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[Gameplay Bug][Line-of-Sight Issues][1.0.0+]
Posted: Sat Jun 22, 2019 11:47 am
by Horst
There are two line-of-sight issues with sight-blocking terrain and the AI.
When you first load my test-scenario, it becomes immediately apparent that the own units can’t spot two hexes anticlockwise around the forest unlike clockwise. If you move one hex clockwise, the player units will spot the AI units, but these will stay idle on their turn.

- LOS-Bug-1-start.jpg (369.25 KiB) Viewed 1557 times

- LOS-Bug-2-clockwise.jpg (369.6 KiB) Viewed 1557 times
Re: [Gameplay Bug][Line-of-Sight Issues][7.1.8]
Posted: Sat Jun 22, 2019 11:48 am
by Horst
Now comes the AI confusion: instead of respecting this LOS issue, the AI (on Local Defense 2) acts the opposite way: it will spot the player unit when moving anticlockwise one hex but not clockwise.
Try it in the scenario for yourself. First move clockwise one hex and you’ll see the idle AI units. Best you restart the scenario to do the same anticlosewise again.

- LOS-Bug-3-anticlockwise.jpg (368.79 KiB) Viewed 1556 times

- LOS-Bug-4-anticlockwise.jpg (341.79 KiB) Viewed 1556 times
Re: [Gameplay Bug][Line-of-Sight Issues][1.0.0+]
Posted: Sat Dec 17, 2022 3:51 pm
by Horst
A pretty annoying, stupid bug affecting every single scenario that can be nicely exploited.
Too bad "no priority" either.
Shall I dig on in this graveyard of bug reports or rather stop as it is for naught anyway?
Re: [Gameplay Bug][Line-of-Sight Issues][1.0.0+]
Posted: Sun Dec 18, 2022 9:44 am
by Erik2
Please keep on digging...
Hopefully the devs could use your excellent bug reports when/if they decide to create a OOB v2.0.
Re: [Gameplay Bug][Line-of-Sight Issues][1.0.0+]
Posted: Sun Dec 18, 2022 1:39 pm
by terminator
It's better to report a bug during a beta...
Re: [Gameplay Bug][Line-of-Sight Issues][1.0.0+]
Posted: Sun Dec 18, 2022 3:46 pm
by Horst
terminator wrote: ↑Sun Dec 18, 2022 1:39 pm
It's better to report a bug during a beta...
You mean 8 years ago when no one had a clue about the game?
There are plenty things you don't really pay attention to it, like this LoS issue or the AA-support, what could take years to discover if someone actually bothers to start an interest in mechanics.
I don't have and want time for this game 24/7 throughout the year either.
The very best example was the invulnerability of strat bombers by combat-box/bomber-stream. I won't blame any player for not noticing it since 2-3 years as it is spec for a not so popular unit type. It's rather the coder's job to check out in a running game what the heck he or she theorizes in the source code. Same old story in many games.
Good ol' times when beta testers were at least paid for final beta-testing. Nowadays, you have to pay for an alpha/beta version, called early-access, like it's a VIP reservation to be slave for the industry.
adherbal aka. Lukas Nijsten, the original designer and coder, abandoned ship in 2018, so I know everything afterwards is mainly rough patching by someone stranger to the code as long as it doesn't get too complicated. I know this from other games which were taken over by other "dev-teams" which basically just moneygrab by further half-baked add-ons.
Anyway, I see what I can still find and with luck even fix it myself, like the supply-ship issue recently. Exchanging original-files is awkward to publish as long as a game isn't completely abandoned yet. No idea yet if Slitherine, Steam, GOG, and whatever else version uses the same files.
Re: [Gameplay Bug][Line-of-Sight Issues][1.0.0+]
Posted: Sun Dec 18, 2022 4:13 pm
by terminator
Horst wrote: ↑Sun Dec 18, 2022 3:46 pm
Good ol' times when beta testers were at least paid for final beta-testing. Nowadays, you have to pay for an alpha/beta version, called early-access, like it's a VIP reservation to be slave for the industry.
I never had to pay for a beta.
Re: [Gameplay Bug][Line-of-Sight Issues][1.0.0+]
Posted: Sun Dec 18, 2022 9:12 pm
by GabeKnight
Horst wrote: ↑Sun Dec 18, 2022 3:46 pm
The very best example was the invulnerability of strat bombers by combat-box/bomber-stream. I won't blame any player for not noticing it since 2-3 years as it is spec for a not so popular unit type.
This spec may even have been implemented by the original coder. It was not used in stock DLCs, but I remember Erik using it long ago in his custom campaigns.
I did notice the "invulnerability" then and adviced Erik against using this spec; but yeah, I did not bother to check if it was fixed once it was officially "introduced" into the Brit. spec tree.
Oh, well. You did and it's fixed now at least.
terminator wrote: ↑Sun Dec 18, 2022 4:13 pm
Horst wrote: ↑Sun Dec 18, 2022 3:46 pm
Good ol' times when beta testers were at least paid for final beta-testing. Nowadays, you have to pay for an alpha/beta version, called early-access, like it's a VIP reservation to be slave for the industry.
I never had to pay for a beta.
You're not much around in "Steam", are you? There's "early-access" everywhere... yeah, it's basically beta, or even alpha sometimes. And all this for the bargain price of a full game...

Re: [Gameplay Bug][Line-of-Sight Issues][1.0.0+]
Posted: Tue Dec 20, 2022 10:05 pm
by terminator
Horst wrote: ↑Sun Dec 18, 2022 3:46 pm
Lukas Nijsten, the original designer and coder, abandoned ship in 2018, so I know everything afterwards is mainly rough patching by someone stranger to the code as long as it doesn't get too complicated. I know this from other games which were taken over by other "dev-teams" which basically just moneygrab by further half-baked add-ons.
Here is Lukas Nijsten :

- Capture d’écran 2022-12-20 230204.jpg (132.09 KiB) Viewed 1010 times
PS: picture taken from Steam
Re: [Gameplay Bug][Line-of-Sight Issues][1.0.0+]
Posted: Thu Dec 29, 2022 1:54 pm
by terminator
GabeKnight wrote: ↑Sun Dec 18, 2022 9:12 pm
You're not much around in "Steam", are you?
My Steam statistics for 2022 are above average :

- Steam.jpg (132.28 KiB) Viewed 988 times