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[Unit Stats Bug][Special Boat Service vs Commander][New]
Posted: Mon Apr 22, 2019 7:56 am
by Erik2
I just discovered something peculiar about the Special Boat Service type vs assigning commanders.
When the unit is in boat mode, you can only assign a Captain commander although the unit type is strictly a land unit.

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Re: [Unit Stats Bug][Special Boat Service vs Commander][New]
Posted: Mon Apr 22, 2019 8:10 am
by Horst
I'm afraid there is no easy solution to this, as the commanders can only be attached to either land, air, or naval unit-category.
The SAS canoes, same like amphibious vehicles, have to be of naval category, otherwise they are put into transport ships or can swim around the land if of land-type.
An idea is to code another unit trait like noCommander for these alternate modes. Thats no perfect solution either if these units have to start the scenario in amphibious mode.
PS: as suggestion for scenarios, you could spawn the commander only if units have already disembarked.
Re: [Unit Stats Bug][Special Boat Service vs Commander][New]
Posted: Mon Apr 22, 2019 8:17 am
by Erik2
I suspected so.
The simple solution is of course to assign the (land) commander after the unit has waded ashore.
But I'm curious as to the effect of assigning a captain commander to a land unit. I won't do it in the multi-player example though...
Re: [Unit Stats Bug][Special Boat Service vs Commander][New]
Posted: Mon Apr 22, 2019 8:29 am
by Horst
The SAS canoes have the camouflaged trait, so they should do fine without commander until they hit the beach. The issue becomes rather only apparent if you play a Pacific campaign that alternates between land and naval battles where you could theoretically unattach a naval commander from a ship and put it on any amphibious units. I guess it's still a rare unfortunate circumstance that should hardly confuse players in most (campaign) scenarios and won't really break the game balance with some strange bonus stats on wrong units.