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				Ultimate Challenge mod
				Posted: Tue Apr 14, 2020 1:36 pm
				by Vintage
				Hi all, this is my "private" mod for vanilla German campaign, currently its still beta/test version.
First I would like to say HUGE thanks to game creators and mod-makers for the amazing job they done!
The main points and differences from original game are:
- all heavy (2t+) guns have move = 0 (arty, AT & AA);
- SS panzers (historically) have strength 15;
- soft cap = OFF, NO heroes at all, expensive elite replacements;
- limitations on crossing the rivers (use bridges or bridge engineers) and climbing the mountains for almost all types of movement except LEG, even more strict limits (comparing to general "tracked") for heavy (50t+) vehicles;
- SS units only as auxiliaries;
- tech stats of units are reworked mostly in the way of fixing mistakes, not for developing completely new playing system;
- ULTIMATE level is added to menu options;
- "music" environment from BE;
- huge amount of units added (mainly for Germany and USSR);
...
Recommended difficulty level for the main campaign - FIELDMARSHAL, for a single scenario - ULTIMATE.
Thanks for the attention!
***Here's a link to the latest updated version constantly available***
https://cloud.mail.ru/public/e6PE/QmGaUSYC3
***Hotfix - always put it after main mod installation***
https://cloud.mail.ru/public/t9Bu/NAQe3f87j
https://cloud.mail.ru/public/FEzD/mFao8Mnmh
***Nico's campaigns edition (Axis = GER/ITA - also suitable for GCs; POL, SOV) ***
https://cloud.mail.ru/public/vtRT/8C3vuE2jU
https://cloud.mail.ru/public/is5p/MY8rVxQLE
https://cloud.mail.ru/public/in88/1DR8bQzcX 
			 
			
					
				Re: Ultimate Challenge mod
				Posted: Tue Apr 14, 2020 5:55 pm
				by lennis29
				Very well.
I like the vanilla style.
			 
			
					
				Re: Ultimate Challenge mod
				Posted: Tue Apr 14, 2020 6:04 pm
				by lennis29
				You are from Spain?
			 
			
					
				Re: Ultimate Challenge mod
				Posted: Tue Apr 14, 2020 7:01 pm
				by guille1434
				Hello Vintage: I will upload icons for the Yak-9Uand Yak-3. Go visit "my" thread: Guille´s PzCorps Support Base. 

 
			 
			
					
				Re: Ultimate Challenge mod
				Posted: Tue Apr 14, 2020 7:46 pm
				by cw58
				I'm having a problem with the download; your link sends me to sendspace but the download button does not appear to be working.
			 
			
					
				Re: Ultimate Challenge mod
				Posted: Tue Apr 14, 2020 8:18 pm
				by Vintage
				lennis29 wrote: ↑Tue Apr 14, 2020 6:04 pm
You are from Spain?
 
 Hola! No, Im from Russia 
 
guille1434 wrote: ↑Tue Apr 14, 2020 7:01 pm
Hello Vintage: I will upload icons for the Yak-9Uand Yak-3. Go visit "my" thread: Guille´s PzCorps Support Base. 
 
 Muchos gracias amigo!  
 
cw58 wrote: ↑Tue Apr 14, 2020 7:46 pm
I'm having a problem with the download; your link sends me to sendspace but the download button does not appear to be working.
 
 Sorry, for me its working fine - I will upload somewhere else too 
 
https://cloud.mail.ru/public/5A8r/2Aj9XvbQR
- its an alternate link with a little bit updated version
And I'd forget to mention that there's also one major difference - there are no heroes given! (well, you probably could get some, but each one requires x10 more experience than in native game) 

   So it feels to me more in a spirit of a good old Panzer General DOS  

 
			 
			
					
				Re: Ultimate Challenge mod
				Posted: Tue Apr 14, 2020 8:39 pm
				by lennis29
				And I'd forget to mention that there's also one major difference - there are no heroes given! (well, you probably could get some, but each one requires x10 more experience than in native game) 

 So it feels to me more in a spirit of a good old Panzer General DOS 
-----------------------------------------------------------------------------
In that case you should do the MOD for GC
 
			 
			
					
				Re: Ultimate Challenge mod
				Posted: Tue Apr 14, 2020 11:39 pm
				by cw58
				Thanks Vintage! The latest link works fine. 

 
			 
			
					
				Re: Ultimate Challenge mod
				Posted: Wed Apr 15, 2020 6:35 am
				by Vintage
				lennis29 wrote: ↑Tue Apr 14, 2020 8:39 pm
In that case you should do the MOD for GC
 
Well, Im pretty sure its easy to use these graphics and equipement for GCs
 
			 
			
					
				Re: Ultimate Challenge mod
				Posted: Thu Apr 16, 2020 6:09 pm
				by lennis29
				How are you doing with the MOD work?
			 
			
					
				Re: Ultimate Challenge mod
				Posted: Thu Apr 16, 2020 9:06 pm
				by Vintage
				Uzbek kindly suggested to add a switch for CAV-2-INF, so now its done using riflemen icons; also the tuning of tech stats and basic Panzer campaign maps is going on - I think now its almost well playable! As for using with Grand Campaigns I suppose after activating the mod with JSGME you just need to copy "gamerules.pzdat" file from Data to the DLC you want to play.
First post is updated by the link to a latest version - enjoy 
 
One general note: my main intention is not to cover all possible models of vehicles or ships/planes but just add what I found missed and would like to see in the native game. So I try to keep it simple but stylish 

 
			 
			
					
				Re: Ultimate Challenge mod
				Posted: Fri Apr 17, 2020 11:51 am
				by Vintage
				Here's an attempt using my poor drawing skills to make the barrels look a bit more sharper at the native icons:
			 
			
					
				Re: Ultimate Challenge mod
				Posted: Fri Apr 17, 2020 3:27 pm
				by Vintage
				Another core picture with a lengthened barrel:
			 
			
					
				Re: Ultimate Challenge mod
				Posted: Fri Apr 17, 2020 5:03 pm
				by lennis29
				you are redesigning the units
			 
			
					
				Re: Ultimate Challenge mod
				Posted: Sat Apr 18, 2020 2:05 pm
				by Vintage
				Several notes about soviet equipment:
> rocket artillery stats have been greatly increased (historically);
+ railroad arty TM-3-12 (=280mm K5);
+ arty 152mm ML-20 with range 4;
+ Tachanka with a switch to foot mg crew (thanks to Lennis for this idea);
+ "Saboteurs" - special infantry with CAMO trait;
+ currently non-purchasable KV-220 and KV-100.
So you can have a good variety of equipment for playing MP battles!
			 
			
					
				Re: Ultimate Challenge mod
				Posted: Sat Apr 18, 2020 9:27 pm
				by lennis29
				Dude, how are you doing with your jobs?
I think I'm going to leave mine like this.
It is exhausting.
			 
			
					
				Re: Ultimate Challenge mod
				Posted: Sun Apr 19, 2020 4:53 am
				by Vintage
				lennis29 wrote: ↑Sat Apr 18, 2020 9:27 pm
Dude, how are you doing with your jobs?
I think I'm going to leave mine like this.
It is exhausting.
 
Sorry, what do You mean exactly?
 
			 
			
					
				Re: Ultimate Challenge mod
				Posted: Sun Apr 19, 2020 2:44 pm
				by lennis29
				Vintage wrote: ↑Sun Apr 19, 2020 4:53 am
lennis29 wrote: ↑Sat Apr 18, 2020 9:27 pm
Dude, how are you doing with your jobs?
I think I'm going to leave mine like this.
It is exhausting.
 
Sorry, what do You mean exactly?
 
1- how are you advancing or working with your MOD, I mean what new things have you done?
2-Regarding my MOD, wow this is exhausting, I think I will publish it just like this, maybe I will make some arrangements for it.
that's what I tried to say.
What happens is that I am using a translator because I don't know English.
 
			 
			
					
				Re: Ultimate Challenge mod
				Posted: Sun Apr 19, 2020 3:38 pm
				by cw58
				@lennis, even if you decide not to continue, please publish what you have finished. It's good to see the ideas of others; it sometimes inspires new ideas.
			 
			
					
				Re: Ultimate Challenge mod
				Posted: Sun Apr 19, 2020 4:40 pm
				by Vintage
				lennis29 wrote: ↑Sun Apr 19, 2020 2:44 pm
Vintage wrote: ↑Sun Apr 19, 2020 4:53 am
lennis29 wrote: ↑Sat Apr 18, 2020 9:27 pm
Dude, how are you doing with your jobs?
I think I'm going to leave mine like this.
It is exhausting.
 
Sorry, what do You mean exactly?
 
1- how are you advancing or working with your MOD, I mean what new things have you done?
2-Regarding my MOD, wow this is exhausting, I think I will publish it just like this, maybe I will make some arrangements for it.
that's what I tried to say.
What happens is that I am using a translator because I don't know English.
 
Well, in case that almost all additional equipment that I wanted to see in it has been already in, I do fine tuning of unit stats and AI behave at particular maps; also planning two fork sub-mods: one I'd mentioned and second I want to create more strategical set closer to War of the World 2 mod but still using basic native campaign maps.
And yes, please publish yours as it is even if it will stay in beta phase!