[Gameplay Bug] [BurmaRoad DLC, Kawkareik Pass, prim. obj. trigger error] [8.3.0]
Posted: Sun Feb 16, 2020 12:25 am
As posted by another member here (last screenshot), the prim. obj. are marked as "failed" if the final town of Myapadaing is taken on the last turn and the town of Kawkareik has been lost to the enemy.

There's a conflict between the "Stage 2 Victory" trigger and the "AI end Win" trigger that fires on scenario turn limit:
"Ai end Win" has the "check VP count" condition set on <2, meaning a loss for the player if he has lost one of the two prim. VP. But as stated by the "Stage 2" event popup, holding the town of Kawkareik is not necessary.
Should be an easy fix, using e.g. "check hex ownership" condition instead.

There's a conflict between the "Stage 2 Victory" trigger and the "AI end Win" trigger that fires on scenario turn limit:
"Ai end Win" has the "check VP count" condition set on <2, meaning a loss for the player if he has lost one of the two prim. VP. But as stated by the "Stage 2" event popup, holding the town of Kawkareik is not necessary.
Should be an easy fix, using e.g. "check hex ownership" condition instead.