Page 1 of 1
[Gameplay Bug] SinoJap War Bug [New]
Posted: Sat Sep 07, 2019 11:54 am
by terminator
Re: [Gameplay Bug] SinoJap War Bug [New]
Posted: Sun Sep 15, 2019 7:43 am
by terminator
Nanning
Very good scenario, just two remarks:
- off-map Supply :

- Nanning(1).jpg (152.86 KiB) Viewed 1402 times
- Mines should always be Neutral:

- Nanning(2).jpg (444.17 KiB) Viewed 1402 times
Re: [Gameplay Bug] SinoJap War Bug [New]
Posted: Sun Sep 15, 2019 11:13 am
by bebro
Re Wuhan - IIRC the supply is intended to indicate logistic probs. However, -1 has not really much of an impact.
Re mines IIRC in Morning Sun we used non-neutral mines a couple times, back then there was some back and forth about the best way to set them up.
Re: [Gameplay Bug] SinoJap War Bug [New]
Posted: Tue Sep 17, 2019 5:19 am
by terminator
bebro wrote: Sun Sep 15, 2019 11:13 am
Re mines IIRC in Morning Sun we used non-neutral mines a couple times, back then there was some back and forth about the best way to set them up.
I thought the use of neutral mines was a general rule. I always use neutral mines in my scenarios.
The off-map Supply in Nanning is usually a sign that the map has been resized to a smaller size by not removing before the old Supply position.
Re: [Gameplay Bug] SinoJap War Bug [New]
Posted: Tue Sep 17, 2019 7:35 am
by Erik2
You can help the AI if you use faction mines.
The AI units may then move across its own minefields like they had minefield maps.
Could be used for AI defense scenarios.
Re: [Gameplay Bug] SinoJap War Bug [New]
Posted: Tue Sep 17, 2019 9:51 am
by terminator
Erik2 wrote: Tue Sep 17, 2019 7:35 am
You can help the AI if you use faction mines.
The AI units may then move across its own minefields like they had minefield maps.
Could be used for AI defense scenarios.
For me, this is simulated with the Effect
Reveal Area (
Reveal Hidden Units for the AI) with the Trigger Event
Scenario Start.
Re: [Gameplay Bug] SinoJap War Bug [New]
Posted: Tue Sep 17, 2019 10:09 am
by bebro
terminator wrote: Tue Sep 17, 2019 5:19 am
I thought the use of neutral mines was a general rule. I always use neutral mines in my scenarios.
More like the general rule of the thumb...
It has become the quasi-standard over time, but it's not like it *has* to be like that to 100%
Re: [Gameplay Bug] SinoJap War Bug [New]
Posted: Wed Sep 18, 2019 6:39 am
by terminator
Chongqing 1940
Typo in Briefing :

- Capture d’écran (170).jpg (218.46 KiB) Viewed 1345 times