Realistic/cinematic continuous play for battle
Posted: Fri Nov 15, 2019 12:37 pm
Hi guys, is there anyone else who would want a realistic/cinematic "continuous play" for battles (where units move all at once, not one by one)? Even better, since in real battles the center of the army charges forward first, devs can leave it as it is now, only that the animation/charge of a unit, instead of beginning after the animation/battle of previous unit has ended, it starts together with the previous unit, but just a fraction of a second after. Also, if there is anyone who also likes the current approach, devs can add options for both. Also remove unit stats (maybe keep on mouse over). What do you guys say?
PS: I got a server/PHP error when submitting this new post, though it posted it.
PS: I got a server/PHP error when submitting this new post, though it posted it.