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Midway (US Marines) crashes on starting turn 1

Posted: Fri Dec 01, 2017 8:41 pm
by burnsibub
Campaign stops at Midway and won't start turn one after deployment (see attached)

v5.2.0
OSX High Sierra, via Steam
uninstalled, reinstalled but still doesn't work

player log
Initialize engine version: 2017.2.0f3 (46dda1414e51)
GfxDevice: creating device client; threaded=1
Renderer: AMD Radeon Pro 450 OpenGL Engine
Vendor: ATI Technologies Inc.
Version: 4.1 ATI-1.58.32
GLES: 0
GL_ARB_blend_func_extended GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader5 GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_occlusion_query2 GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_subroutine GL_ARB_shading_language_include GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB_decode GL_APPLE_client_storage GL_APPLE_container_object_shareable G
L_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range GL_ATI_texture_mirror_once GL_NV_texture_barrier
OPENGL LOG: Creating OpenGL 4.1 graphics device ; Context level <OpenGL 4.1> ; Context handle 42811904
Begin MonoManager ReloadAssembly
- Completed reload, in 0.060 seconds
Setting up 4 worker threads for Enlighten.
Thread -> id: b1718000 -> priority: 1
Thread -> id: b179a000 -> priority: 1
Thread -> id: b181c000 -> priority: 1
Thread -> id: b189e000 -> priority: 1
UnloadTime: 1.368328 ms
Launcher Init

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Mods installed

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.401922 ms
Setting breakpad minidump AppID = 312450
Steam_SetMinidumpSteamID: Caching Steam ID: 76561198123183115 [API loaded no]

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 1319.
Total: 0.322697 ms (FindLiveObjects: 0.053563 ms CreateObjectMapping: 0.028760 ms MarkObjects: 0.206029 ms DeleteObjects: 0.032760 ms)

Version 5.2.0

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Specialisation 'Home_Guard' not found

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Specialisation 'Home_Guard' not found

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Specialisation 'ersatz' not found

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The game has 1295 unit types

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find unitType 280mm_Howitzer

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Heroes Of Normandie is not installed.

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.229584 ms

Unloading 54 unused Assets to reduce memory usage. Loaded Objects now: 1792.
Total: 8.765549 ms (FindLiveObjects: 0.089452 ms CreateObjectMapping: 0.042395 ms MarkObjects: 8.545250 ms DeleteObjects: 0.086776 ms)

Content PacificUS is available (Steam only)

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.563640 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1792.
Total: 8.788406 ms (FindLiveObjects: 0.135306 ms CreateObjectMapping: 0.100812 ms MarkObjects: 8.540997 ms DeleteObjects: 0.008101 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.405891 ms

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1929.
Total: 8.987088 ms (FindLiveObjects: 0.126631 ms CreateObjectMapping: 0.099440 ms MarkObjects: 7.966807 ms DeleteObjects: 0.792123 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1929.
Total: 8.168148 ms (FindLiveObjects: 0.144114 ms CreateObjectMapping: 0.108935 ms MarkObjects: 7.909140 ms DeleteObjects: 0.003350 ms)

File version: 5.2.0

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.516427 ms

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 2351.
Total: 9.980944 ms (FindLiveObjects: 0.172450 ms CreateObjectMapping: 0.164739 ms MarkObjects: 9.616288 ms DeleteObjects: 0.023866 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2351.
Total: 9.987611 ms (FindLiveObjects: 0.161219 ms CreateObjectMapping: 0.116924 ms MarkObjects: 9.702423 ms DeleteObjects: 0.003790 ms)

**** NEW GAME LOAD ****

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

REPLAY CURRENT ALLIANCE 2

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.

(Filename: Line: 295)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.

(Filename: Line: 295)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

init specs

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 11115 unused Assets to reduce memory usage. Loaded Objects now: 9915.
Total: 57.264792 ms (FindLiveObjects: 0.858624 ms CreateObjectMapping: 1.799717 ms MarkObjects: 36.293361 ms DeleteObjects: 18.312311 ms)

scenario saved

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Setup/Campaign: Jap Pilot Losses 2

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
at System.Collections.Generic.List`1[System.Int32].get_Item (Int32 index) [0x00000] in <filename unknown>:0
at TE_UnitStatus.Execute (.Trigger parent) [0x00000] in <filename unknown>:0
at Trigger.Execute (events eventType) [0x00000] in <filename unknown>:0
at GameTriggers.CheckTriggers (.GameState gameState, events eventType, System.Collections.Generic.List`1 data, Boolean preCheck) [0x00000] in <filename unknown>:0
at GameTriggers.CheckTriggers (.GameState gameState, events eventType) [0x00000] in <filename unknown>:0
at ScenarioController.StartPhase (.GameState gameState) [0x00000] in <filename unknown>:0
at ScenarioController.EndPhase (.GameState gameState) [0x00000] in <filename unknown>:0
at ActionsNamespace.EndPhaseAction.Perform (.GameState gameState, Boolean checkVisibility, .Alliance visibilityAlliance) [0x00000] in <filename unknown>:0
at ActionsNamespace.Action.PerformWithVisibilityCheck (.Alliance alliance) [0x00000] in <filename unknown>:0
at ActionManager.PlaybackNext () [0x00000] in <filename unknown>:0
at ActionManager.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

ON SCENARIO EXIT

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.316241 ms

Unloading 927 unused Assets to reduce memory usage. Loaded Objects now: 4329.
Total: 43.132946 ms (FindLiveObjects: 0.367234 ms CreateObjectMapping: 0.259593 ms MarkObjects: 38.637191 ms DeleteObjects: 3.867442 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4329.
Total: 39.132955 ms (FindLiveObjects: 1.067438 ms CreateObjectMapping: 0.259637 ms MarkObjects: 37.759670 ms DeleteObjects: 0.044097 ms)

File version: 5.2.0

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.744659 ms

Unloading 1863 unused Assets to reduce memory usage. Loaded Objects now: 2850.
Total: 41.781157 ms (FindLiveObjects: 0.805706 ms CreateObjectMapping: 0.163860 ms MarkObjects: 36.770899 ms DeleteObjects: 4.039372 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2850.
Total: 37.170378 ms (FindLiveObjects: 0.324385 ms CreateObjectMapping: 0.091205 ms MarkObjects: 36.227186 ms DeleteObjects: 0.525866 ms)

**** NEW GAME LOAD ****

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

REPLAY CURRENT ALLIANCE 2

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

init specs

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 6143 unused Assets to reduce memory usage. Loaded Objects now: 34430.
Total: 52.883124 ms (FindLiveObjects: 1.748473 ms CreateObjectMapping: 1.571824 ms MarkObjects: 39.174468 ms DeleteObjects: 10.387924 ms)

scenario saved

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Setup/Campaign: Jap Pilot Losses 2

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
at System.Collections.Generic.List`1[System.Int32].get_Item (Int32 index) [0x00000] in <filename unknown>:0
at TE_UnitStatus.Execute (.Trigger parent) [0x00000] in <filename unknown>:0
at Trigger.Execute (events eventType) [0x00000] in <filename unknown>:0
at GameTriggers.CheckTriggers (.GameState gameState, events eventType, System.Collections.Generic.List`1 data, Boolean preCheck) [0x00000] in <filename unknown>:0
at GameTriggers.CheckTriggers (.GameState gameState, events eventType) [0x00000] in <filename unknown>:0
at ScenarioController.StartPhase (.GameState gameState) [0x00000] in <filename unknown>:0
at ScenarioController.EndPhase (.GameState gameState) [0x00000] in <filename unknown>:0
at ActionsNamespace.EndPhaseAction.Perform (.GameState gameState, Boolean checkVisibility, .Alliance visibilityAlliance) [0x00000] in <filename unknown>:0
at ActionsNamespace.Action.PerformWithVisibilityCheck (.Alliance alliance) [0x00000] in <filename unknown>:0
at ActionManager.PlaybackNext () [0x00000] in <filename unknown>:0
at ActionManager.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Re: Midway (US Marines) crashes on starting turn 1

Posted: Sat Dec 02, 2017 4:08 pm
by vindahl
I have the exact same problem - the game just freezes, after I have placed my troops, and clicked the end turn button

Re: Midway (US Marines) crashes on starting turn 1

Posted: Sat Dec 02, 2017 4:51 pm
by zakblood
sorry for both of your issues, the developer will have to review the posts and errors and offer a solution and fixes etc, but as the offices are closed atm, it won't be before Monday, sorry again for the delay and issue

Re: Midway (US Marines) crashes on starting turn 1

Posted: Tue Dec 05, 2017 10:29 am
by burnsibub
any news from the tech guys?

Re: Midway (US Marines) crashes on starting turn 1

Posted: Tue Dec 05, 2017 4:03 pm
by burnsibub
here is my saved game