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Re: Locarnus Addon 2026-06, still not certain about full compatibility with BE 2.5.1

Posted: Wed Jul 01, 2026 5:51 pm
by goose_2
Locarnus wrote: Sun Jun 28, 2026 8:58 pm [
Infantry
.Grenadiere 44 .... Sd251/1+ . m1a2 ... Gigiduru ............. 1420 ... 434
.Pioniere 44 ........ Blitz+ ..... m1a3 ... Soljaism ............. 1375 ... 420
.Jäger 44 ......................... m1d2 ... Artemis ............... 1050 ... 410 ... ==> PzA 44 /Sd 250/9+ r11 ?

Towed AT

Towed Arty
.Obice 75/18+ ......... PackH ... s1a2 ... Kostia ............... 1206 ... 393
.7.5 GebG++ ....... Kettenkrad . a1a2 ... PeteMitchell ....... 1331 ... 405
.10.5 GebH .......... Kettenkrad . i1a2 ... Pullig ............... 1095 ... 402
.7.62 FK 288(r) r11 . Sd250/1+ .. d2d2 ... RichardMartin ..... 1073 ... 432
.15 sFH range3 r8 ..... Sd7 .......... r1 ... Raduku ............... 717 ... 482
.17 K 18 r6 ............. Sd8 ...... m1a2 ... Kei ................... 1046 ... 459

You have shared so much that I will have to consider at a later time, maybe Friday during broadcast. ;)

Here are thoughts on Infantry towed arty and AT options.
Gigiduru is performing exactly as I hoped the Grenadiere should no changes and may use him sparingly as only thing left to get would be a 3rd Hero.
Same for Soljaism, but he suffers much more damage than Gigiduru.

Artemis change? What are your thoughts on that?

Kostia has one more training scenario left before he is Sahariana again until 3rd hero.
Pete Mitchell is ready for a change, but to what Krad? I think not, switch roles with Artemis and make Artemis the Pza 44?

Pullig will go back to Fallschimjager until he gets 3rd hero. Might take a while.

Richard is trying to be trained up to at least 1 unit to 5th star before Berlin infantry switch. Not sure it can happen. Thoughts?

Raduku is awaiting 5th star and 2nd hero, before I rest him for Berlin.
Kei will probably be utilized on every scenario as he has only been back benched a few scenarios this entire game.

Jemhadarr is going to finally become an 8.8 Pak
I want to see what he can do with all of that movement. ;)

That is it for now.

Re: Locarnus Addon 2026-06, still not certain about full compatibility with BE 2.5.1

Posted: Wed Jul 01, 2026 7:26 pm
by goose_2
Locarnus wrote: Sun Jun 28, 2026 8:58 pm Recon
.Panzer II 5cm 44 r9 ............ m1d2 ... Goose .................. 1122 ... 414
.SdKfz 234/2 Puma ............... s1s1 ... DanielS ................ 1138 ... 422
Quick take on recons.

Goose is in my favorite form. I plan on utilizing him in current form and plan on letting up only if he reaches 3rd hero status.

DanielS may stay as Puma or may change based on what becomes available. Let me know if there is something coming I should keep an eye out for.

Re: Locarnus Addon 2026-06, still not certain about full compatibility with BE 2.5.1

Posted: Wed Jul 01, 2026 7:55 pm
by goose_2
Locarnus wrote: Sun Jun 28, 2026 8:58 pm Tanks
.Tiger II B+ ....................... a2a2 ... Locarnus ............... 1057 ... 416
.Tiger II B r9s8 .................. m1a2 ... Raunosavolainen ..... 1004 ... 501 ... ==> Jagdtiger+ r8s8 or Tiger II B+ s8 ?
.Jagdpanther .................... a2d2 ... Kapl .................... 1220 ... 367 ... ==> Sturmpanther r8 for experience?
.Panther BeWg ................... s1a3 ... MichalGolaszewski ... 1445 ... 481
.Panther G ....................... d1d3 ... Festival ................ 1042 ... 407
.Tiger I 44 ........................ d2a3 ... Temis .................. 1538 ... 452
.Tiger P++ s8 .................... m1d2 ... ElBaron ................ 1173 ... 424
.Elefant s8 ....................... m1d2 ... Gooseboy ............. 1588 ... 396
.JagdPz IV/70 .................... i1m1 ... DoktorG ............... 1262 ... 412
.StuG IV+ .......................... m1a2 ... Pierre .................. 949 ... 445
.Nashorn 44 ........................ m1 ... Reoguru ................. 885 ... 422
.Panzer IV J BeWg r9 ............ s1a2 ... Rimski ................. 1253 ... 403
.KV-85(r) .......................... d2d2 ... Paramecium .......... 1587 ... 373
Locarnus is going to ack up huge kills quick to get 3rd hero and then rest for Berlin

Rauno will be Jagdtiger to try out to get kills, but may jump him up to Tiger 2+ s10 once you get 3rd Hero to maximize kills and then decide what he will be in Berlin for final battles.

Kapl will continue every battle where I will try as Sturmpanther and see if that helps. Using every battle until he gets 3rd hero and 4th star.

Michal is my hope for getting a 2nd tank to 5th star so will try and use until he gets there, and then if he still does not have 3rd hero will wait until Berlin to try and garner in last 2 battles of the game.

Festival has been backbenched but need to add him for 3rd hero training, just have so many to train.

Temis is a risky play to get to 5th star. Not sure I can, but hoping that he averages 5 exp points per scenario and he will get there. Deployed every battle.

ElBaron is the same as Festival.

Gooseboy is almost there as if I get him to 4 stars and above 1750 in kills I will save last training for 3rd hero for last 2 battles.

DoctorG struggled as Pz4/70 hoping 3rd hero comes soon so he can rest but not sure he is functioning the way I hoped.

Pierre will be grinding every scenario to get 5th star and 3rd hero, not sure he can get there, but will try.

Reoguru will struggle as Nashorn. Really hoping that changes once he gets 2nd hero, hoping for +3 Def. He gets brutalized if bad weather or is found by their big dog units. He is a walking talking egg shell, that has bite.

Rimski is the same as Festival

Paramecium continues to get grinded and unsure if 4th star or 3rd hero will change anything but going to keep grinding until I get there.

That is it for today.

rest will come tom

Re: Locarnus Addon 2026-06, still not certain about full compatibility with BE 2.5.1

Posted: Wed Jul 01, 2026 10:14 pm
by Locarnus
goose_2 wrote: Wed Jul 01, 2026 5:51 pm
Locarnus wrote: Sun Jun 28, 2026 8:58 pm [
Infantry
.Grenadiere 44 .... Sd251/1+ . m1a2 ... Gigiduru ............. 1420 ... 434
.Pioniere 44 ........ Blitz+ ..... m1a3 ... Soljaism ............. 1375 ... 420
.Jäger 44 ......................... m1d2 ... Artemis ............... 1050 ... 410 ... ==> PzA 44 /Sd 250/9+ r11 ?

Towed AT

Towed Arty
.Obice 75/18+ ......... PackH ... s1a2 ... Kostia ............... 1206 ... 393
.7.5 GebG++ ....... Kettenkrad . a1a2 ... PeteMitchell ....... 1331 ... 405
.10.5 GebH .......... Kettenkrad . i1a2 ... Pullig ............... 1095 ... 402
.7.62 FK 288(r) r11 . Sd250/1+ .. d2d2 ... RichardMartin ..... 1073 ... 432
.15 sFH range3 r8 ..... Sd7 .......... r1 ... Raduku ............... 717 ... 482
.17 K 18 r6 ............. Sd8 ...... m1a2 ... Kei ................... 1046 ... 459

You have shared so much that I will have to consider at a later time, maybe Friday during broadcast. ;)

Here are thoughts on Infantry towed arty and AT options.
Gigiduru is performing exactly as I hoped the Grenadiere should no changes and may use him sparingly as only thing left to get would be a 3rd Hero.
Same for Soljaism, but he suffers much more damage than Gigiduru.

Artemis change? What are your thoughts on that?

Kostia has one more training scenario left before he is Sahariana again until 3rd hero.
Pete Mitchell is ready for a change, but to what Krad? I think not, switch roles with Artemis and make Artemis the Pza 44?

Pullig will go back to Fallschimjager until he gets 3rd hero. Might take a while.

Richard is trying to be trained up to at least 1 unit to 5th star before Berlin infantry switch. Not sure it can happen. Thoughts?

Raduku is awaiting 5th star and 2nd hero, before I rest him for Berlin.
Kei will probably be utilized on every scenario as he has only been back benched a few scenarios this entire game.

Jemhadarr is going to finally become an 8.8 Pak
I want to see what he can do with all of that movement. ;)

That is it for now.
Hm, Artemis movement hero on Jäger means that they do not need any transport.
PeteMitchell with a1a2 heroes would probably make the most of the PzA 44 unit, with its already integrated transport.

Richard d2d2 heroes are not great for usage as arty throughout 45, but I'm struggling to find a good upgrade option that does not waste the expensive SdKfz transport.

How about upgrading Reoguru from Nashorn in AT mode to the 8.8cm Pak 43?
While not as mobile as the Nashorn, at least the Pak is a soft target with better ini.
And keeping Jemhadar as the Flak a bit longer, perhaps if Reoguru gets an attack hero they can switch later.

goose_2 wrote: Wed Jul 01, 2026 7:26 pm
Locarnus wrote: Sun Jun 28, 2026 8:58 pm Recon
.Panzer II 5cm 44 r9 ............ m1d2 ... Goose .................. 1122 ... 414
.SdKfz 234/2 Puma ............... s1s1 ... DanielS ................ 1138 ... 422
Quick take on recons.

Goose is in my favorite form. I plan on utilizing him in current form and plan on letting up only if he reaches 3rd hero status.

DanielS may stay as Puma or may change based on what becomes available. Let me know if there is something coming I should keep an eye out for.
Unfortunately there is no new equipment coming for the SdKfz 23x family.

goose_2 wrote: Wed Jul 01, 2026 7:55 pm Paramecium continues to get grinded and unsure if 4th star or 3rd hero will change anything but going to keep grinding until I get there.

That is it for today.

rest will come tom
Hm, maybe I can give the Germans the SU-152 option for the KV family. It will be pretty bad due to its 3 ammo and I do not think that I have a correct graphic for arty mode, but it could at least provide a bit of arty training to reach 4 stars.