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Move - fire - undo exploit = working as intended?

Posted: Tue Mar 19, 2019 1:24 pm
by LorneMalvo
I came across this playing against the AI. Is this intended?

You can move a unit that obscures line of sight to fire from a unit behind and then (provided the firing unit doesn't move or turn) use undo to place the original unit back in front - thus allowing light infantry bows for example to fire double ranked.

Shouldn't a firing action count as a move for disallowing the undo from the original unit?

And did I explain this correctly>?

Re: Move - fire - undo exploit = working as intended?

Posted: Tue Mar 19, 2019 1:56 pm
by rbodleyscott
LorneMalvo wrote: Tue Mar 19, 2019 1:24 pm I came across this playing against the AI. Is this intended?

You can move a unit that obscures line of sight to fire from a unit behind and then (provided the firing unit doesn't move or turn) use undo to place the original unit back in front - thus allowing light infantry bows for example to fire double ranked.

Shouldn't a firing action count as a move for disallowing the undo from the original unit?
It certainly should. Many thanks for detecting and reporting this issue. We will fix it.