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Unit issues 6.1.7.2

Posted: Thu May 17, 2018 12:17 pm
by Erik2
Earlier the SdKfz250 were the only halftrack available as transport for German engineers.
Now only the SdKfz251 can be used.
WIll this cause any issues in earlier scenarios were Ger Eng are spawned with the 250?
Note that any transport can be spawned with units in the editor, ie the German truck can be spawned with the 15cm art although the editor will only allow the SdKz7.

Re: Unit issues 6.1.7.2

Posted: Sun May 20, 2018 12:07 pm
by Erik2
The British ChevroletWB can be repaired (even with exp points) at no cost. Is this intended?
If yes, I think the unit should change name to ie Long Range Desert Group or Special Forces. It is more than a Chevrolet...

Re: Unit issues 6.1.7.2

Posted: Sun May 20, 2018 10:25 pm
by terminator
Italian Mortar Infantry Icon missing :
ItalianMortarInfIcon.png
ItalianMortarInfIcon.png (73.94 KiB) Viewed 3488 times

Re: Unit issues 6.1.7.2

Posted: Mon May 21, 2018 7:35 am
by terminator
GB Home Guard Icon missing :
HomeGuard(6.1.7).png
HomeGuard(6.1.7).png (153.73 KiB) Viewed 3480 times

Re: Unit issues 6.1.7.2

Posted: Mon May 21, 2018 11:11 am
by Erik2
The Italian 20mm Breda M35 was a dual-purpose gun well-suited for both anti-air and anti-infantry assignment.
Switch please :D

Re: Unit issues 6.1.7.2

Posted: Wed May 23, 2018 1:13 pm
by Shards
Panzer III L and Panzer IV F2 both cost 160, but the F2 is vastly superior?

Re: Unit issues 6.1.7.2

Posted: Wed May 23, 2018 1:42 pm
by terminator
Shards wrote:Panzer III L and Panzer IV F2 both cost 160, but the F2 is vastly superior?
In Panzer Corps , same cost for these 2 units :
- Panzer III L : cost = 411
- Panzer IV F/2 : cost= = 412

Re: Unit issues 6.1.7.2

Posted: Wed May 23, 2018 2:47 pm
by Shards
The F2 trades off a bigger gun for less armour in PzC though (5 more attack for 5 less armour), in OoB, it's a single armour point for 6 attack points!

Re: Unit issues 6.1.7.2

Posted: Thu May 24, 2018 7:57 am
by Erik2
British Special Boat Service units are missing date periods.
All of them are available 24/7/365.

Re: Unit issues 6.1.7.2

Posted: Thu May 24, 2018 8:28 am
by terminator
Erik2 wrote:British Special Boat Service units are missing date periods.
All of them are available 24/7/365.
This is the switch unit (Canoe version SBS) :
SpecialBoatService.JPG
SpecialBoatService.JPG (40.59 KiB) Viewed 3369 times
The simplest would be to copy out the dates of the version without canoe :idea:

PS: 24/7/365 :?:

Re: Unit issues 6.1.7.2

Posted: Thu May 24, 2018 9:02 am
by terminator
SBS with Editor :

If you place un SBS without canoe on water, it will appear in a transport ship :
SBS(1).png
SBS(1).png (721.35 KiB) Viewed 3367 times
SBS can leave the transport ship with their canoe :
SBS(2).png
SBS(2).png (573.93 KiB) Viewed 3367 times
In this case the transport ship will sink !
SBS(3).png
SBS(3).png (574.99 KiB) Viewed 3367 times

Re: Unit issues 6.1.7.2

Posted: Thu May 24, 2018 9:04 am
by Shards
:D

That's a very SBS entrance! Very dramatic ;-)

Re: Unit issues 6.1.7.2

Posted: Thu May 24, 2018 9:12 am
by terminator
Small Graphic Bug with SBS :

When the SBS lands...
SBS(4).png
SBS(4).png (222.54 KiB) Viewed 3365 times
...they seem half buried :
SBS(5).png
SBS(5).png (491.85 KiB) Viewed 3365 times
By moving little, they manage to get free :
SBS(6).png
SBS(6).png (175.94 KiB) Viewed 3365 times

Re: Unit issues 6.1.7.2

Posted: Fri May 25, 2018 10:14 am
by Shards
British Portee units have very low movement, which seems wrong for a gun on the back of a truck?

And the British tanks all have 4 CP requirements, which is too low for a Medium tank I believe (should be 5)

Re: Unit issues 6.1.7.2

Posted: Fri May 25, 2018 2:34 pm
by GabeKnight
Shards wrote:And the British tanks all have 4 CP requirements, which is too low for a Medium tank I believe (should be 5)
But then you'll have to rebalance the whole Burma Road DLC campaign !!! :shock: :shock:

Re: Unit issues 6.1.7.2

Posted: Fri May 25, 2018 3:09 pm
by GabeKnight
The British "Oerlicon 20mm Portee" is missing the switch mode to AA/AT in the units.csv file. At least I suppose it was meant that way looking at the units pictures.
Portee_switch.jpg
Portee_switch.jpg (19.25 KiB) Viewed 3308 times

Re: Unit issues 6.1.7.2

Posted: Fri May 25, 2018 3:11 pm
by GabeKnight
Screenshot 425.jpg
Screenshot 425.jpg (757.69 KiB) Viewed 3308 times

Re: Unit issues 6.1.7.2

Posted: Thu May 31, 2018 2:44 pm
by Shards
I've seen the units csv for 6.1.8, the Portee's are considerably more mobile now, and can AA switch. But yes, the British Tanks are up to 5 CP (as they should be)... Is anyone expert enough on Burma Road to know whether I should ping Kerensky to see if he wants to tweak his CP numbers?

Re: Unit issues 6.1.7

Posted: Thu May 31, 2018 11:40 pm
by GabeKnight
Shards wrote:I've seen the units csv for 6.1.8, the Portee's are considerably more mobile now, and can AA switch. But yes, the British Tanks are up to 5 CP (as they should be)... Is anyone expert enough on Burma Road to know whether I should ping Kerensky to see if he wants to tweak his CP numbers?
I remember an overall quite scarce CP avalability mainly during missions of the first half of the campaign (defending and retreating). This CP requirement change could lead to one (maybe two) less deployable infantry units availabe to the player - or one less tank, of course.

But alone the presence of new units, like this Portee, which is available from the first mission on, does change balance within the scen. I remember having to buy separate AA and AT units for the first mission during my last playthrough - both very much needed on lvl5 difficulty. This switchable Portee unit would've made my life way easier then. And this is just an example, I haven't played Burma Road with all the new Sandstorm units past the first mission yet.

Re: Unit issues 6.1.7.2

Posted: Fri Jun 01, 2018 12:18 am
by GabeKnight
And could you please, please, pretty please, FINALLY fix those in the units.csv file:

- The US commandos 42/43 should get the same air def value as all the other nations' commando units: 14 -> 18
- The Brit. heavy inf. still has the assault=10 value. That just CAN'T be right.
- The Soviet SU-122 AT version should have the same air defense stats as the ART version, or not? 10 -> 16
- The Soviet SU-152 ART version should require the same supply points and have the same bomb and naval defense as the AT version, or not? 3 -> 5; 10 -> 18; 10 -> 18
- The Fin. eng. 39-45 inf. & veh. attack and inf. & veh. defense stats are still messed up and should be equalized
- The Hung. Bofors 75mm AT version still has range=2; also the attack and defense stats seem quite wrong (1 mech. attack for AT gun?)
- The German "Panhard_178_Germany" (Beutepanzer spec. recon unit) should have the same supply/CP requirement like all other recon vehicles: 3 -> 2