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Multiplayer RNG Setting?

Posted: Thu Mar 26, 2020 11:25 pm
by deducter
What is the setting for RNG for MP games, per the slider under the "advanced options" for single player?

Is it equivalent to 0? 50? 100?

Re: Multiplayer RNG Setting?

Posted: Fri Mar 27, 2020 1:54 am
by Kerensky
It should be equivalent to zero. There are no random elements to combat in MP. It's meant to be consistent, not lucky.

Re: Multiplayer RNG Setting?

Posted: Fri Mar 27, 2020 1:08 pm
by Rudankort
As things stand now, it is 50%, which is the default value in most campaigns and scenarios (except puzzles). However, I plan to unlock advanced options panel for MP games, as soon as I add functionality to disable elements of this panel on a item by item basis (many elements do not make sense for MP, like Undo settings, Ironman, special challenges, maybe turn limit etc.).

Re: Multiplayer RNG Setting?

Posted: Fri Mar 27, 2020 8:09 pm
by Kerensky
Rudankort wrote: Fri Mar 27, 2020 1:08 pm As things stand now, it is 50%, which is the default value in most campaigns and scenarios (except puzzles). However, I plan to unlock advanced options panel for MP games, as soon as I add functionality to disable elements of this panel on a item by item basis (many elements do not make sense for MP, like Undo settings, Ironman, special challenges, maybe turn limit etc.).
Doesn't the scenario specific setting of 0% overwrite the default?
It did in BETA.

Re: Multiplayer RNG Setting?

Posted: Fri Mar 27, 2020 8:37 pm
by Rudankort
Kerensky wrote: Fri Mar 27, 2020 8:09 pm Doesn't the scenario specific setting of 0% overwrite the default?
It did in BETA.
If it's set inside the scenario itself, then yes, scenario setting should take priority. I did not realize this was the case.

Re: Multiplayer RNG Setting?

Posted: Fri Mar 27, 2020 8:56 pm
by Kerensky
Rudankort wrote: Fri Mar 27, 2020 8:37 pm If it's set inside the scenario itself, then yes, scenario setting should take priority. I did not realize this was the case.
You bet your *** I forced competitively balanced MP to be RNG-less. =D
Thar be no AC20 headshots in my turn based multiplayer strategy game if I have anything to say about it! :twisted:

Re: Multiplayer RNG Setting?

Posted: Fri Mar 27, 2020 10:05 pm
by Gwaylare
Kerensky I do not like chess mode for multiplayer at all. The reason is, RNG balances the game play and favors the weaker player. This sounds strange, but it is true.
Without RNG a combined action of several units will succeed for sure. If it fails the plan was wrong.
With RNG is a risk to try a complex combined action. Without RNG there is no risk anymore. This favors the better player a lot because combined actions of several units are the heart of PC2. In this way PC2 will become a brutal game as chess is. Playing chess means you win perhaps one of duzens of games against a better player. With RNG your chance will be much better, which does overall mean the game is much more exciting.


Of cause there are times we all hate the dices. But we should love them instead.

Best regards
Gwaylare

Re: Multiplayer RNG Setting?

Posted: Sat Mar 28, 2020 4:49 pm
by kissofpain
RNG will mean people will alt-F4 and replay turn for better odds. This thing plagued this genre ever since PG2 tournaments.

Anyway, if I had a choice, my vote would go for scenario settings customized by game creator.

Re: Multiplayer RNG Setting?

Posted: Sat Mar 28, 2020 5:00 pm
by Rudankort
kissofpain wrote: Sat Mar 28, 2020 4:49 pm RNG will mean people will alt-F4 and replay turn for better odds.
...and will get banned from MP for abusing reload...
kissofpain wrote: Sat Mar 28, 2020 4:49 pm Anyway, if I had a choice, my vote would go for scenario settings customized by game creator.
This is the current plan.

Re: Multiplayer RNG Setting?

Posted: Sat Mar 28, 2020 5:17 pm
by kissofpain
Rudankort wrote: Sat Mar 28, 2020 5:00 pm
kissofpain wrote: Sat Mar 28, 2020 4:49 pm RNG will mean people will alt-F4 and replay turn for better odds.
...and will get banned from MP for abusing reload...
That nobody will know...

Re: Multiplayer RNG Setting?

Posted: Sat Mar 28, 2020 5:49 pm
by Kerensky
Rudankort wrote: Sat Mar 28, 2020 5:00 pm
kissofpain wrote: Sat Mar 28, 2020 4:49 pm Anyway, if I had a choice, my vote would go for scenario settings customized by game creator.
This is the current plan.
Believe it or not, I have no objection to this.

The default setting should be no RNG. But I'm not saying it must be the only, mandatory, setting. :mrgreen: