns map packs

Posted: Fri Feb 28, 2025 4:05 am
by bondjamesbond
Imeror wrote: Thu Feb 27, 2025 11:09 pm FIX : The previous version of the 1st US campaign had a problem when it has to launch mission 3.
The link is updated with a fix. Just download it, install it, and load your previous save to continue as intended.
Ок )

Still, the company is always better than single maps, unless of course in it is not possible to play for both sides of the conflict ) From this American pack I have an impression as if I play for the Kurds, and the Yanks so help me a little )))) Well and as usual a mountain of screenshots and replay are attached ))))

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In front of 3 map epic battle for the oil refinery )))))

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Well and the 4th mission where a handful of Americans and local Kurds confront the Turkish armada and the now legitimate government in Syria )))) I hope we don't get swept away in this Turkish gambit )))))

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It was an epic massacre I got so carried away that I forgot that you can't attack roadblocks in the city ))))) So there were more Turks and Syrian opposition, but I won nonetheless ))))) Turkish helicopters and planes felt very free in our skies, but hopefully one day our mod will include fighters with MANPADS.

But I had to sell my helicopters as there are no airfields for US units.)

Re: Modern Conflicts : World War III campaigns map packs

Posted: Fri Feb 28, 2025 4:07 pm
by Imeror
I tried adjusting the difficulty of Afrin in the campaign.
The terrain is more favorable with more obstacles and fortifications to hinder the attacker; the US can recruit better equipment and has one more core slot than in the map pack; but... he has to survive one more turn :lol:

I hesitated between adding one round or two: since I see the Turks right in front of Afrin at the last one in your screenshot, I guess I made the good choice to only add one and not two :lol:


I'll watch the replay. I like to watch a desperate defense :mrgreen: (and see if a player still have core units available in the end)


PS : There will be a sequel for this campaign: helicopters could have been useful in the following parts of the US campaign... but maybe more prestige points were needed in Afrin anyway :lol: