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Re: AOredone, for none steam users
Posted: Thu Nov 13, 2025 2:14 pm
by nono hard et heavy
Hello. I've just discovered your mod and it's great. I'm French and I play with french language. However, the briefings are in English and French. Is there any way to fix this? And where can I fix it myself? Best regards.
Bruno
Re: AOredone, for none steam users
Posted: Thu Nov 13, 2025 8:47 pm
by Andrea69
nono hard et heavy wrote: ↑Thu Nov 13, 2025 2:14 pm
Hello. I've just discovered your mod and it's great. I'm French and I play with french language. However, the briefings are in English and French. Is there any way to fix this? And where can I fix it myself? Best regards.
Bruno
Hello, the briefings are all in English. I don't have this problem because I only installed the English version; I think to avoid problems you should switch to the English version. Translating all the briefings into French would be a very long job, you can do it by opening each scenario in the scenario editor
Re: AOredone, for none steam users
Posted: Mon Nov 24, 2025 2:02 am
by T2_2112
Andrea69 wrote: ↑Sat Nov 08, 2025 2:26 pm
Can you post the link again, please?
Hello, here you have a new link
https://limewire.com/d/JkWAN#s6AgtqEQiS
[/quote]
Could I have the new version, please? I have the GOG version, so I cannot use the Steam workshop.
Re: AOredone, for none steam users
Posted: Mon Nov 24, 2025 3:05 pm
by Andrea69
T2_2112 wrote: ↑Mon Nov 24, 2025 2:02 am
Andrea69 wrote: ↑Sat Nov 08, 2025 2:26 pm
Can you post the link again, please?
Could I have the new version, please? I have the GOG version, so I cannot use the Steam workshop.
Hello, here you have a new link (only 1w available)
https://limewire.com/d/8W5Hf#lXDyPnVlQB
Re: AOredone, for none steam users
Posted: Tue Nov 25, 2025 6:16 am
by T2_2112
Thank you so much

Re: AOredone, for none steam users
Posted: Wed Nov 26, 2025 7:26 am
by T2_2112
Andrea69 wrote: ↑Mon Sep 22, 2025 3:39 pm
Hello, AOredone 1943 East is ready
I am posting here the updated full version as it includes some fixes for the other campaigns.
Changelog
V. 1.6
- Fixed a LUA problem in Battle of the Ebro (AO Spain)
- Updated the capture airfield script in Fornebu (AO 1940), with P36 fighters and British bombers replacing Soviet ones
- Fixed a bug in Sedan (AO 1940)
- Minor tweaks to the map and changed some string names in Second Battle of Kharkov (AO 1942 East)
- Minor tweaks to the map in Voronezh (AO 1942 East)
- Fixed a script error in Streets of Stalingrad (AO 1942 East)
- Fixed a couple of unit misplacing (German Infanterie units fighting for Soviet Union) in Riga 1944 (AO 1944 East)
- New update for the equipment file (units.csv)
- New revision for AO 1943 East
----------------------
-- 1.6 Units Update --
----------------------
- Fixed stats for the Elite Stugs family (they were missing +1 Ini and +1 Ammo as intended)
- Increased cost for German bomber Me-410 and some more cost tweakings for German fighter-bombers
- Decreased cost for German tank destroyer Ferdinand and slightly increased for Elefant and Jagdpanther
- Fixed availability date for German fighter Fw 190A-9 (was 10.09.42, now 10.09.44), which is now purchasable; also slightly adjusted its stats and for Fw 190D-9; finally updated the end availability date for Fw 190A-5 (now 01.09.44)
- Fixed localization problem with Maresal name display
- Added more 1943 upgrades for infantry: DK Guards 43, HU Engineers 43 and RO Engineers 43
New stuff for late war campaigns:
- Added Soviet ISU-122S and ISU-152-2 (with AT/ATY switches and their Guards version as well); you'll see them in late 1945 and in AO 1946
- Added Soviet 280mm M1939 heavy artillery (available from 01.09.1939), same stats of 203mm M1931 but with +1 range (and more expensive)
- Added US 240mm M1 heavy artillery (available from 01.11.1942), same stats of 8 inch M1 but with -1 range (and slightly cheaper)
For a more detailed changelog (including what's new in AO 1943 East) have a look at
viewtopic.php?t=115858&start=220
Here you have the link to download it (available only for 1 week)
https://limewire.com/d/cZxsV#bw1N4pDukw
Since I can see the units file decreased from 1930 to 1830, that means 100 entries were removed, correct?
Re: AOredone, for none steam users
Posted: Wed Nov 26, 2025 10:11 am
by Andrea69
T2_2112 wrote: ↑Wed Nov 26, 2025 7:26 am
Andrea69 wrote: ↑Mon Sep 22, 2025 3:39 pm
Hello, AOredone 1943 East is ready
I am posting here the updated full version as it includes some fixes for the other campaigns.
Changelog
V. 1.6
- Fixed a LUA problem in Battle of the Ebro (AO Spain)
- Updated the capture airfield script in Fornebu (AO 1940), with P36 fighters and British bombers replacing Soviet ones
- Fixed a bug in Sedan (AO 1940)
- Minor tweaks to the map and changed some string names in Second Battle of Kharkov (AO 1942 East)
- Minor tweaks to the map in Voronezh (AO 1942 East)
- Fixed a script error in Streets of Stalingrad (AO 1942 East)
- Fixed a couple of unit misplacing (German Infanterie units fighting for Soviet Union) in Riga 1944 (AO 1944 East)
- New update for the equipment file (units.csv)
- New revision for AO 1943 East
----------------------
-- 1.6 Units Update --
----------------------
- Fixed stats for the Elite Stugs family (they were missing +1 Ini and +1 Ammo as intended)
- Increased cost for German bomber Me-410 and some more cost tweakings for German fighter-bombers
- Decreased cost for German tank destroyer Ferdinand and slightly increased for Elefant and Jagdpanther
- Fixed availability date for German fighter Fw 190A-9 (was 10.09.42, now 10.09.44), which is now purchasable; also slightly adjusted its stats and for Fw 190D-9; finally updated the end availability date for Fw 190A-5 (now 01.09.44)
- Fixed localization problem with Maresal name display
- Added more 1943 upgrades for infantry: DK Guards 43, HU Engineers 43 and RO Engineers 43
New stuff for late war campaigns:
- Added Soviet ISU-122S and ISU-152-2 (with AT/ATY switches and their Guards version as well); you'll see them in late 1945 and in AO 1946
- Added Soviet 280mm M1939 heavy artillery (available from 01.09.1939), same stats of 203mm M1931 but with +1 range (and more expensive)
- Added US 240mm M1 heavy artillery (available from 01.11.1942), same stats of 8 inch M1 but with -1 range (and slightly cheaper)
For a more detailed changelog (including what's new in AO 1943 East) have a look at
viewtopic.php?t=115858&start=220
Here you have the link to download it (available only for 1 week)
https://limewire.com/d/cZxsV#bw1N4pDukw
Since I can see the units file decreased from 1930 to 1830, that means 100 entries were removed, correct?
Well, this clearly depends on which version of the mod you had installed before this one... I think yours was quite old, since some time ago a revision of units.csv was made eliminating several redundant entries
Re: AOredone, for none steam users
Posted: Thu Nov 27, 2025 4:47 pm
by T2_2112
Andrea69 wrote: ↑Wed Nov 26, 2025 10:11 am
Well, this clearly depends on which version of the mod you had installed before this one... I think yours was quite old, since some time ago a revision of units.csv was made eliminating several redundant entries
Many thanks
Could you explain why the almost 20mm guns have Artillery mode with a range of 2 when they are positioned on the hills, instead of AntiTank like the 20mm Type 98?
They struck my team like a sniper, making our thin German tank, the Panzer I, suffer too much.

Re: AOredone, for none steam users
Posted: Fri Nov 28, 2025 5:27 pm
by Andrea69
T2_2112 wrote: ↑Thu Nov 27, 2025 4:47 pm
Could you explain why the almost 20mm guns have Artillery mode with a range of 2 when they are positioned on the hills, instead of AntiTank like the 20mm Type 98?
They struck my team like a sniper, making our thin German tank, the Panzer I, suffer too much.
Well, this is a long-time setting of this mod; yes, especially in early war, small air defense guns in artillery mode can be quite dangerous for your light tanks, you have to be careful about this
Re: AOredone, for none steam users
Posted: Sat Nov 29, 2025 12:21 am
by Grondel
T2_2112 wrote: ↑Thu Nov 27, 2025 4:47 pm
Could you explain why the almost 20mm guns have Artillery mode with a range of 2 when they are positioned on the hills, instead of AntiTank like the 20mm Type 98?
They struck my team like a sniper, making our thin German tank, the Panzer I, suffer too much.
If u ever had witnessed a "small" caliber gun (20mm is 2cm, that a pretty big bullet) firing at an "old" tank (something build in the 50s) u wouldn´t ask such a question.
Early ww2 tanks like the Panzer I were build to withstand normal infantry weapons. anything beyond 10mm could rip them apart.
The current units.csv of the mods is in a very good place compared to vanilla. If u want to read more about this topic just scroll through the posts for PC1 remake, Storm over europe or this post. This topic has been talked about and explained several times already.
sers,
Thomas
Re: AOredone, for none steam users
Posted: Sat Nov 29, 2025 1:35 am
by T2_2112
Grondel wrote: ↑Sat Nov 29, 2025 12:21 am
If u ever had witnessed a "small" caliber gun (20mm is 2cm, that a pretty big bullet) firing at an "old" tank (something build in the 50s) u wouldn´t ask such a question.
Early ww2 tanks like the Panzer I were build to withstand normal infantry weapons. anything beyond 10mm could rip them apart.
The current units.csv of the mods is in a very good place compared to vanilla. If u want to read more about this topic just scroll through the posts for PC1 remake, Storm over europe or this post. This topic has been talked about and explained several times already.
sers,
Thomas
I understand the difference between a 20mm and a thin armor tank, but why not use the AT mode? The 20mm Type 98 is the only one with an AT mode, but the rest using artillery mode seems a bit strange when they fire straight.
BTW, I have the way to suitable with the mod already, thanks for your answer
Re: AOredone, for none steam users
Posted: Sat Nov 29, 2025 1:38 am
by T2_2112
Andrea69 wrote: ↑Fri Nov 28, 2025 5:27 pm
Well, this is a long-time setting of this mod; yes, especially in early war, small air defense guns in artillery mode can be quite dangerous for your light tanks, you have to be careful about this
Yes, I needed to develop another tactic to advance, but the Spanish Civil War with no core infantry still causes some suffering for my team. However, I still stand. Great mod anyway!
Re: AOredone, for none steam users
Posted: Tue Dec 16, 2025 5:41 pm
by LordPepe
All 1.6 download links are down. Any permanent link?

Re: AOredone, for none steam users
Posted: Tue Dec 16, 2025 10:54 pm
by Andrea69
LordPepe wrote: ↑Tue Dec 16, 2025 5:41 pm
All 1.6 download links are down. Any permanent link?
New link (1w only)
https://limewire.com/d/tM87h#rzFL70BVSE
Re: AOredone, for none steam users
Posted: Wed Dec 17, 2025 12:56 pm
by LordPepe
Thanks very much

Re: AOredone, for none steam users
Posted: Wed Dec 17, 2025 4:54 pm
by Karri
Is that update or the whole mod? It's missing the json file
Re: AOredone, for none steam users
Posted: Wed Dec 17, 2025 11:08 pm
by Andrea69
Karri wrote: ↑Wed Dec 17, 2025 4:54 pm
Is that update or the whole mod? It's missing the json file
Yes I did not include it, you only need it if you have never installed the local version of AOredone. Here you have it
Re: AOredone, for none steam users
Posted: Fri Jan 16, 2026 1:45 pm
by dan1107
Hello, can you post link for update 1.7? Thx
Re: AOredone, for none steam users
Posted: Sat Jan 17, 2026 9:56 am
by Andrea69
dan1107 wrote: ↑Fri Jan 16, 2026 1:45 pm
Hello, can you post link for update 1.7? Thx
Hello, here's the link for update 1.7 (available for 1w)
https://limewire.com/d/NDn4B#1xfO9xojq7
Re: AOredone, for none steam users
Posted: Sun Jan 18, 2026 11:37 am
by nono hard et heavy
Hello andrea.
I have a question : what's news in update 1.7 ? It is possible to play years 44 and 45 ? I finished the Year 43 non-historical scenario. I enjoyed the elite units. However, I do not use: Wehr, Cavalry and Gerbisjager elites. I would have preferred Fighters and Tactical Bombers Elites. At least 2 units for each. Nevertheless, the mod is excellent. Achieving an elite victory within the time limit is difficult. Difficult, but not impossible.
Greetings.
Bruno