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Retreat Mechanic
Posted: Mon Mar 23, 2020 4:17 pm
by janscas
Hi all
The retreat mechanic in PC was very easy to understand.
Now It's difficult because I have to calculate each time the 66% of the unit unsuppressed strength. It's not so difficult but you have to think about every time.
It would be much better to have some visual indication that the unit will retreat on the next attack.
Re: Retreat Mechanic
Posted: Mon Mar 23, 2020 6:28 pm
by SSLConf_pewp3w
janscas wrote: ↑Mon Mar 23, 2020 4:17 pm
Hi all
The retreat mechanic in PC was very easy to understand.
Now It's difficult because I have to calculate each time the 66% of the unit unsuppressed strength. It's not so difficult but you have to think about every time.
It would be much better to have some
visual indication that the unit will retreat on the next attack.
Totally agree. It is also kinda hard to figure out if tanks will surrender or not.
Re: Retreat Mechanic
Posted: Mon Mar 23, 2020 9:54 pm
by Kerensky
While I don't disagree... I just adapted my game play to the situation.
If I'm not sure if a unit will retreat, I hit it with extra artillery. And if I'm sure it will retreat, but it doesn't... there's no shame in the occasional undo.

Re: Retreat Mechanic
Posted: Tue Mar 24, 2020 1:40 pm
by janscas
It would be super simple if some kind of visual effect could be applied to units willing to retreat.
Re: Retreat Mechanic
Posted: Tue Mar 24, 2020 1:42 pm
by MickMannock
On the other hand, did the different unit commanders in World War 2 no for sure when an oppsoing enemy unit they were attacking would retreat or not?
Exactly. So I don't find it horrendous that we, in this particular game, don't always know for sure either.
Re: Retreat Mechanic
Posted: Tue Mar 24, 2020 1:58 pm
by janscas
You always know for sure unless you didn't do math at school.
If you kill or suppress 66% of the unit unsupressed strength the unit will retreat.
Re: Retreat Mechanic
Posted: Tue Mar 24, 2020 2:11 pm
by MickMannock
janscas wrote: ↑Tue Mar 24, 2020 1:58 pm
You always know for sure unless you didn't do math at school.
If you kill or suppress 66% of the unit unsupressed strength the unit will retreat.
The point was, don't do the math and just play. The retreat will be a surprise, just like in real life.
Re: Retreat Mechanic
Posted: Tue Mar 24, 2020 2:23 pm
by SSLConf_pewp3w
In which tutorial was this explained? I can't remember and I am not too sure on all the retreat rules.
Re: Retreat Mechanic
Posted: Tue Mar 24, 2020 3:17 pm
by janscas
pewp3w wrote: ↑Tue Mar 24, 2020 2:23 pm
In which tutorial was this explained? I can't remember and I am not too sure on all the retreat rules.
None. In the Game Manual.