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Total AI Failure

Posted: Mon Mar 05, 2018 11:34 am
by Horst
This brain bug really deserves its own topic. The AI should never ever land aircraft next to player units. In my example, it's even more extreme as I let the AI capture my airfield where my other units have their defensive positions next to it. Thanks for the easy aircraft kills, Mr. Brain Bug! :twisted:
I recommend two hexes distance free of enemy ground units around an airfield to declare it safe for the AI. An additional check if a hangar was attacked (e.g. by arty or bomber) could also help to declare the airfield unsafe to prevent such horrible mistakes.
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Re: Total AI Failure

Posted: Mon Mar 05, 2018 1:09 pm
by GabeKnight
++1

Sometime I'd even deliberately avoid capturing enemy airfield-hexes to exploit this behaviour. It's wrong and should be changed. I'd recommend an even higher hex-range check (4-5) and some encirclement/supply-loss check.

But however the final implementation, I'd also suggest to change this AI behaviour.

Similar thread here

Re: Total AI Failure

Posted: Mon Mar 05, 2018 1:40 pm
by Andy2012
GabeKnight wrote:++1

Sometime I'd even deliberately avoid capturing enemy airfield-hexes to exploit this behaviour. It's wrong and should be changed. I'd recommend an even higher hex-range check (4-5) and some encirclement/supply-loss check.

But however the final implementation, I'd also suggest to change this AI behaviour.

Similar thread here
Strangely, the AI is very apt when bombarding my planes' hangars when I land them too close to the front. Oh well...
Also, sometimes the AI impales itself on my wall of Stugs. Fun to watch.

Re: Total AI Failure

Posted: Mon Mar 05, 2018 1:51 pm
by GabeKnight
Andy2012 wrote: Strangely, the AI is very apt when bombarding my planes' hangars when I land them too close to the front. Oh well...
That, on the other hand, I'm embracing. Player's mistakes should be punished on the spot... :wink:

Re: Total AI Failure

Posted: Mon Mar 05, 2018 2:25 pm
by terminator
To avoid this situation, I place airport at a certain distance of the objectives and rather in the edges of the map in my scenarios.

The plane chosen always the closest airfield :!: http://www.slitherine.com/forum/viewtop ... 72&t=79731