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Arrow paths and shot trajectories.
Posted: Fri Apr 03, 2020 6:43 pm
by AlexDetrojan
Fellow P&S players I have a question for you(and maybe the tech guys and developers). In FOG2 the paths of arrows and such are displayed during battle. I was wondering if the same could be done here in P&S. I realize they are two different game engines though. Also, as it comes to mind at this moment, P&S is the same game engine as Battle Academy 2. I believe it was Paul59 that came up with a red highlighted projectile animation for that game. Does anyone know if it would be transferable to this game? It is something I've always thought would improve this already great game. Thoughts?
Cheers
Alex
Re: Arrow paths and shot trajectories.
Posted: Fri Apr 03, 2020 8:03 pm
by Athos1660
Good question.
(Unfortunately I don't know the answer.)
Paul59 wrote: ↑Wed Apr 01, 2020 6:38 pm
(...)
Any thought, Paul ?

Re: Arrow paths and shot trajectories.
Posted: Fri Apr 03, 2020 9:37 pm
by Paul59
Athos1660 wrote: ↑Fri Apr 03, 2020 8:03 pm
Good question.
(Unfortunately I don't know the answer.)
Paul59 wrote: ↑Wed Apr 01, 2020 6:38 pm
(...)
Any thought, Paul ?
It might be possible to transfer tracers from Battle Academy into P&S, it is the same game engine, but I am afraid I have no idea how it would be done.
I did make a mod changing the colour of the BA tracers, but that was really easy, just changing the colour of the tracer.tga file and changing it's alpha layer. But apart from that tracer.tga I have found nothing else in Battle Academy about how tracers are implemented in the game. There might be a script somewhere, or maybe it is hard coded into the game .exe? But isn't the idea of tracers in Pike and Shot rather anachronistic though?
As for the FOG2 arrows, I know absolutely nothing. Maybe they are generated by the archer models, or possibly there might be a separate arrow storm special effect which is called up by the models animation file. There is a lot I know about FOG2, but I am sorry to say that is a mystery to me.
Re: Arrow paths and shot trajectories.
Posted: Fri Apr 03, 2020 9:45 pm
by Athos1660
Thx Paul !
I guess arrow animation is coded in FoG2 as musket smoke is in P&S, after firing.
Re: Arrow paths and shot trajectories.
Posted: Fri Apr 03, 2020 10:18 pm
by Paul59
Athos1660 wrote: ↑Fri Apr 03, 2020 9:45 pm
Thx Paul !
I guess arrow animation is coded in FoG2 as musket smoke is in P&S, after firing.
As for the Battle Academy tracers, I remember now that I have done a lot of work trying to add the tracer effect to some models that do not have them by making changes to the animation codes. Sometimes I was successful, and sometimes not, I came to the conclusion that the tracers must be actually built into model, and if they aren't there in the first place there is nothing I could do about it. So if I am right in that, it must be impossible to put them into P&S.
Re: Arrow paths and shot trajectories.
Posted: Fri Apr 03, 2020 11:54 pm
by AlexDetrojan
Thanks for the insights Paul59...it was worth a shot.