Version 1.3.3 is out!
Posted: Tue Jun 09, 2020 3:41 pm
Version 1.3.3 (June 3rd - 2020)
(save game compatibility: see at end of patch notes)
You can download the patch from here
Fixes
Revolters cannot be from the ruling nation
Carthage gains back the Carthage Senate
Fixed 2 issues with missing rulers names
Fixed identical regional decisions played in different regions synchronizing between themselves
Freedmen decision fix
Fix to absorb bug sometimes reversing outcome
Various rules change or improvements
Smarter Regional decisions recycling
Each time a decision fails, for whatever reason, it is refunded
Decisions triggering at start of turn do so before the siege phase
If you have 3 or fewer regional decisions, you will get some bonus extra ones
Minor AI with fewer than 5 units and no regions becomes inactive
Cooperation easier to achieve, with possibly even a bonus for high relationship
AI generates slightly more diplomacy proposals
Can disperse slaves up to 50 populations
Client-states have better chance of breaking treaty with liege if relationships are low (including Client-state AI)
You can now gain some 'free' warscore each turn, if you hold a significant territorial advantage vs your main opponent (no client-state)
Added some missing texts in non-English languages
You can only Seize Fleet (national decision) near to a sea or an ocean – not a lake
Prospect for resource decision could issue a message even if no resources were added
Prospect for resource decision now issues a message if an impediment is removed.
Impediment-removing structures chance increased from 2% per tier to 3% per tier (and turn)
Enemy nation’s national capital region will always be a valid dynamic objective
Liberate a nation should give a client-state more often, unless you have a bad diplomat as a leader.
Removed extraneous comma in the list of possible structures that could be built in a region
If a palace replaces another, then the old one is immediately removed, it will not coexist one turn (King Residence > Senate e.g.)
Fixed an issue where the centre unit in battle would never be fired upon in the ranged phase
Armies standing behind destroyed walls lose their garrisoning status
You can now ask an ally or client-state to forfeit an objective they have in either your own or your allies’ territory.
Higher chance to capture landlocked fleets
Can't export battles to FOG II if total units more than 512, or if ships are present
Setup and data changes
Athens long walls is now the Makra Teikhe (and not Teikse). Extra fixes to some Greek words.
Cyprus now given to Egypt at start
Royal Tombs will only appear in region legitimately held for at least 10 turns.
Athens trade settlements mission only given if you have at least one corresponding regional decision in reserve.
Medium Semitic Cavalry (looking like Greek cavalry even though it was not) has been removed from roster
Ishtar gate in Babylon
Melita is Hellenic, Ordessus is Nomadic
Missions 'mutual benefit' for Carthage was not working
Macedonia and Sparta will revolt less often
Liberate Lydia mission for Athens should be easier (Lydia will take priority among liberation candidates).
Macedonian provincial cavalry gets +1 attack, -1 flanking
Most Impediments and Perks cannot be destroyed by raids. A few can.
Prospect for Resources (and remove impediments) can be used up to 30 population in region
Epirus cannot get elephants before 350 BCE
Changed misleading 'liberate' to 'own' in the People in Exodus Mission for Persia
In French, validating a treaty was labelled as cancelling it.
Much lower chances as Athens to have a citizen captured by Persia
Compatibility
Compatibility with games in 1.30 version: Full
Before this point, most of the features would work, but we don’t recommend continuing multiplayers games.
(save game compatibility: see at end of patch notes)
You can download the patch from here
Fixes
Revolters cannot be from the ruling nation
Carthage gains back the Carthage Senate
Fixed 2 issues with missing rulers names
Fixed identical regional decisions played in different regions synchronizing between themselves
Freedmen decision fix
Fix to absorb bug sometimes reversing outcome
Various rules change or improvements
Smarter Regional decisions recycling
Each time a decision fails, for whatever reason, it is refunded
Decisions triggering at start of turn do so before the siege phase
If you have 3 or fewer regional decisions, you will get some bonus extra ones
Minor AI with fewer than 5 units and no regions becomes inactive
Cooperation easier to achieve, with possibly even a bonus for high relationship
AI generates slightly more diplomacy proposals
Can disperse slaves up to 50 populations
Client-states have better chance of breaking treaty with liege if relationships are low (including Client-state AI)
You can now gain some 'free' warscore each turn, if you hold a significant territorial advantage vs your main opponent (no client-state)
Added some missing texts in non-English languages
You can only Seize Fleet (national decision) near to a sea or an ocean – not a lake
Prospect for resource decision could issue a message even if no resources were added
Prospect for resource decision now issues a message if an impediment is removed.
Impediment-removing structures chance increased from 2% per tier to 3% per tier (and turn)
Enemy nation’s national capital region will always be a valid dynamic objective
Liberate a nation should give a client-state more often, unless you have a bad diplomat as a leader.
Removed extraneous comma in the list of possible structures that could be built in a region
If a palace replaces another, then the old one is immediately removed, it will not coexist one turn (King Residence > Senate e.g.)
Fixed an issue where the centre unit in battle would never be fired upon in the ranged phase
Armies standing behind destroyed walls lose their garrisoning status
You can now ask an ally or client-state to forfeit an objective they have in either your own or your allies’ territory.
Higher chance to capture landlocked fleets
Can't export battles to FOG II if total units more than 512, or if ships are present
Setup and data changes
Athens long walls is now the Makra Teikhe (and not Teikse). Extra fixes to some Greek words.
Cyprus now given to Egypt at start
Royal Tombs will only appear in region legitimately held for at least 10 turns.
Athens trade settlements mission only given if you have at least one corresponding regional decision in reserve.
Medium Semitic Cavalry (looking like Greek cavalry even though it was not) has been removed from roster
Ishtar gate in Babylon
Melita is Hellenic, Ordessus is Nomadic
Missions 'mutual benefit' for Carthage was not working
Macedonia and Sparta will revolt less often
Liberate Lydia mission for Athens should be easier (Lydia will take priority among liberation candidates).
Macedonian provincial cavalry gets +1 attack, -1 flanking
Most Impediments and Perks cannot be destroyed by raids. A few can.
Prospect for Resources (and remove impediments) can be used up to 30 population in region
Epirus cannot get elephants before 350 BCE
Changed misleading 'liberate' to 'own' in the People in Exodus Mission for Persia
In French, validating a treaty was labelled as cancelling it.
Much lower chances as Athens to have a citizen captured by Persia
Compatibility
Compatibility with games in 1.30 version: Full
Before this point, most of the features would work, but we don’t recommend continuing multiplayers games.