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How to have an event occur 2 turns after a trigger?

Posted: Thu Sep 20, 2018 4:02 pm
by conboy
I'm trying to build a counterattack in waves and want the second wave to start two turns after the counterattack initiates on a hex changing hands for the first time in the game. I've got the trigger to work to start the counterattack, but --

Any suggestions/hints on how to initiate another event two turns after the initial triggering event? In other words, is there a way to count turns after a trigger is completed in order to trigger another event?

thanks in advance!

conboy

Re: How to have an event occur 2 turns after a trigger?

Posted: Thu Sep 20, 2018 4:51 pm
by GabeKnight
There's a "timer" trigger for that.

Re: How to have an event occur 2 turns after a trigger?

Posted: Thu Sep 20, 2018 6:25 pm
by conboy
Thanks very much. I suspected that but can't penetrate how it works. I'll keep working on it, now that I know I'm on the right track.

thanks again!

conboy

Re: How to have an event occur 2 turns after a trigger?

Posted: Thu Sep 20, 2018 10:10 pm
by conboy
That seems to activate a counter that counts from the start of the game, not after the trigger event.
If I don't use a Check Turn before the Trigger Timer, the trigger timer goes off whenever the triggering event is satisfied (in my case a secondary objective is met).
If use a Check Turn before the Trigger Timer, it actuates the effect when the Check Turn criterion is met, regardless of how the Trigger Timer is set.
I can't seem to get the Trigger Timer to have any effect on the issue, except it controls how often the Effect is repeated (in my case a pop-up), not any sort of delay after the trigger event.

Does anybody know how to set the Check Turn and Trigger Timer to actuate a certain number of turns after a Trigger is satisfied?

Is it even possible to set a Trigger to actuate a certain number of turns after another Trigger actuates, without reference to the Turn Count of the game itself? If so, is the Trigger Timer the method for it? If so, how must one set it to work in such a manner.

ps I really miss the quick button to place a figure "in line"!

Re: How to have an event occur 2 turns after a trigger?

Posted: Thu Sep 20, 2018 11:12 pm
by bru888
conboy, the thing about Trigger Timer when used in conjunction with Check Turn is that it counts every new turn, for each of the alliances, unless you select a specific alliance to count its turns only. In that case, it will be counted only once per game turn. Hopefully this will help:

Image0056.jpg
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Re: How to have an event occur 2 turns after a trigger?

Posted: Fri Sep 21, 2018 12:39 am
by conboy
Thanks, Bru.
In my several hours of experimentation using the info provided in the source you quoted (which I used to guide me in this pursuit), the Trigger Timer never had any effect on when the first responding event occurred. If the Check Turn parameter was satisfied, the trigger actuated. The trigger timer affected the rate of actuation for the trigger after the first actuation.

I am totally at a loss, as I have tried a large number of experimental combinations, but the Trigger Timer apparently has no effect on the first actuation of the responding trigger.

Thank you all so much for your consideration on the matter, but the question remains, how does one effect an event a certain number of turns after another event, independent of the game turn count?

To put the question in practical terms once again, if I wanted to start the second wave of a counterattack two turns after the first wave of the counterattack was initiated, regardless of game turn count, what trigger should be used and how should it be set? I have successfully actuated the Trigger Counter based on the counterattack start, and I want to start a second wave two turns after that attack is initiated, yet fail utterly -- I can only vow that I have tried hard but I have indeed.

Not to toss kerosene on a burning stump... BUT ... the only variables under Timer Trigger are Starting Value and Target Value. Neither of these have any obvious meaning upon inspection, or any discernible meaning upon experimentation.

I remain,

Distraught in Dixie, and grateful for your interest,

conboy

Re: How to have an event occur 2 turns after a trigger?

Posted: Fri Sep 21, 2018 10:08 am
by GabeKnight
You can try different approaches. I thought the timer to do the trick, but you can easily do "workarounds". Like using the scenario variable for that. I've attached an (unfinished) scen I've used for testing. Interestingly it also plays really well... :wink: :D

PS: I suggest to go for Cannes and achieve the sec. objective, as the scen is not scripted fully, yet...

The St. Tropez Incident
The St. Tropez Incident
Screenshot 694.jpg (649.11 KiB) Viewed 2086 times

Re: How to have an event occur 2 turns after a trigger?

Posted: Fri Sep 21, 2018 10:40 am
by GabeKnight
Also, just tested it, and this simple setup with the "timer" trigger, works, too: spawning an infranty unit every few turns.

Screenshot 695.jpg
Screenshot 695.jpg (201.04 KiB) Viewed 2083 times
Screenshot 696.jpg
Screenshot 696.jpg (205.4 KiB) Viewed 2083 times

Re: How to have an event occur 2 turns after a trigger?

Posted: Fri Sep 21, 2018 10:50 am
by GabeKnight
And the timer settings 1-1 wil give you what you want, activation after two turns.

Re: How to have an event occur 2 turns after a trigger?

Posted: Fri Sep 21, 2018 1:36 pm
by conboy
Thanks, GabeKnight -- couldn't resist playing the scenario. What fun!

And thanks very much for the two approach suggestions. That was very generous of your time and I appreciate it.

conboy