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Campaign Editor Bug

Posted: Tue Oct 16, 2018 8:57 pm
by terminator
This window blocks me the game and it's NOT a New Units Available :evil:

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The campaign file : http://www.mediafire.com/file/5affq7rsp ... s.zip/file

Re: Campaign Editor Bug

Posted: Wed Oct 17, 2018 5:48 am
by terminator
It seems impossible to add an event having loaded my existing campaign :
(I have the impression that you must first add the Events and then add the Scenario)

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No manual , no simple example (tutorial campaign), full of bugs :evil:

Re: Campaign Editor Bug

Posted: Wed Oct 17, 2018 8:29 am
by GabeKnight
Seriously, what's up with that? No possibility to close the window or to select my units that way. Had to quit the game and restart.

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@terminator: Sorry, can't help you here, I haven't got a clue about the campaign editor.

Re: Campaign Editor Bug

Posted: Wed Oct 17, 2018 8:36 am
by terminator
GabeKnight wrote: Wed Oct 17, 2018 8:29 am Seriously, what's up with that? No possibility to close the window or to select my units that way. Had to quit the game and restart.
@terminator: Sorry, can't help you here, I haven't got a clue about the campaign editor.
I am not sure but this feature "New Units Available" was deleted for some time ?
US Engineers' 41 is NOT a "New Units Available", I can buy US Engineers' 42 !

Re: Campaign Editor Bug

Posted: Wed Oct 17, 2018 9:29 am
by GabeKnight
terminator wrote: Wed Oct 17, 2018 8:36 am I am not sure but this feature "New Units Available" was deleted for some time ?
I'm also not sure whatever happened with that cool feature. But it's not "deleted" per se from the game. Still can be seen with freshly installed mods from time to time.
My guess, it's more like the tutorial messages: once shown, won't show again (or something like that) :shock: :roll: :?

Whatever the fundamental reason behind this, within you campaign, the "new units" popup doesn't work at all as intended, even crashing the game, so to say.

Re: Campaign Editor Bug

Posted: Wed Oct 17, 2018 1:39 pm
by terminator
I have made a second test with my scenario Tunis. Same f...... window "New Units Available" :evil:

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But I found "accidentally" a solution :D

After the briefing, do NOT close the window "Turn Overview", Purchase directly the first unit :!:

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:arrow: The f...... window "New Units Available" and ("Turn Overview") disappeared :D

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What I learnt today : It would seem that it is necessary to make things in a very precise order with the Campaign Editor so that it works more or less correctly :idea:

PS : there is a serious problem with the windows in this game !

Re: Campaign Editor Bug

Posted: Wed Oct 17, 2018 6:06 pm
by Horst
The campaign editor should have never seen the light so far. It’s still a construction yard since PK. Too bad you are forced to use it instead of alternately editing the campaign files themselves like it was possible in the past.
*dreaming of better times* :cry: