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Counters Mode

Posted: Mon Dec 11, 2017 3:33 pm
by terminator
With 5.2.2 lots of bugs : graphics, impossible to move the unit...
Counters.jpg
Counters.jpg (289.88 KiB) Viewed 1091 times

Re: Counters Mode

Posted: Mon Dec 11, 2017 4:47 pm
by zakblood
sorry we don't support mods, please contact the mod maker, who may be able to either suggest or wait for a newer updated build of the mod, as i don't have access or the ability to test all mods etc, only developer made content etc

http://www.slitherine.com/forum/viewforum.php?f=374

most mod makers will reply and have either a solution or offer more advice on a given mod, as they may have had dealings or chats with the developer while making etc, good look and sorry about your issue

Re: Counters Mod

Posted: Mon Dec 11, 2017 5:11 pm
by terminator
It is the beta counters mod includes in the original game.

Do this and then reload or restart the scenario:
Counters(2).jpg
Counters(2).jpg (64.07 KiB) Viewed 1081 times
(#counters off and then reload or restart the scenario to return as before)

It looked like this before :
counters(3).jpg
counters(3).jpg (198.14 KiB) Viewed 1080 times

Re: Counters Mod

Posted: Sun Jan 15, 2023 3:27 pm
by Catch21
terminator wrote: Mon Dec 11, 2017 5:11 pm It is the beta counters mod includes in the original game.
I don't think this works in latest version, and developers never finished on the promise of a NATO Counter mod.

But https://www.slitherine.com/forum/viewtopic.php?t=81066 works good, albeit the pointing is as though you were playing a boardgame, so sometimes upside down depending on facing.

Just make sure you install to correct location, and ask if any problems.