Tips for Forts
Posted: Mon May 11, 2020 5:25 am
When playing against the AI on various difficulties, what do you feel is a reasonable garrison for forts of various levels? Something that can at least deter the AI from assaults and hold them up a few turns. Conversely, what is the minimum force you are comfortable with to assault a fort, at various occupancy, levels etc.
I've never looked at it too closely but I don't put too much trust in Level 1 except as a method to stop the enemy advancing more than 1 province in a turn (if I could, I would build 1 palisade in every province...). Level 2 forts without garrisons/palace guards can be assaulted (don't know if the AI does it but 6 mercenary + 6 archers seems to give fairly good odds) by a not too big army. I usually siege a level 3 fort.
Level 4 is the real monster in my opinion, Babylon and Rhodes especially. You can take them but I had to recruit so many extra medium foot for the siege/get navies to supply an army. Then again I may just be doing it wrong, perhaps you can assault them quickly? Tell me what your experience is.
I've never looked at it too closely but I don't put too much trust in Level 1 except as a method to stop the enemy advancing more than 1 province in a turn (if I could, I would build 1 palisade in every province...). Level 2 forts without garrisons/palace guards can be assaulted (don't know if the AI does it but 6 mercenary + 6 archers seems to give fairly good odds) by a not too big army. I usually siege a level 3 fort.
Level 4 is the real monster in my opinion, Babylon and Rhodes especially. You can take them but I had to recruit so many extra medium foot for the siege/get navies to supply an army. Then again I may just be doing it wrong, perhaps you can assault them quickly? Tell me what your experience is.