Skins
Posted: Mon Jan 21, 2019 11:00 am
1. Working skins for all factions
2. Skin's ability for air (necessarily
) and naval units
2. Skin's ability for air (necessarily
I would say that skins are unit specific and not faction specific. The faction is determined by the name of the skin (eg "_land_germany"). For testing, better use "all".terminator wrote: Mon Jan 21, 2019 1:06 pmWas it a bug ? I made the test with 7.1.5b3.kondi754 wrote: Mon Jan 21, 2019 1:00 pmOk, so this has been fixed?terminator wrote: Mon Jan 21, 2019 12:49 pm I don’t understand what you mean because we can create different skins for the Waffen SS faction :
Skins are working with WaffenSS using "all" for factions (7.1.5b3) :GabeKnight wrote: Mon Jan 21, 2019 3:52 pmI would say that skins are unit specific and not faction specific. The faction is determined by the name of the skin (eg "_land_germany"). For testing, better use "all".