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[Unit Bug] [Battleships and floatplanes] [8.4.1]
Posted: Sun Apr 26, 2020 4:50 pm
by Erik2
You need to switch to primary guns to get access to the float plane.
There is a free slot...

- primary.jpg (60.49 KiB) Viewed 1403 times

- float.jpg (63.9 KiB) Viewed 1403 times
Also, the tooltip is a bit odd.

- carrier.jpg (67.51 KiB) Viewed 1401 times
Re: [Unit Bug] [Battleships and floatplanes] [8.4.1]
Posted: Mon Apr 27, 2020 9:30 am
by Shards
How did this work previously?
Re: [Unit Bug] [Battleships and floatplanes] [8.4.1]
Posted: Mon Apr 27, 2020 10:04 am
by Erik2
I can't remember how this was in the old days.
This is not a function you would use on a daily basis, not even in naval battles.
My point is that there is a free slot on the 'normal' screen already.
Currently you may not be aware that there is a floatplane available.
Re: [Unit Bug] [Battleships and floatplanes] [8.4.1]
Posted: Mon Apr 27, 2020 11:09 am
by Shards
Erik2 wrote: Mon Apr 27, 2020 10:04 am
I can't remember how this was in the old days.
This is not a function you would use on a daily basis, not even in naval battles.
My point is that there is a free slot on the 'normal' screen already.
Currently you may not be aware that there is a floatplane available.
The slot isn;t really free, as that's where Upgrade might need to go...
But I can totally see the issue... This feels like Adherbal finding a cunning workaround for this particular unit!
Re: [Unit Bug] [Battleships and floatplanes] [8.4.1]
Posted: Thu Apr 30, 2020 3:55 am
by GabeKnight
Shards wrote: Mon Apr 27, 2020 9:30 am
How did this work previously?
Never did. Always like this. That's why I was unable to add the "bombard" abilty to ships in my mod, for example. No icon space for cargo hold then.
Shards wrote: Mon Apr 27, 2020 11:09 am
But I can totally see the issue... This feels like Adherbal finding a cunning workaround for this particular unit!
Yep, by removing one of the four traits. And it won't be the primary guns or the AA ability, I guess...
