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Scenario Editor 7.1.4
Posted: Sun Nov 25, 2018 10:44 am
by Erik2
How is the 'Allow Custom Starting Force' supposed to work?

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I have it checked on the first scenario (contains a number of ready-made core units) in a campaign.
Nothing happens when I run the campaign or the scenario as stand-alone.
I can't find any triggers related to this either.
Please enlighten me

Re: Scenario Editor 7.1.4
Posted: Sun Nov 25, 2018 12:29 pm
by Horst
Let me guess: it replaces a preplaced core-force with its worth in RP?
Re: Scenario Editor 7.1.4
Posted: Sun Nov 25, 2018 3:36 pm
by terminator

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Non-functional

Re: Scenario Editor 7.1.4
Posted: Sun Nov 25, 2018 3:39 pm
by bru888
terminator wrote: ↑Sun Nov 25, 2018 3:36 pm
Screenshot 959.png
Non-functional
Do you mean you have tested it and it does not work?
Re: Scenario Editor 7.1.4
Posted: Sun Nov 25, 2018 3:51 pm
by terminator
bru888 wrote: ↑Sun Nov 25, 2018 3:39 pm
terminator wrote: ↑Sun Nov 25, 2018 3:36 pm
Screenshot 959.png
Non-functional
Do you mean you have tested it and it does not work?
I have tested it and it does not work, no effect. It is not used in the first scenario of the Campaign Endsieg.
This kind of trigger is used on the place (01_Rzhev) :

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Re: Scenario Editor 7.1.4
Posted: Sun Nov 25, 2018 3:56 pm
by bru888
Thanks. I hesitate to report it as a bug if the developer has no intention of using it. Best to keep limited attention focused on the stuff that actually affects gameplay.
Re: Scenario Editor 7.1.4
Posted: Sun Nov 25, 2018 5:35 pm
by GabeKnight
bru888 wrote: ↑Sun Nov 25, 2018 3:39 pm
Do you mean you have tested it and it does not work?
Guys, guys, guys, time for some proper testing by Master Gabe...
It works just fine as designed. It's not for use in campaigns but for single scenario missions:
(Granted, I did not count the refunded RPs for validity)

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Re: Scenario Editor 7.1.4
Posted: Sun Nov 25, 2018 5:48 pm
by terminator
GabeKnight wrote: ↑Sun Nov 25, 2018 5:35 pm
Guys, guys, guys, time for some proper testing by Master Gabe...
Thank you Master Gabe

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Re: Scenario Editor 7.1.4
Posted: Sun Nov 25, 2018 6:32 pm
by bru888
Hmmm. To which master should I listen? Perhaps the one to whom the other one is now bowing down.

Re: Scenario Editor 7.1.4
Posted: Sun Nov 25, 2018 6:41 pm
by Erik2
Aha, I just tested the scenario in editor mode...
Too bad it doesn't work during a campaign. Would be a nice option for those players that prefer roll-you-own units.
Re: Scenario Editor 7.1.4
Posted: Mon Nov 26, 2018 4:07 am
by GabeKnight
Erik2 wrote: ↑Sun Nov 25, 2018 6:41 pm
Too bad it doesn't work during a campaign. Would be a nice option for those players that prefer roll-you-own units.
Agree.
And such option would've come in quite handy during (mostly) your campaigns, Erik.
