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Missing trade Good while it is in range
Posted: Sat Jan 11, 2020 1:38 am
by Culthrasa
Hey...
think i found a bug... one of my provinces doesn't want to trade (it needs Iron). While Iron is in range (Sinai province). The Iron there is being traded 19 times, so it is not on that end... My trade range is so large it is in range (and the Sinai region is glowing that it is in range.
Only thing that i can think of it that it tries to reach the province by water and fails perhaps? (The other iron is just out of range at range 9 (region has trade range 8 )

Re: Missing trade Good while it is in range
Posted: Tue Jan 14, 2020 9:40 am
by Pocus
Might be worth the look, if only for this powerful Judea setup!
Please send the saved game to
support@slitherine.co.uk, reference this thread and say that's for Pocus, thanks.
Re: Missing trade Good while it is in range
Posted: Tue Jan 14, 2020 6:47 pm
by Culthrasa
Will do... more to come from this judea campaign

Re: Missing trade Good while it is in range
Posted: Tue Jan 14, 2020 7:03 pm
by Seamus
How to see what is and what is not in "range" though? The trade pane says my range is 3 and says something like "things in range are shown in yellow" but I have no idea what that means.
Why you no like phpBB strike tags Slitherine?

Re: Missing trade Good while it is in range
Posted: Wed Jan 15, 2020 8:36 am
by Culthrasa
The region you can trade with slowly pulse white-ish on screen. In your example the west coast of greece, the region with honey is within trade range, the regions above it with the metal deposits (iron/copper/silver) aren't.
In your screenshot your
trade range is 5. So a total of 5 "hops" away... this includes sea regions if you have a harbor. Your
trade acumen is 3 which gives the likelihood someone (including your
own regions) will chose your goods over other available goods... In your screenshot the region Campania is importing it's cattle from Epirus (over for example the cattle in the region next door.... Guess Greek cows taste better then italian cows

)
Re: Missing trade Good while it is in range
Posted: Wed Jan 15, 2020 2:00 pm
by Seamus
Culthrasa wrote: ↑Wed Jan 15, 2020 8:36 am
The region you can trade with slowly pulse white-ish on screen. In your example the west coast of greece, the region with honey is within trade range, the regions above it with the metal deposits (iron/copper/silver) aren't.
In your screenshot your
trade range is 5. So a total of 5 "hops" away... this includes sea regions if you have a harbor. Your
trade acumen is 3 which gives the likelihood someone (including your
own regions) will chose your goods over other available goods... In your screenshot the region Campania is importing it's cattle from Epirus (over for example the cattle in the region next door.... Guess Greek cows taste better then italian cows

)
Thx! Interestingly, the reason I took that screen cap is that I was miffed that Campania was trading cattle with the Greeks instead of with Tiberus. However on the very next turn, they stopped trading cattle with Greece (and also stopped trading Hemp with Macedonia) and switched to local (Tiberus and Rome IIRC).
Re: Missing trade Good while it is in range
Posted: Wed Jan 15, 2020 2:40 pm
by Seamus
Yep! Now that I know what I'm looking for I can make out the trade range quite nicely. Not the scheme I would've chosen but it works. Seems to me that some better alternatives would have been: (a) when in trade overlay, every region that is NOT in trade range, gets a light hatching on the margins of the region boundary (depending on how the map is rendered, it could conceivably even by 'drawn' with an algorithm instead of by hand); (b) Every region in range gets a tick mark of some sort (a moderate sized green check mark or [to keep it more aesthetically historical] it could be a iron age looking customs/import stamp looking graphic). There are quite a few green nations on the map but it seems like the palette for colors in the trade overlay are bit more limited, so it should be possible to pick a color that will contrast sufficiently with most or all the possible colors in the trade overlay. If the stamp/tick were also pulsing like the oversaturation effect in the present design that might make it almost unmistakable.
On the other hand, maybe I'm the only user who was ever baffled by the current design!

Re: Missing trade Good while it is in range
Posted: Thu Jan 16, 2020 5:30 pm
by poesel71
Seamus wrote: ↑Wed Jan 15, 2020 2:40 pm
Seems to me that some better alternatives would have been: (a) when in trade overlay, every region that is NOT in trade range, gets a light hatching on the margins of the region boundary
Now that you said it...
If the not-in-range provinces would get lighter then one could see the province currently chosen better. That would work much better indeed.
Re: Missing trade Good while it is in range
Posted: Thu Apr 22, 2021 12:21 am
by rannouco
Hello,
I think I have the same problem with Myrrhe (as shown in file) and Maurya. Myrrhe is 5 regions from Indus, and seems available in the description of Necropole Building, but the good was missing.
Oddly, the problem disapears next turn, but I don't know why.
Corentin

- Pb-Commerce Myrrhe.jpg (710.43 KiB) Viewed 1679 times
Re: Missing trade Good while it is in range
Posted: Thu Apr 22, 2021 7:44 am
by SuitedQueens
It's a common occurrence. Since I'm checking the trade goods panel every turn I often see it. So far 100% of the times it has been fixed on the next turn. Sure way to check if you have something in range is to open ledger trade goods tab.
Re: Missing trade Good while it is in range
Posted: Thu Apr 22, 2021 11:04 pm
by rannouco
Ok, thank you.
I didn't check : is the good considering in the region, so adjacent regions will benefit of good ?
Re: Missing trade Good while it is in range
Posted: Fri Apr 23, 2021 5:28 am
by SuitedQueens
rannouco wrote: ↑Thu Apr 22, 2021 11:04 pm
is the good considering in the region, so adjacent regions will benefit of good ?
If I interpreted your question correctly, then the following logic applies: you can get a bonus from goods only if their located in adjacent region. It doesn't matter if that's a naturally produced, manufactured or imported resource.
So, it goes like this: try to create as many common goods manufacturing buildings in your central or coastal (preferably) regions as possible. These regions will be building commerce boosting buildings (look out for % and Trade Range) alongside your typical stuff like culture and infrastructure. Create demand (buildings in need of those common goods) all around your Empire and try to build Bonus Goods producing or importing buildings in adjacent regions.
Don't be scared to build cattle, salt and other common goods in most places thinking that you will get less profit. That's not true at all, just focus on the above strategy at the same time and Trade Acumen of dedicated regions will do all the work for you.
Edit: after reading your question again I think you were asking about good in need. Those can be obtained only if they are located in your region Trade Range. That means only Manufactured and Natural Resources count, NOT imported ones. If you have NEEDED resource in adjacent region, but it's imported from the distant region (e.g. adjacent importing region has higher TR due to commerce buildings) outside your REGION IN NEED Trade Range, then you will still have NEEDED resource missing.
The bottom line is — imported resources counts only for Bonuses and you can't import Imported Goods if they are NEEDED.
Re: Missing trade Good while it is in range
Posted: Fri Apr 30, 2021 7:09 pm
by rannouco
Thank you for your answer, I will try to applied this !