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Plane movement path
Posted: Tue Jan 09, 2018 7:55 pm
by GabeKnight
I encountered this several times by now, started with the v5.2.3/64bit update:
Flight paths sometimes cross enemy planes' locations, resulting in an attack (fighters) or an ambush situation (bombers). This is new. Hope it's a bug and not a new feature...

- Screenshot 21.jpg (535.11 KiB) Viewed 1129 times

- Screenshot 20.jpg (534.08 KiB) Viewed 1129 times
I just wanted to land my damaged plane, but it was impossible as it is.
Re: Plane movement path
Posted: Wed Jan 10, 2018 8:11 am
by zakblood
the developers will see the post and reply if needed, thanks for the report
Re: Plane movement path
Posted: Wed Jan 10, 2018 9:03 am
by terminator
Hi GabeKnight,
It looks like it is the bug which you had during the test of my scenario Kursk (SovietCorps) ?
Re: Plane movement path
Posted: Wed Jan 10, 2018 11:39 am
by GabeKnight
terminator wrote:Hi GabeKnight,
It looks like it is the bug which you had during the test of my scenario Kursk (SovietCorps) ?
I hadn't thought of it, but now that you mention it, could be.
But I remember that the enemy AI has the same "problem" at times (a retreating bomber flew "through" one of my fighters once...

), so it should have been reproduced via the replay, I imagine.
Re: Plane movement path
Posted: Wed Jan 10, 2018 12:45 pm
by 13obo
Seen this in all official campaigns and is definitely a bug. Doesn't happen always though and there are workarounds by setting the plane to fly a nearby hex instead. Occurs when plane needs to navigate a cluster of enemy planes that surround it. The pathing simply fails to account for 2+ planes. Pathing works fine with one.